allies++;

After recruiting a bunch of characters last time, it was time to get back to the main plot in Suikoden V. I got sent off to a town called Lelcar in order to help it, but it was in enemy territory, so I had to travel there incognito. The town was officially supporting Godwin, but many of the residents were unhappy with that.

While there, we discovered that some young men had been forcibly recruited into the Godwin army, so we set off to rescue them, resulting in a fight against a gladiator that I had seen back at the Sacred Games, now hired by the local leader. She was rather easily beaten, but then the Godwin army attacked the town upon discovering that I was there, leading to another war battle.

This was by far the toughest war battle so far, since it had both naval and ground troops in different parts of the map, requiring a lot of rushing back and forth between them. The battlefield for the ground troops was also rather cramped, making it difficult to get the right squad in the right place at the right time, and I often had to make do with suboptimal matches between squads. I managed to avoid completely losing any squads (which would have resulted in the permanent death of allies and making it impossible to get all 108 stars), but it was awfully close in some cases. In the end, I still managed to somehow eek out a Victory+ condition, and got the bonus loot.

I discovered that the local leader wasn’t so bad after all, helping clean up the now heavily-damaged town, and recruited him and the other two islet leaders as friends, and Lelcar is now an ally to us. And, on the way out, I recruited the local armour dealer who lost his shop in the battle, and now have him as a shop back at my castle.

Next up is more recruitment, it looks like.

Who Needs Realism?

I haven’t had much time, so there was just a bit of arcade-ish racing tonight, first in Mario Kart Wii again. Someone on my friends list sent me a challenge ghost that I could race against, so I did with the Funky Kong + Flame Rider combo, and just barely beat him by about three tenths of a second. I also did the Flower Cup in the 150cc class, and was surprised to score two stars on it given how close some of the races were.

I also spent some time back in TrackMania United Forever, playing for a while on a Brazilian server with a bunch of custom maps. The players there were pretty good, so I usually only placed mid-pack (highest was 4th, out of 25-30 people), but some of the maps were pretty crazy and difficult to learn, too. My global rank has fallen to around 15,000th place, but that’s out of around 550,000 players now, as the game (or at least the free version) spreads.

A Lake To Call Home

I did a small bit of unlocking in Mario Kart Wii today and got Birdo and another bike, but the majority of the day was spent getting back to Suikoden V. I first finished recruiting Sorenson, which involved shutting down the revolving bridge, and had what is probably the first actual challenging boss fight of the game.

After that we were off to Lordlake again, where we had to figure out some way to restore the water. Raja said that we had to deal with the Hatred Fortress that was damming the water, and the beavers might be able to help. I headed to the Beaver Lodge, but they didn’t want to get involved, though one of them joined our party. The tactician sent me to some ruins along a nearby lake instead, to meet someone she knows, and after another duel and a tough boss fight there we discovered that the lake was actually an artificial dam, created by some ancient civilization. Outside, we ran into Viki, a teleporting mage who’s shown up in other Suikoden games, and she joined our little army and will help out a lot by being able to teleport us to important spots.

An alternate plan came together, to open up the sluice gate in the lake and flood the fortress, but we had to lure the soldiers out first, and a naval war battle commenced. It was an easy one though, since the enemy ships didn’t move until you got within a certain range, making it easy to pick them off individually. The water was released, the fortress was destroyed, and Lordlake was restored and joined us as an ally.

An unexpected set of ruins was discovered in the now-drained lake, and we decided to make it our new headquarters, probably for the rest of the game. The people I’ve been recruiting all show up here now, and the mysterious woman in black that we’ve run across before also showed up again, but she’s being tight-lipped. Getting the headquarters also allows for recruiting more people, so I finished up by spending a while running around and recruiting a whole bunch. It took a while since some of them required grinding a bit for levels, but at least I’ve got a decent amount of cash and some good equipment now.

And I’m now 31 hours in, and still only in chapter 6 of 14…

Babies Don’t Have Licenses!

I finished off the 100cc class in Mario Kart Wii fairly quickly tonight, and then went back and redid a few cups where I hadn’t gotten at least a one star rating, which was fairly easy with the new characters I’d unlocked so far. In the end, I wound up unlocking Dry Bones, Bowser Jr., Baby Daisy, and one more kart and bike.

I think I’ll work on time trials for a bit now that I know the secrets to it (use a ‘big’ driver with a fast kart or bike, ignoring acceleration rating), and did a few tonight and unlocked Baby Luigi. I also tried the coin battle game for a bit, but it’s rather confusing, since it’s not a race and a whole bunch of AI drivers are zipping all over the place and attacks are coming out of nowhere and it’s not clear where the coins even are…

I Hate Rainbows

I played a bit more Mario Kart Wii tonight and finished off the first tier of 100cc races and the first retro 100cc cup. I actually had to restart one of the cups for the first time, due to a really bad showing in the first two races. Getting nailed by that GODDAMN blue shell just feet away from the finish line can knock you from first all the way down to 6th in the blink of an eye…

But, in the end I managed to finish them off, unlocked the ability to use a Mii as a driver, and even starred them all, so I won’t have to redo some of the more annoying ones again. Rainbow Road, I’m looking at you…

I Should Create A Schumacher Mii…

Tonight I played a bit more Mario Kart Wii of course, and finished off the cups in the 50cc classification, which opened up the ability to use bikes in those races now. I even got the credit sequence, but I don’t think I’ll put this one on the ‘completed’ page until I’ve beaten at least the 100cc class. I got at least a one star rating in all of the cups except two, where I only got an ‘A’ ranking, and I’ll have to go back and redo those with a faster kart at some point.

Why bother when I’ve already won them? Well, for the unlocks. There are lots and lots of things like characters and karts to unlock, often with very specific criteria, like scoring star rankings on all of the races within a classification. I’ve got a handful of things unlocked so far, and I should be able to unlock the ability to use a Mii as a driver soon, but it’s going to take a while to get most of them…

I also played online for a bit and didn’t do too badly, gaining about 500 points on my online score, which seems to be set up like a ladder system around a median score of 5000. The friend codes still suck, but races against random people are easy to jump into and full of frantic fun.

I also did some time attack runs against the built-in ghosts, which will also eventually lead to unlocking more stuff. Some of the ghosts are pretty tough though, especially after you beat the basic one and unlock the ‘expert’ ghost for that track.

The Big Release Day

Today I swung by a local HMV over my lunch hour in order to pick up, well, you know, one of the biggest games of the year. Mario Kart Wii, of course.

It’s a lot more like the DS version than other recent ones, which is a good thing, and there’s a good mix of new tracks and classic ones from the older games. It still retains the terribly unfair blue shell though, which often knocks you right out of first place with no chance of blocking it, making races a bit more random than just a pure test of racing skill.

It comes with a wheel, which is really just a plastic shell in which you place the regular controller, but I’ve found it a bit awkward to use compared to the superior nunchuk+controller combo. You do get a special bragging-rights reward for using the wheel though, in the form of a golden icon showing that you’re beating others while using a wheel in online races, but I’m not too worried about that.

So far I’ve done the first three 50cc cups, and the new tracks are pretty good overall, with only the ‘maple’ one standing out as being a bit annoying with a lot of extreme twists that make it easier to fall off. I also did the first cup in the 100cc class, where you use bikes instead of karts, but the handling isn’t really that much different.

I didn’t get a chance to try the online mode, since the servers are apparently taking a bit of a beating right now. Online support has been a weak point of the Wii so far though, and it still uses the silly friend code system and lacks any form of communication between players. The leaderboards are interesting, though; instead of just a ranking list, it shows a cluster of players along a lap time axis and places you on it, for a graph-style comparison. You can also filter it to compare yourself just against other players in your region, as well as worldwide and just against your friends list.

Oh and I’ll probably get around to that Grand Theft Auto 4 thing at some point, too.

The Only Barow You Can Trust Is A Wheelbarrow

I made it quite a bit further in Suikoden V today, though at 21 hours in I’m still apparently only about a third of the way through the game, judging by the chapter counts…

I had to head back to Raftfleet and then took off for Agate Prison, though I had to take the long way through a mine and dwarven town to get to it. There we recruited the tactician we needed, and learned some more about the Lordlake uprising and how the Sun Rune was involved.

Upon heading back to Raftfleet, it came under attack from the Godwin navy and another war battle occurred. This one involved ships instead, but played pretty much like the first one, and was fairly easy in the end since I only had to defeat two ships. Having saved them, Raftfleet is now an ally.

I returned with the tactician to Rainwall, where suspicions developed that Lord Barows was hiding something, so next I needed a detective. Fortunately, there was one right in town, and after a bit of work we discovered a drunkard who was involved in Lordlake and took him there to confront it and fess up. After that I then recruited a few more characters, as per the walkthrough, since some of them can be missed if you don’t get them at the right time.

After returning to Rainwall again, another war battle was approaching, and some intrigue about Barows and his involvement with the neighbouring country of Ames was revealed. The war battle turned out to be a Barows trap, but we turned it back on them by following the tactician’s advice. After that, the Barows’ guilt was too evident and even his own daughter demanded to know what he was hiding. I had to duel the storehouse keeper to be let into the basement, where the missing Dawn Rune was discovered, along with the mysterious vanishing lady again.

More was revealed about how the Dawn Rune went missing, the Lordlake incident, and how the Barows were involved, and we clearly weren’t going to be able to remain allied with them, so our party left town and headed back to Raftfleet, including the Barows’ daughter, who has sided with me. Raftfleet will be my new base of operations (for now anyway), and I finished off the session by recruiting a few more characters.

Patched? But London Still Looks Just As Ruined…

There’s a new patch out for Hellgate: London, so I gave it another whirl today. The major new feature is a shared stash for all of your characters, which is much more convenient than having to mail stuff between each of them. It also added some ‘ranks’ you can earn for extra bonuses, much like the alternate advancement points in Everquest, but I can’t use those until I hit 50 anyway.

On the downside, my drone’s armour has been reduced somehow, and he was only getting 81% damage reduction instead of the 92-93% he was getting before, so he’s essentially taking twice as much damage now.

I cleared the way to Liverpool Street Station, giving me a new higher-level place to check the crafting merchants. I then went and did Moloch again, gaining two levels in the process (halfway through 44 now), and confirming that leveling is much faster if I stick around monsters the same level as me rather than higher ones. The only really notable difference in Stonehenge is that they made Moloch harder, and he didn’t drop nearly as fast as he did the first time. I was starting to think I might not be able to beat him at all, since he’d occasionally get healed by some priests faster than I could damage him. Eventually though, he kept attacking without summoning more for long enough that I could finish him off. They made it tougher to hit him with Ignite, but it still kicked in often enough to make the battle a fair bit quicker.

And I finally spent some of the nanoshards I’d been saving up to upgrade the drone’s armour pieces, putting him back at about 87% damage reduction. It’s not quite back to where he was before, but it’s better than nothing.

I Bet He’s On Some Kind Of Registry

I finally got back to Suikoden V today, and started off by going through the first war battle of the game, though it was fairly easy since it was more of a tutorial. Unlike previous Suikoden games, where the war battles played like a turn-based wargame, the ones here are more like an RTS, where you control squads of soldiers in real-time and each squad has special abilities based on which party character you have leading them. I’m not too good at RTSs, but hopefully future ones won’t be too tough.

We need more allies now that we’re rebels, so after the battle it was time to head to Raftfleet and Lordlake to try and convince them to join. First though, since I can now recruit Stars of Destiny, I stopped by Haud Village and picked up Cornelio, after interrupting his wacky elf orchestra.

I had to grind for cash for a bit for weapon sharpening before heading to Raftfleet, and upon arriving there Raja said she couldn’t help. The gold bandits I caught earlier did offer to take me to Lordlake, the scorched town at the start of the game, but they also refused to help.

I reported back to the Barows mansion in Rainwall, and we decided we needed a tactician to avoid letting Barows overly influence us, so now I have to go spring one from some prison. Salum Barows is also already trying to set me up with his daughter, as I suspected before, but she’s already aware of his play for power. And his son is still going on about rescuing my sister and how enamoured he is with her, which is rather creepy since she’s only about 10 or 12 years old…