Heh, ‘Jizzy’

Today was mainly spent working on story missions in San Andreas, and I managed to finish off Woozie’s tasks and do enough from a pimp named Jizzy to meet Mike Toreno, who is somehow involved in the plot that betrayed CJ and got his mother killed. Again, there was one mission that I had to redo a number of times thanks to bad luck right at the end, where I had to find a van at the airport, get rid of the bodyguards on bikes, and then take care of the occupants when they got out. It wasn’t really that long or difficult though, so it wasn’t too frustrating.

I also did a bit more weapons practice and maxed out my skill with silenced pistols, shotguns, and SMGs. It doesn’t really seem to make that big a difference (careful aiming is far more important), but the faster rate of fire is nice, at least.

Blind People Can’t Shoot

I only had time for a few missions in San Andreas tonight, so I started on the ones for “Woozie”, a blind Triad boss. The first one was a bit frustrating because the first few parts to it were really easy, but then you have to evade some cars chasing you while letting Woozie shoot at them, and I would either get my tires popped or they’d blow up too close and take us with them.

The next two were much easier though, and I’m glad I didn’t have to redo them since one of them involved driving fairly far out of the way and a checkpoint race through the hilly backroads.

One Last Bug

Given its buggy launch, this seems somehow appropriate:

Yes, Hellgate is shutting down its servers. It’s a shame, as I did like the fundamental gameplay quite a bit, they did eventually fix the vast majority of its bugs and other problems, and they just needed to keep adding new content at a good pace. It was just way too late though, and they struggled with that last part.

Unfortunately there’s no way to export your multiplayer character back to single-player, especially since the single-player game is still a bit behind in features, so I can’t just pick up where I left off. So, I think that’s pretty much the end of the line for me and Hellgate.

Dancin’ Fool

I did the Driving School tasks in San Andreas tonight, and although most of them were reasonable, there were two that were fairly frustrating: a cone slalom where the camera made it hard to see where you were headed after pulling a handbrake turn, and the final task that sent you in a car with terrible handling across the city and back within a time and damage limit, which was subject to all sorts of bad luck. I don’t think I’ll bother trying to get all gold medals in those. I did wind up getting a gold on that cone slalom, but that was pure luck, as it took dozens of attempts and none of those were even a bronze.

After that I did a couple more gang missions, and then headed back to Los Santos to restock on the sniper rifle (it’s not available in the store yet, so I have to get it from a ground spawn), and to finish dating Denise.

Yes, you can date girls in San Andreas, though it’s not really all that deep. Once a day you can take a girl on a date, either to a restaurant or bar for food, or to a disco for dancing, depending on what she asks for, to raise your standing with her. You can also give her a gift (flowers, a dildo, or a vibrator) for a bonus, though it’s a pretty small one. I eventually maxed Denise out, which gives me a pimp suit in my wardrobe. I hope I never see that damn dancing minigame again though, as it’s always the exact same song…

RC Toys Are Serious Business

I first finished off Catalina’s robbery missions in San Andreas tonight. There was always some kind of twist to them, like someone else getting there ahead of us and robbing the place first so that we had to chase down the robbers and take the case for ourselves. The next mission was a race that also involved Catalina, who at that point had hooked up with the GTA3 guy, and I finally made the connection to what happened in the start of that game.

Then I got called over by The Truth and we had to burn his weed field to keep the cops from getting it, and then headed off to San Fierro. I have a garage there that I need to build up into a business, and I bought all the other properties there that I could, including the infamous Zero’s RCs. People have complained that his missions are among the hardest ones and near impossible at times, but I’ve also heard that they’re supposed to be a bit easier on the PC version. I only did his first one for now, which involved destroying waves of bomb-dropping RC biplanes with a minigun, and the mouse aiming again made it fairly easy.

Pedestrians In LA Have Great Reflexes

I also gave Midnight Club: LA a spin tonight, just to kill some time. There isn’t much story to it, just race, race, race. It’s an open-world racer in that you roam around the city and find people to race against, often leaving the exact path to take up to you as long as you hit the checkpoints.

It’s said to be fairly difficult, but I haven’t found it too bad so far. The racers available are divided into difficulties, and there’s always some lower-end green/yellow racers to go up against; you just don’t earn as much cash or reputation for them. And even if you lose, you often still earn a little bit of reputation, so races are never a complete waste.

The control itself is very arcadey, not realistic, but it’s still fairly precise, and obstacles and weaving through traffic haven’t really been a problem (people just leap out of the way). It’s very much seat-of-your-pants though, and my losses so far have often involved snap judgments on which path to take that turned out very badly. I think I’ve won about half of the races so far, out of around 8 so far.

Ah, The Countryside

I think I’ve managed to catch up in San Andreas to about where I was in the PS2 version, doing all of the Los Santos missions, getting dumped into the countryside by Tenpenny, and doing a few more missions out there, all today. The on-rails missions where I was running gunner were much easier on the PC, thanks to the mouse aiming.

Along the way I did the pimping missions, which took a few tries due to bad luck (the first one sent me to the airport, and I couldn’t figure out how to get to the upper level in time, and on the second I hit a slight curb and flipped the car end-over-end). I also did the ambulance mission once I was out by Angel Pines, since it’s much easier there due to the small size of the town.

Apparently I’m now working for a psychotic woman who loves robbing stores, and a drug-addled Willie Nelson-alike called The Truth. His last mission had me steal a combine thresher from a farm of right-wing survivalists, which was a rather easy mission, but it’s fun just to drive the thresher around. Though it was a bit disturbing when you ran over people and red chunks came out of the spout instead of hay bales…

Mmmm, Oysters…

Back in San Andreas, I got all of the oysters you can get to in the starting area. There are apparently ways of sequence breaking into the other areas, but there’s not as much point to it in SA, and the oysters aren’t really that important.

I then did the burglary mission, which gives me unlimited sprinting capacity as a reward, and worked on my weapon skills by blowing up cars. I started doing story missions again, primarily to get icons on the world map, and finished off Sweet’s missions for now. The DDR-ish lowrider competition was a lot easier than I remember it being on the PS2, though I did fail the first time just because I had to figure out what the PC controls were. And now I have to choose between doing missions for Ryder, Big Smoke, and Cesar.

What Next, A Halo RTS?

Since I had my PC busy doing other things, I also started the Sonic Chronicles DS game tonight. Sonic isn’t exactly the kind of game you’d expect to see an RPG for, but it worked for Mario, and it is by Bioware…

There are certainly parallels with the Mario RPG-ish games, with special moves that you have to use an Elite Beat Agents-like action sequence to use or avoid, a party of characters, levels and xp and equipment, environmental barriers you need certain characters to pass, etc.

So far the plot is fairly light and simple. Knuckles is missing and robots are wandering around and some agency called GUN wants us to investigate some spots and find him. I’ve made it to some kind of town and Tails’s workshop, but I think I have to backtrack a bit for some stuff I couldn’t get earlier.