Gotta Pummel ‘Em All

I did another level in Duke Nukem 3D, getting me to the secret level in the first episode. I don’t really feel compelled to play it for long periods of time at a stretch though, for some reason (perhaps the nostalgia just isn’t as strong with this one), so I’ll probably continue doing just one or two levels at a time.

I also played a bit more Rock Band 2, finally starting on the instrument challenges and unlocking a handful of them, and doing a couple more random sets in tour mode, since I still need some 230+ stars to unlock the Endless Setlist 2. I’ve started trying to play on Hard with the bass when possible; I’m only scoring three and four stars on the songs so far, but I’m not failing yet, at least.

And I completed a few more chapters in Pokemon Mystery Dungeon: EoT, doing a bunch more jobs, including rescues and deliveries this time. There was also a minigame where I had to identify pokemon by their footprints, which was frustrating a bit at first since there’s not much to go on besides vague clues like if it’s chicken-like (look for a bird-type pokemon), or really wide (look for a fat one), etc., but after a couple of restarts I managed to get them all right. I can also recruit other pokemon now, usually when they have a sudden change of heart after beating them up in a dungeon, and I’ve got a handful of others now.

Plot-wise, time has stopped in some forest because the “time gear” (?) was stolen, though we can’t go there yet. I was assigned to explore a waterfall that turned out to have a trap in it, met a rival group of “meanies” named Team Skull, and soon we’ll all be off on an expedition to somewhere.

Why Yes, I Do Like Mudkips

I can’t believe I actually bought a Pokemon game.

In my defense, it’s the only one I’ve ever bought, and it’s not one of the regular games in the series. Pokemon Mystery Dungeon: Explorers of Time is actually more of a roguelike, similar to things like Angband and Nethack more than anything else, and I loves me some Angband.

The story, such as it is, seems to be that I’m a human who’s somehow been turned into a Pokemon and lost his memory, so it’ll probably involve finding out what happened to me. A personality test at the beginning decided that I should be a Charmander, and I chose a Mudkip as my first companion. We’ve joined up with some kind of group of hunters and formed an exploration team of our own, and you get tasks from a job board to hunt down outlaw Pokemon inside dungeons (I think more types open up later on).

Once in the dungeon you move around from room to room, killing other monsters in the way, finding items, and making your way down the floors, much like any other roguelike game, and eventually you find the one you’re hunting, beat it, and return to the guild for your reward. Combat is fairly simple, just hit ‘A’ for your basic attack or open up the menus for the more advanced attacks that Pokemon usually have. You don’t directly control your partner, but you can tweak his ‘IQ’ settings to control his behaviour.

So far I’ve done a handful of these hunting jobs and gotten up to level 11. The story so far is that time is messed up somehow, as the name of the game implies, but things are still pretty vague so far.

I Wanted Some

Duke Nukem 3D was another one of those games where I only played the shareware episode since I couldn’t afford the full game at the time, but it just got an XBLA release, and since the Doom one worked out fairly well, I figured I’d give this one a shot, too.

And it is…hard. Even on the default difficulty level I’m constantly scrounging for health and ammo, and getting killed around every other corner. Pig cops in particular can take you down quickly with their shotgun blasts. Fortunately they included a ‘rewind’ mechanism in the 360 version, that lets you revert back to any previous point in the level upon dying, and that helps out a lot.

So far I’ve done the first three levels of the first episode, and they’ve taken quite a while, since it’s not always obvious what to do next. DN3D isn’t afraid to hide necessary stuff away in obscure locations, whereas Doom was much more straightforward.

Smashy Smashy

Kabuto’s missions went more quickly than expected, so I managed to finish off Giants tonight, earlier than I thought.

The goals in his missions were all fairly straightforward: smash some things. And then smash a few others. Followed up with a bit more smashing. The main opposition was from dense emplacements of sea reapers and evil raiks with their spells (time slow and shrink were particularly annoying), but there wasn’t really an awful lot of risk. Most of the time I could just run up and do a full adrenaline attack, belly flopping onto the ground and destroying most barracks and towers in one or two hits and then chomp on the leftovers running around.

At a few points I smashed a crystal to get a shard as a magnifying glass and could use it to burn enemies from a distance, but all it was really needed for was to open a couple of gates. There were also two minions I had hatched, but I barely used them either, as regular chomping and smashing and the adrenaline attack were all that was really necessary and the minions were annoying to control.

And finally it ended with meeting the original Kabuto for the final boss fight, except that Delphi got knocked out and I switched back to Baz, one of the Meccs, for the fight. It was fairly straightforward though, just shoot him in his weak spot (the groin, of course) while using the jetpack to avoid the ground shocks he sends out when he leaps and lands, and it didn’t take too long.

Overall it was a pretty fun game with a fair bit of variety to it. The only real weak point was some repetitiveness in Delphi’s missions, with the three base missions that play out pretty much the same way and the four frustrating reaperski races.

New School Goes Old School

I got a couple mission further in Giants, but it was still really just tutorial stuff about hatching and controlling Kabuto’s minions. Instead, I wound up playing on the PS3 for a while, since I had just remembered that a couple new games were coming out today: Wipeout HD, and Mega Man 9.

Mega Man 9 is actually coming out for nearly every platform under the sun, but the 360’s controller is just terrible for it, and I didn’t want to waste space on the Wii, so the PS3 it was for it. And damn, is it hard. It really is in the spirit of the original Mega Man games, which were also hard as nails. I tried three or four different stages, but couldn’t even beat or get to the mid-boss in any of them. It’ll take some practice, since the difficulty in these games comes from knowing what’s coming up (gotta keep to the side when falling at one point in Splash Woman’s stage or you’ll hit spikes on the next screen), watching enemy behaviours, and getting the timing right.

And Wipeout HD so far is…disappointing me. Not because of the game itself though, but just because the graphics really drive home that I need to upgrade my TV, as things are tiny and blurry and I know it would look so much better on a proper 1080p set. It’s also one that’s going to take a lot of practice; in the first couple events, I only placed 5th in the first and only got bronze in the second’s time trial. You really have to know the tracks well enough to know where the boost pads are and be in the right place to hit every one. This is the first time I’ve played this series too, so it’ll take some time to get used to the style, though I did play F-Zero GX a bit. Albeit poorly…

Beauty Is The Beast

Tonight it was time to get back to Giants, and I finished off Delphi’s missions. The base mission I’d left off at was fairly easy, and it was then followed by yet another reaperski race. This one was actually fairly frustrating, since it was difficult to pass the other guys without getting bumped around too much, and once in front I pretty much had to pick up boosts and use them near-perfectly in order to remain in front. It must have taken me a half-dozen tries, and I was starting to wonder if I was going to be permanently stuck there.

Then after that was yet another base mission, again fairly easy. This time the attackers started showing up earlier, so I had to defend the base a bit before the walls were up, but the time slow spell made that fairly easy and once the turrets were down the base could pretty much take care of itself, as usual. After that was the boss fight against Delphi’s mother, Sappho, and again it wasn’t too hard. She kept leaping all over the place, but some sword strikes when she was close and sniper arrows when she was up on high ledges quickly took care of her.

Now I’m starting Kabuto’s missions (though technically I’m still Delphi…), and the first couple just involve a lot of stomping around, bashing buildings and squishing enemies, and eating Evil Smarties in order to gain power. The control is quite different, since he’s a huge monster, and he feels a bit weak right now since he has no ranged attack yet, but he has a ton of health. You need it though, since as a huge monster you can’t exactly dodge the enemies, and there’s no health replenishment. By the end of the first mission I was already down to about half health. (Edit: Oh, reading up elsewhere, eating non-Smarties will replenish health. That’ll be useful.)

Second Verse, Not Quite The Same As The First

The delayed-longer-than-expected Rush album “Moving Pictures” was finally released for Rock Band today, so of course I had to grab it. It was pretty much as good as expected, and the one song notable for being 11 minutes long actually seemed to fly by a lot faster than that; I had a bunch of overdrive left over at the end because I wasn’t expecting the end so soon. I also grabbed a bunch of the other releases this week that looked interesting, but didn’t really get around to trying them.

Instead, I finally tackled the 8-song Rolling Stone Rock Immortals List set, passed it fairly easily (only Battery and Painkiller were new to me, not having gotten around to them in the other cities), and in doing so ‘beat’ the World Tour mode.

There’s still plenty else to do in it, though. There are still some songs to be unlocked in the cities, the instrument challenges, the ongoing Battle of the Bands, the endless setlist (84 songs in a single set, with a special achievement if you can do it without pausing), a whole bunch of old songs to put new scores against… And, of course, I’ll hopefully be playing with some of you guys soon. :P

But one other thing I’m going to work on is trying to finally make the shift to Hard difficulty. With the instrument-specific challenges and the ability to play bass solo in the world tour, I think I’m going to try to redo the tour on bass in hard first, and then transition over to lead guitar. That should ease things a bit, as otherwise it’s a rather large leap in difficulty.

There Goes My Travel Budget

I finally unlocked the rest of the cities in Rock Band 2 after getting a worldwide promoter after one set, revealing not just one but eight more cities to go. At least I got an achievement for unlocking them all… Some of them are definitely tougher, and some even have songs that are only playable at Hard or higher, so I guess I’m going to have to make the leap at some point.

I’ve also seen a few new types of events, like gold record sets (not sure what the reward really is yet), and Battles of the Bands. The battles are short-term events that will be added and removed at regular intervals, and have varying conditions on what songs to play, who has to be in the band, what difficulty to play at, and how they’re ranked. You go head-to-head with someone else’s ranking, which is displayed as you’re playing even though you’re not actually playing against them simultaneously.

And I finally got screwed by a GB chord for the first time, in The Trees. Damn you, Rush! I really need to start adapting back to using all four fingers…

Timmeh!

I finished off the Mecc campaign in Giants by finding Timmy. I didn’t say I rescued him, though… And coincidentally enough we finally met the titular Kabuto and discovered that they sacrifice people to him. We won’t be seeing more of him until later, though.

The final mission introduced an RTS-ish element where I had to collect Smarties and food so that they would build a base for me, composed of a shop, a command centre, a shield generator, walls, and…a pub for the Smarties. It started off tougher than it should have been since I didn’t realize how to set them to work for a while, so I was a bit behind versus the enemy forces that kept showing up, and died a couple times. Fortunately you keep your base between deaths, so I didn’t have to completely start from scratch.

Then Delphi’s missions started, with some basic tutorials on how to use her spells, long-distance leaping ability, and combat. She doesn’t have as much long-range power as the Mecc, but her close-range sword is pretty powerful. Soon after there was a base-building mission for her too, and it was much easier this time around now that I knew what to do.

Then she stole a ‘reaperski’ and a few vehicle segments followed, including a series of races against the enemy Reapers. The second race was the most frustrating for some reason, requiring about five retries thanks to getting bumped around and losing momentum or missing a boost or something. And then oddly enough I beat the third, supposedly-toughest race on the first try…

And now next there’s another base-building mission for her, and it doesn’t sound any different than the first one so far (build base enough to produce the Tornado spell, use it to destroy enemy’s base, exactly like the first one).

But I’m Not Paying Union Rates

Back in Rock Band 2, I proceeded far enough to pick up roadies and a sound guy, which unlocked the remaining cities I could see. I think there’s still at least one more city, though; I can see one on the horizon of the map that I can’t navigate to, and haven’t gotten the unlock-all-cities achievement either.

I also got my first four-star and three-star results, the first from that Timmy and the Lords of the Underworld song (I really should delete that one), and the latter from Next To You by The Police, which is full of those long series of rapid notes that really throw me off.