Dammit, I Wanted To See Lotto Numbers

The PC was busy, so I couldn’t get back to Trine right away, and instead I caught up on the latest Fable II DLC, See The Future.

It started out with entering a cursed snowglobe, where coloured shadows had sucked all of the colour out of the world. I had to fight my way through a few villages and caves, with each shadow being immune to all but one type of damage, depending on its colour. It wasn’t too hard, though it was annoying in parts where I couldn’t use melee to regain health. Next up was a cursed skull, where I had to disguise myself as various monsters to get some wisps to free a cursed knight. Or so he claimed…

The end result was a statue of the spire, which gave me a vision of the future. I also got the ability to compete in a colosseum, though I managed to win the ultimate prize on my first time there anyway.

Miscellanea

Instead of continuing on in Trine, I wound up doing a grab-bag of different things today.

First I fired up Crackdown for a little bit. I know I swore I wouldn’t bother trying for that last agility orb anymore, but I figured I should at least check the tops of the tallest Shai-Gen buildings, since I’d passed over them before. But it wasn’t there.

I checked out the recent XBLA games and gave Rocket Riot a try, and the trial was fun enough that I wound up buying the full game. It’s fairly simple, you pilot your legless guy around a destructible 2D map trying to accomplish the given goal by firing arcing rockets around, but there’s a decent amount of variety to the goals.

And finally, inspired by a resurrected forum post, I dusted off Test Drive Unlimited and redid the Millionaire’s Challenge once again, since it gives you a good tour of the perimeter of the island. I’m a little rusty, coming in a minute slower than my previous record, but I triggered the police way too much this time.
– test drive unlimited

Tryin’

The next major game I want to play is King’s Bounty, partly because it’s supposed to be really good and partly because I’ve already installed it and used up an activation for it, so I should finish it before I wipe the system to put Windows 7 on it later this month…

But before that, I’m going to wind down for a bit with something simpler, so tonight I started Trine, a new platformer game. It’s fairly simple, progress from left to right, solving puzzles and defeating monsters as you go along. The gimmick to it is that you actually control three people, a mage, a thief, and a knight, which you can switch between at any time and each of which has different abilities. At any particular moment, you might want the mage to summon boxes to climb, or the thief to use her grappling hook, or the knight to beat up some skeletons. And as is typical nowadays, the puzzles are often physics-based, depending on putting a weight in the right place, swinging about, etc.

So far I’ve done the first three areas, dying a couple of times thanks to spike traps. It’s a fairly short game, so I should finish it tomorrow.

Blue Booty

Back in Mass Effect tonight, I stole the Normandy back and got out of the Citadel easily enough, and then celebrated my freedom by finishing off a couple minor side quests and the item collections. There wasn’t much of a reward for the collections, though, just some money and xp that I didn’t really need by this point anyway.

Then it was off to Ilos to track down Saren. This also triggered the infamous sex scene, though it’s actually pretty tame and tasteful by gaming standards. Really, the worst (best) you see is a blue butt. Anyway, on Ilos I learned a lot more about the Protheans and what happened to them, and then it was back to the Citadel to save the universe.

To say more would be too spoilery, but the ending was appropriately epic. I doubt I’ll have the time to do an opposite-style playthrough (male/soldier/renegade), but I’m definitely looking forward to Mass Effect 2 now, and hoping that there’s a PC version that isn’t delayed too much…

Don’t Fear The Reapers

It was another long day in Mass Effect, starting out with saving some space hippies. The side quests are getting a bit repetitive, though, since there’s very few different ship and planetary base layouts. So, next I headed to Noveria, where after an introductory corruption investigation, I went off to confront Matriarch Benezia. I didn’t really learn much from this segment though.

I did a couple more side quests I’d picked up along the way, and then headed off to an asteroid to do the Bring Down The Sky DLC mission. Although it only encompassed a single planet, it was still fairly meaty, with multiple places and quests to work through. The end result was a fairly nice piece of armour for Tali, for whom it’s been fairly tough to find any armour.

I then headed to Virmire to continue the plot again, and it was a fairly long segment in which I lost a crew member (though he won’t really be missed that much…), and fought Saren, though it turned out to be an unwinnable fight. I did learn a lot more about Saren’s plans though, and the Reaper that seems to be pulling all the strings.

The Council isn’t so convinced though, so now I have to find a way to work around their lack of cooperation…

Gotta Pay The Bills

I took a bit of a break from Mass Effect tonight to pop back into EQ2. I’d been meaning to do a bit more in it anyway, but the pressing need actually came from the player housing that it has — I was worried that I was about to fall behind on the payments needed to maintain your house. It turned out I was down to 7 days left on my current upkeep, and only had enough cash on me to extend it by one more week.

So, I needed to make some money, and figured I’d pick up some while continuing along the usual quest chains. I finished off one last quest in the Peat Bog, picked up a bunch of other quests in Qeynos, and then stumbled into the Down Below, where I did some simple item collection while getting lost in the extensive tunnels. I then found my way to The Caves, where there was another batch of quests to be picked up, and left off there for the day. I made enough money to stave off getting evicted for another five weeks, at least.

I only just realized today that when I target an enemy, I can see which other ones are ‘linked’ to it by seeing targeting circles at their feet. That’ll help greatly compared to EQ1, where you had to eyeball distances between enemies, estimate whether they’re in assist range or not, and remember which enemy types are social with each other.

Kaidan Was Kind Of A Jerk Anyway

It was a long day in Mass Effect as I finished Feros, involving a long slog through the Thorian part. Afterwards, more was revealed about Saren’s ship and how he controls people, though I still don’t know where he is.

Upon returning to the ship, the romance plot kicked in and I was forced to choose between Kaidan and Liara. A whiny marine, or blue boobies, hmmm, a tough choice indeed… I went to Luna and got my specialist class for finishing the mission there, and then worked on some more of the investigation assignments I’d picked up along the way. None of them are really related to the main plot, but they’re good for loot, xp, and bits of lore.

My level is somewhere in the 30s now, and it’s been getting annoying having to stop to break stuff down into omnigel, since there’s no convenient way to do it for large batches of items. I hit the Rich achievement, which let me buy the high-end Spectre equipment, so I don’t even really need any more weapons for the main characters. (I can’t afford them for all the crew members yet, but I’ve been sticking with Liara and Tali as my other squad members.)

I’m also starting to get personal requests from the other crew members. So far I’ve helped Wrex retrieve some old family armour, and next up I think I’ll do whatever it was Garrus requested.

Space Monkeys

Getting back to Mass Effect, I finished up the side quests in the Citadel and resumed the main quest, wherein I was suddenly promoted to being a Spectre and sent off to investigate some leads.

I first headed off to find Liara, the final crew member, and had to search a few planets before finding her. Upon landing on a planet, you drive a vehicle called the Mako around, and the controls are a bit unwieldy since it has a large turning radius and tends to bounce around a lot once you hit uneven ground. I got the hang of it though, and soon found the ruins Liara was hiding in, cleaned out some Geth, and rescued her. Some of the fights were actually pretty tough in this part since I was still getting the hang of trying to make the most of my biotic abilities.

Now that Liara’s part of the crew, I talked to her for a while and she eventually brought up her people’s mating rituals (hubba hubba). Apparently they don’t even need to touch their partners…

I returned to the Citadel to finish off a few random quests I’d picked up along the way, start a few more new ones that appeared, and headed off to do some random exploration. There are plenty of planets that aren’t directly plot-related, but you can still land on them to find various minerals, artifacts, loot, or minor side quests, like the one where a monkey stole the data module from a crashed probe and I had to hunt down the one that stole it in another set of ruins.

I eventally landed on Feron, one of the potential leads, where I’m now in the middle of helping a group of colonists there fend off a Geth invasion.

Haven’t Seen Swamp Thing Yet Though

I’ve been busy lately, but I finally got around to the just-released Fallout 3 DLC, Point Lookout. It’s a completely separate, swampy area that’s much bigger than the rest of the DLC so far, with a lot more to explore and do, and even some new monsters in the swamp people and swamp ghouls and a new form of mirelurk.

There’s various side activities and I went through a bunch of them right away, including pillaging some bank vauls, tracking down a spy’s 200-year-old mission, a “safari” expedition in a cave, making moonshine, and various other caves and loot points. The primary quest was getting involved in an old vendetta between a ghoul and a scientist who turned out to be a brain in a jar. Although straightforward, it introduced some neat game mechanics like a house defense standoff.

Overall, it’s probably the best piece of DLC so far for Fallout 3, and well worth it.

Trouble At The Citadel

Mass Effect continued on with a lot more talking in the Citadel. One quirk of the conversation system is that you’re given a few choices for different responses, but what the character actually says often doesn’t quite match what you might have expected from the phrasing of the choice. It doesn’t really matter that much though, as it’s usually pretty clear what the ‘good’ and ‘evil’ responses are.

I found and did some odd jobs, usually involving questing or talking to people, and picked up a couple more levels that way. I also picked up Wrex and Tali as squad members, and ended the evening with some action as a firefight down below led to finding more information about what Saren, a rogue Spectre, is up to.

I’m guessing I’ll be leaving the Citadel to pursue missions on other planets soon, but there’s still a few minor quests I need to wrap up here first.