Touched Inappropriately By An Angel

After playing with my new toy for a few days, I got back to Disgaea this evening. Since the good powerlevelling areas aren’t until a couple chapters down the road, I got back to just working through the storyline and finished off chapters 2 and 3. I had to restart one battle because of an accidental ally murder (you cannot directly kill any of your own party members, even accidentally, if you want the ‘good’ ending), but otherwise the only difficult fight was the boss at the end of chapter 3.

I picked up two new unique recruits along the way: Flonne, the kind-but-dumb angel we met earlier and who’s now apparently out to see if Laharl is capable of love, and the ‘rich demon’ defeated at the end of chapter 3. I get the feeling Flonne is going to be difficult to level up, since she’s not exactly a front-line fighter… I also unlocked a few new classes, and created a Rogue and a Scout to add to the party and ran them through the usual newbie levelling.

With the Rogue, I now have a decent chance at stealing items from enemies, and I experimented with it a bit while doing the newbie levelling. Turns out that if the enemy has no actual items to steal, you can steal stats from them instead, called by a variety of different things (e.g., if you steal their ‘age’, you gain exp). I also discovered that you can even steal from geo symbols, and I successfully stole ‘innocence’ from one. Poor thing…

I ended off by fiddling with the Dark Council a bit, managing to get Laharl through his fourth promotion exam despite being up against two level 20 enemies while he was still 12. I also successfully passed a bill that made better items available at the store. Now I just need more money for them…

Levelling Up My…Belt?

I didn’t bother with progressing any further in the main story in Disgaea tonight, focusing instead on beefing up some of the weaker party members. With the muscle items I mentioned earlier, I could easily solo all of them up to at least level 5 in the earlier maps. I also gave a cleric a bow, even though it’s not their preferred weapon, just so he could gain three weapon levels in it and unlock the Archer class, since none of the starting classes can really use a bow that well.

Just for kicks, I tried doing an item world run on one of the more useless items I’d picked up recently, a belt that added some attack points but reduced defense a lot. The item world wasn’t too difficult, since the enemies were mainly level 2 or 3 at worst, but there were a lot of them and it was a bit of a slog since you have to go through at least 10 levels before it will let you exit the item world. I eventually made it, gaining a few more levels for some more party members, and the stats on the belt improved quite a bit, with the attack bonus now far outweighing the defense loss. I might actually use it now, and it’s shown me how useful doing item worlds can be. You just have to make sure you have a good chunk of time set aside for it…

Happy Happy Happy, Sploit Sploit Sploit

I only spent a little time in Disgaea tonight, but it was productive time, as I now have a couple muscle items that boost HPs, one by around 220 and the other by around 410. That’s kind of a lot when the character only has about 20 to begin with…

Technically, they were gained by perfectly legitimate means within the game rules…even if it was unintended… Basically, these muscle items are rewards from the hospital for healing your party a certain cumulative number of HPs. Since you can damage yourself by taking off a muscle item and putting it back on, you can repeatedly hurt yourself that way and get healed at the hospital without having to enter a battle. Eventually, you’ll earn the next muscle item reward, which lets you do it in even bigger chunks of HP, and you can sell off the previous muscle item you had to keep funding the healing.

I could have kept doing this for a couple more ranks of muscle items, but I don’t want to cheat *too* badly (or have to sell off too many of them to keep the funding going). These ones will be just enough to let me slap them on low-level characters and send them solo out on earlier missions to level them up, so they don’t fall too far behind.

I Guess I Am Pretty Grateful, But Living

Completely opposite from last week’s disappointment, this week’s Rock Band tracks are actually pretty good on guitar. My understanding of The Grateful Dead was about on par with Téodor’s, so I didn’t really know what to expect, but the guitar tracks are actually pretty challenging and fun. In fact, it makes me wonder how you could play them at all if you were stoned out of your gourd…

Hello Dragonforce My Old Friend

And to cap off the night, I fiddled around in Guitar Hero 3 for a while. I hadn’t really played it since Rock Band came out, but there are still some songs in there that I like, so I gave them another whirl.

Also, just for kicks, I went back and redid some of the songs on Easy, trying to see if I could improve my score. I managed to FC a few more of them, and after 8 or 9 or so, I checked the leaderboards and I’d jumped from around ~83k’th place up to around 61k. On Easy albeit, but that’s probably as good as I’m ever going to do at any of these guitar games.

One thing that struck me though, was how cluttered GH3 feels compared to Rock Band. After playing RB for a while, it feels like the graphical effects in GH3 like the crackling lightning on the side of the fretboard and the note streak announcements just get in the way and distract too much.

Just Don’t Ask Me How To Pronounce It

Having shelved Sacred for a while, I still had a bit of an RPG itch, so I finally got back to starting Disgaea in earnest. I bought it over a year ago, but set it aside almost right away since its complexity seemed to demand more dedication than I could spare at the time.

And complicated it is. Other SRPGs like FFTA or Band of Bugs are downright simple compared to Disgaea, which has all sorts of things like ‘item worlds’, which are essentially dungeons within your own inventory items that you can beat in order to level up the item. Or capture specialists of different types and strengths within the item to improve its stats. Or the Dark Assembly, where you can try to pass resolutions that affect the game, often through bribery or brute force. Or the combat mechanic that has you picking up other party members or enemies and throwing them around the map, for various reasons. Or the ‘geo panels’ and how they alter the battle rules in certain areas of the map and how you can alter them by destroying them or throwing them around. Or how you can ‘transmigrate’ characters to increase their power at the cost of resetting their level. Or…ow, my head hurts.

I also started it since Disgaea 3 is coming out for the PS3 this year, and I figure I should have at least sampled the first two games before starting that one. You can spend a lot of time in Disgaea, grinding your characters up to level 9999, beating all of the ultra-advanced maps, and so on, but I’ll probably only bother with a basic run-through before moving on.

So far I’ve made it through the first world, where Laharl rechristened another demon competing for the throne as “Mid-Boss” (the game has a rather quirky, self-aware sense of humour) and I got him up to level 8. I’ve created one each of each possible combination of gender and classes, since unlocking better classes depends on certain specific combinations (e.g., getting a female warrior and female brawler up to level 10).

The main problem is keeping them all levelled up, since most of your xp comes from killing monsters. If Laharl is there, then he gets a lot of the xp since he’s so strong, so really you have to redo early battles over again a few times without him. Support classes like clerics are also tougher to level, since they don’t directly engage in combat well, but you can try to get them some xp by having them participate in combos (though it’s still a pain).

And the story isn’t anything special so far — demon prince slumbers a bit too long, wakes up to a war in the underworld for control of the throne, starts kicking butts… The characters are full of, well, character though, like Flonne, the dim-but-friendly angel who doesn’t make a particularly good assassin.

Oh Right, That British Guy’s Game

I finally got back to playing Tabula Rasa for a bit today, getting my Specialist from level 6 to 10.

I briefly stuck my nose into the Divide zone, but otherwise stayed around Wilderness, since I probably need to be 14 or 15 before I can properly do Divide. I got most of the simple quests in Wilderness done, with most of the remaining Logos being hidden away in instances. Instances are a bit tougher, so unless I find a good group, I might have to wait until later for them.

I’m not sure exactly what’s changed in the last few months, but it seems a bit tougher now. I beat Proctor Fulgor easily with another character back then, but this time I could barely scratch him before his shields regenerated. It’s also hard to tell if a group of enemies will be an easy fight for you or if you’ll be the target of their gang-rape, but at least death isn’t a very big setback in this game.

But At Least He’ll Never Suffer Ress Sickness

I popped back into Hellgate: London again today, but avoided the frustration of my main character’s dilemma by playing an alt instead. I took my hardcore elite Summoner from level 7 up to 13 in a fairly uneventful trip through the early zones.

I just have to be a lot more careful with him because of the hardcore flag (i.e., death is permanent). Entering a zone can be particularly dangerous, so I often found myself bouncing back and forth between zones, slowly wearing down the monsters at the entrance before they overwhelmed me.

I’ve been sticking with the Carnagor as my main pet, with a couple fire elementals assisting. With some points in its summon skill and some equipment that adds to minion armour, he makes a pretty good tank, drawing aggro away from me.

Way Too Many Nipple Rings In This Episode

I finally got around to playing the latest installment of Sam & Max today — The Night Of The Raving Dead. It started out as a mid-crisis flashback for a twist, and then put me back in the familiar old office.

There was the obligatory driving game, this time set up somewhat like the old Paperboy game, except this time I was chucking CDs at zombies. After that it was off to the new location in this episode, a gothic castle in Stuttgart, populated by some more zombies and the most Eurotrash vampire you’ve ever seen.

The puzzles were fairly elusive this time around, making sense in hindsight but still sending me to check for a hint or two a few times. The humour still wasn’t really laugh-out-loud, but there was still a good chuckle here and there. An average episode overall, with a few decent digs at the whole goth/emo subculture.

Grinding London To Bits

I played Hellgate: London for a bit more today, but quickly encountered the main problem I’m having with it right now: level limits. The amount of damage you do to monsters goes down as their level increases above yours, and at about 9 levels and above, you do very little damage at all. Right now I’m level 41, but the next area I need to travel to has level 50 monsters, making progress through it excruciatingly slow.

So, if I want to progress any further, I need to grind out some more xp in lower level areas like Stonehenge. But, you also gain xp very slowly at these higher levels, making it a very tedious process.

I wound up just bouncing back and forth between stations for a while in order to reset the crafting vendor, since I’ve got a ton of raw components I can use. I did manage to find a couple nifty items to replace my boots and shoulders, and some better shield penetration and ignite rating mods for my main weapon. Too bad that doesn’t really help with the level difference, though…