Pre-2014

And yes, I’d been playing a bunch of other stuff in the meantime.

Borderlands 2: Borderlands, but more of it and with a much better story and villain, and I was happy with that.  I’ve made it most of the way through TVHM with Axton and should get around to finishing that off at some point.  I’ve also done most of the DLC, except Hammerlock’s Big Hunt, which was a boring slog.  Not sure if I’ll have time for UVHM or trying other classes in the future.

Minecraft: Of course. The 1.6 release took a long time to stabilize for mods, so I’d been putting together and playing my own custom mod pack of it, tweaking it as mods were updated. The major mod packs are catching up now, but I think I’ll stick with my own custom one for now.

Gran Turismo 6: It’s an improvement in a bunch of ways, but it’s really what GT5 should have been in the first place. It fixes up a bunch of stuff (the menu system and career mode in particular), but doesn’t really do anything revolutionary, and still has a bunch of flaws (weak leaderboards, features delayed into future patches) so it feels fairly weak compared to hearing about the new stuff in, say, Forza 5. It’s about the best I’m going to get for now though, without an XBone or PS4.

Terraria: There was a big patch (1.2) that added a whole bunch of new stuff so I started a new world and character.  I haven’t really put much time into it yet though, so I haven’t really seen too much of that new stuff.

Animal Crossing New Leaf: I caved in and picked up a 3DS due to a tidal wave of games I was interested in last year (including Fire Emblem Awakening, Etrian Odyssey 4, and Shin Megami Tensei 4), but this is the one I’ve put the most time into by far. When granted municipal powers over animal people, I turn into an obsessive petty tyrant, apparently.

Ittle Dew: An indie Zelda clone.  Fairly simple and short, but it’s still fun and pretty cute.

Bit.Trip Presents…Runner2: Future Legend of Rhythm Alien: One of those ‘continuous runner’ games where you can’t control the forward motion, just whether you jump, duck, kick, etc. Surprisingly difficult, but it’s satisfying when you finally nail a good run, and it’s still easier than the original Bit.Trip Runner game, which I gave up on in frustration.

Cookie Clicker: DON’T ASK.

MMO-wise, I finally registered Rift and gave it a try, but it didn’t really grab me.  I just haven’t been feeling the MMO urge for a while now, so I recently wound up cancelling all of the active subscriptions I still had going (Rift, EQ/EQ2, WoW, and LOTRO).  Maybe EQ Next will revive my interest, since it’s at least trying something different.

Rocket Operative

I’m still way behind, but I managed to check out two games today.

Rocket Knight is a fairly old-school platformer, run through the level jumping and attacking and collecting until you fight the boss at the end, but with a possum with a jetpack.  There are some neat moves you can do, and overall it’s fun, but the directional controls are really twitchy with the analog stick on my controller, so I was constantly shooting off in the wrong direction whenever I tried to go straight up.  Not really worth keeping.

And I also finally put some  time into Drox Operative, which I bought way back when it was in beta but never got around to actually installing.  That happens way too often these days…  Anyway, it’s a bit unusual in that it’s a Diablo-like much like Soldak’s other games, but with spaceships.  You start out in a solar system, fly around to planets to explore, fight enemies, start quests, collect loot, and it’s done with a typical ARPG stat/skill/inventory system.  It’s also like Soldak’s other games in that there are multiple paths to victory or loss, depending on how you ally with other races or succeed or fail at quests, and the world dynamically evolves; quest enemies are gathering strength and growing while you’re puttering around.  I’ll try and put some more time into this one.

Getting Wet

Going for something a bit newer, I played a bit of Vessel today, and I’ll definitely come back to it.  It’s another puzzle-platformer, but it’s based mostly around fluid physics.  You’re either manipulating where water goes, spraying it yourself, or dealing with little creatures made out of water that can either help or hinder you, depending on the room you’re in.  Flip switches, open doors, move obstacles out of the way, etc.  It can require a decent amount of thought to get through a puzzle though, as it often depends on timing, the behaviour of those water guys, the order things happen in, etc., so it provides that nice oho-I’ve-figured-it-out satisfaction.

Shuggy Bear

Didn’t have time to play anything yesterday, but today I checked out Adventures of Shuggy.  It’s a rather simple little platformer, all you do is collect gems and the only controls are to move around, jump, and a special action.  That special action varies from level to level though, with things like jumping between multiple characters or rotating the whole level, and various other typical thing like switches and such show up in the levels.  A decent enough time-killer, but there are a gazillion levels to it though, so I don’t think I’m going to bother trying to finish it.

Just When I Thought I Was Out…

I’ve been dabbling in another miscellaneous pile of stuff lately:

Right after I finished the Mafia 2 main story, they released the first DLC pack, Jimmy’s Vendetta, which adds a bunch of free-roam missions like you’d expect from a GTA-ish game. It’s unfortunate that they’ve chopped the game up like this, but I’m invested this far into it, may as well get a little bit more fun out of it…

I’m about halfway through it now, and most of the missions haven’t been very difficult, but Paddy Wagon must have taken me 20+ attempts before I could finally beat it. You get mobbed by so many enemies, many with machine guns, that just surviving the fights is difficult, especially with enemies approaching from multiple directions. I eventually beat it by luring a cop car along with me to the final fight, and they helped thin out the enemies.

Overall though, Jimmy’s Vendetta feels…soulless. The missions are fun, and it’s nice to have more to do, but there’s very little extra voicing (just some generic environmental responses), no mid-mission chatter, nobody ever comes along or helps you out, the mission intro is just a page of text… It just doesn’t feel right.

WoW surprised everyone by releasing a bit of pre-Cataclysm content with an event in Durotar about the trolls retaking the Echo Isles. No real challenge to it, but it was still interesting, and I did it on both of my 80s for the achievement (and my 40 mage, but he couldn’t do the final quest for the achievement).

I briefly played Puzzle Quest 2, but only long enough to get through the tutorials in the first town. Not a lot seems different so far, but it’s been so long since I played the first that I’m fuzzy about the minor details that might have changed anyway.

And tonight I took another shot at VVVVVV on my Mac and surprised myself by managing to collect the final two trinkets. One of them wasn’t really that bad — I just hadn’t bothered to spend the time on it before — but the other was the infamous Veni Vidi Vici one, and it must have taken me over 200 attempts tonight to get it, not including all of my previous failed attempts. You have to let yourself fall through a bunch of spike-riddled screens, bounce off a platform, and fall all the way back through them, and it took forever to finally get the timing right. Getting the timing right on one screen isn’t really that hard, but you have to chain those successes all in a row to get through them all. Oddly enough, the return trip seemed easier than expected; the problem was mainly getting past that bounce successfully and consistently.

And that’s probably all I’ll do in VVVVVV, since the things still left over like the time trials and gravitron are just crazy-difficult.

Roundup

There’s a bunch of other miscellaneous stuff I’ve played recently that don’t really warrant their own articles:

I’ve played Gran Turismo on the PSP a bit more, but only to grind for cars. I’m not really enjoying the lack of structure to it, so I’m just trying to collect as many of my favourite cars as I can before GT5 comes out, since you’ll be able to import your garage from the PSP game. The best way to grind for cash is to do two-lap S-class races on the test ring, which gets terribly boring, so I don’t do very many at a time.

I’m still working on Forza 3 as well, getting closer to finishing off everything on the event list. I know there’s at least one more car pack on the way though, so I’m trying to leave some events open to use them in and focusing mainly on stock and restricted-model events for now. Along the way I finally saved up enough credits to buy the Shelby Daytona Coupe and Ford GT40 cars, which I’ve been after for quite a while now.

I played through Limbo on XBLA over the course of two days. A rather short game, but very atmospheric and a decent platformer. Well, until the end and the gravity puzzles, the solutions to which get a little hard to figure out… A good game, but maybe not for its full price.

And speaking of platformers, I fired up Super Mario Galaxy 2 for about an hour, getting the first 3 or 4 stars. It feels pretty much like the first one so far, the major new addition being Yoshi and the new abilities you get while riding him. I’m sure I’ll like the rest of it, if I can find time…

And I also played a bit of the Lego Harry Potter game on PC. I don’t know diddly about Harry Potter, but it plays a lot like the Star Wars games, with magic spells in place of the force. There is a lot more variety though, as you wind up with characters with multiple abilities and need to switch between them, and the ‘hub’ world is huge and has tons to explore and collect. It’s not very hard so far, but it’s enough of an advancement over the older games that it doesn’t feel stale.

Damn You, Steam!

Steam suddenly launched a summer sale a few days ago, and I’ve been buying too damn much stuff on it. I haven’t spent a lot of time on anything bought in it yet, but there are some initial impressions:

Crash Time III: The hook of this one is that you play as a pair of detectives and chase down crooks in kinda-realistic police chases. Only ‘kinda’ though, since I’m not sure real detectives use robot drones that drive under the criminal’s car and blow it up, or cause horrific chain crashes… It’s better than I thought it would be, but the difficulty is a bit uneven. One of the first missions unlocked is unbeatable with the cars I have now — even accelerating flat-out, the crook can’t be caught up to and gets away.

Hearts of Iron III: Semper Fi: An expansion that supposedly fixes a lot of the problems with the original HoI3. Unfortunately the performance is really uneven, with a lot of sudden long pauses and jerky map scrolling. And some dumb stuff still seems to occur: Japan couldn’t even make it into northern China, it still seems to have trouble with making landings, etc.

Dark Void Zero: A retro-8bit-style platformer game with a jetpack. It’s pretty well-done, but damn, it’s hard. Enemy shots seem really hard to dodge while you’re using the jetpack, and the levels feel huge. I’m not even sure what to do to pass the first one yet, if I can even survive long enough.

But In The Meantime…

We had our usual Thursday EQ2 group, and wound up finishing off a handful of the longer quest series in the Everfrost zone. We’ve still got the final step to go in one of them though, since it requires clearing an area until a named goblin spawns, and it was getting late and we knew it could take a while and be rather boring. Maybe next time.

And I also picked up a little indie game called Eversion on Steam, based on the word-of-mouth on some forums. It’s a Mario-esque platformer, but the twist is that you can trigger certain ‘eversion’ points on the map to alter the atmosphere of the level, which affects how the enemies behave, which barriers become passable or impassible, and how you need to go about collecting gems on the level. It’s really short and I already got the basic and third endings for it, but it was a decent amount of fun for the cost. There’s a second ‘good’ ending if you collect all the gems, and I’m at something like 201/240, but some of them are tricky enough that I don’t really feel like spending a lot of time trying for them.

I Almost Forgot What It Felt Like

Yesterday I managed to do something that I haven’t done in a while now: complete a game. And not just one game, but two games!

First, I played Flower, which I bought a while back but hadn’t even tried yet. This one was actually pretty quick to finish as it’s fairly short, but it’s still pretty good. You control a petal that glides around on the wind, and it’s serene and relaxing to start, and then suddenly develops into something much more game-like. It’s really more about the emotional effect it induces than gameplay, though.

And second, I finished off Little Big Planet’s main story levels. I did about half of them two weeks ago (and forgot to write about it), and went back and did the rest of them today, along with some of the community levels with a friend riding co-op. It was a decent enough game, but the controls and physics were frequently aggravating enough that I don’t think I really want to spend any more time on it. It treats everything, yourself included, as real objects, and the momentum makes it really difficult to do things like jump on small platforms. The lives system also seemed a bit unfair at times; there would often be one really difficult section and if you failed it, you had to go back and redo the much-easier rest of the level all over again, and the aforementioned control issues didn’t help.

I’ve also recently played through a bit of New Super Mario Bros Wii, and so far I’m up to the middle of world 2. I don’t know if the game’s getting harder, or if my reflexes are getting worse (I used to be able to finish the original SMB no sweat), but it feels a lot tougher than I’m used to. Making jumps doesn’t seem as precise as I’d like, which leads to a lot of deaths.

And I also fired up Lego Rock Band and worked through the first two tiers of songs. The presentation is cute, as expected, and there are a few good songs in there, but a lot of them are teen-oriented ones that I haven’t heard of before, and don’t really appeal all that much to me. I’m thus still not sure whether I’ll export the songs back to RB2 or not. I’m not sure how far into LRB I’ll get when I’d prefer to play songs back in RB2 either. LRB does have at least one new feature: occasional rock challenges where you do something storyline-related, like demolish a building or scare ghosts with your music. They don’t really play that much differently, with just some restrictions like not being able to use star power, but they have custom background animations at least.

Ow, My Coccyx!

I played a bit more of Trials HD tonight, getting through all of the medium levels. I’m only getting bronzes and the occasional silver on these, though. It’ll take a lot more practice to be able to do these without a lot of mid-level restarts, and I’m just trying to get through all the levels for now.

I did at least get the achievement for destroying my bike and breaking every bone in my body, though.