Putting Out The Fires

Today was spent on more of the anniversary quests in EQ, of course, this time involving various tradeskills, a bunch of fishing, spreading disease, and making it rain in various zones. I even had to go to a few of the new areas I haven’t been in before, but I’ll have to go back later for a closer look. The fishing quest in particular gave me a pretty good chunk of plat and a couple AAs as a reward, so I might have to repeat that one…

A lot of the quests wind up taking me to or through a lot of the same zones, which makes it tempting to combine them and work on some simultaneously, but that’ll probably make things a bit too complicated to keep track of. And I’m almost done anyway.

And I also got my monk to 48, mainly just so he could start wearing some of the Intricate Defiant Leather armour, so it doesn’t eat up bank space. I had a bit of trouble finding a good zone at first, but settled on the Goru’kar Mesa, where he and his merc could plow through light blues pretty much nonstop.

Fire!

I knocked off another three of the anniversary quests in EQ tonight, including another series of kill-equal-level-monsters, one where I had to plant seeds in various zones, and another where I had to set fires in more zones. They’re certainly taking me around to places I haven’t been in quite a while.

At this rate it looks like I should be able to complete all of the quests, so that roboboar will soon be mine…

Don’t Stop The Party

I figured I’d better get around to doing those anniversary quests in EQ, and fortunately there’s a handy guide available, so I started doing them roughly in order (aside from the party machine one, which will take a while since it moves from zone to zone and I have to catch it in all of them).

I managed to get four of them done tonight, two of which were fairly simple and only involved talking to people and using items on them, but the other two involved fights against a series of equal-level enemies in areas where I couldn’t effectively charm, so I wound up having to tediously root-n-nuke my way through them. And it looks like the next one is going to be more of the same… At least having the cleric henchman makes them even possible.

I had 18 AAs banked by the end of the night, but then I blew 15 of them at once in order to get the AA for the pet /hold command. Unfortunately it’s not really what I thought it would be, so that might have been a waste. Oh well…

Woo, A Spell

I headed back to Noble’s Causeway in EQ tonight, but with a particular goal in mind this time: working on the Silverwing quests. I’d picked up a glowing shard in HoH, and the other part of the quest comes from here.

I found an area where there were monsters known to drop the band I needed, but charming them was a bit tougher this time around, since in this expansion they reduced the DPS on charmed monsters (normally they’d hit for over 400, but only hit for 241 when charmed), and they were fairly magic resistant, so charm broke a lot more often. I died once soon after arriving when I got an unlucky charm break just as some spawns were repopping and mezzes were fading.

It was a good spot though, since I could kill the packmaster when it spawned as well, and it can drop the runes needed for the 66-68 spells. I only got one rune, which I turned in to get a, uh, Rune spell, but it’s better than nothing. I might have to come back here and see if I can at least get the 68 charm spell. And I finally got the Silverwing Band I needed, and completed the quest to get a really nice ring that was a substantial upgrade. There are a bunch of other lower-level quests I can do in the same line and can combine them all to get a nice charm, as well, so I’ll have to try that sometime (though that means I’d have to redo this quest to get this ring back).

I spent the rest of the evening back in HoH to burn off my xp bonus period, and I now have over 200 total AAs, with 12 banked right now.

(And speaking of spells, I’m starting to buy some higher-level ones when I see them in the bazaar for cheaper than they’d cost at vendors. It’s just the 66-70 ones that remain elusive since very few people would have spares of them with the way the rune turn-ins work.)

Catching Up

I was out of town for a while, but I still managed to get some gaming in during the trip:

Izuna 2: It’s essentially a roguelike for the DS, similar to Pokemon Mystery Dungeon in the overall ‘feel’ to it but starring a rather excitable young female ninja and her friends instead. It relies heavily on using special items with effects when thrown as you find them, and you’re encouraged to use them often since you have very limited inventory space. Nothing really special so far, but it’s competent enough.

Final Fantasy Tactics: I’d been meaning to get to this one for quite a while now, but I’ve only made it through a handful of battles so far. I don’t know if I’ve screwed up or what, but my characters haven’t really progressed very far, I don’t have any options for improving them yet, and I’m just getting my ass royally kicked in the current battle since the enemies are numerous and much higher level. Kinda stuck for the moment.

Eets: I’ve already played the 360 version, but I also picked up the original PC version a while back. It’s largely the same gameplay, with different levels, but I’ve made it farther into it than I did on the 360. I’ve gotten 100% on the first four areas and at least unlocked all of the others, with new things like the gravity-changing aliens, the marshomech, and appearances by Penny Arcade’s Merch.

Puzzle Quest: Galactrix: Essentially Puzzle Quest in space, but with a new hex grid instead of the old Bejeweled-style grid. The hex grid makes things a bit tougher since I haven’t gotten the hang of seeing how the board will change with each move yet. Hacking leapgates is annoying due to the time limit on them, but I’ve managed to do a handful so far and I’m up to level 8.

Sins Of A Solar Empire: I started off a couple of games teamed up with an AI so that I wasn’t completely on my own. For an RTS that allegedly plays at a slower pace, I still found myself falling behind on various things like choosing research and keeping construction drones busy. I haven’t finished a game yet since I keep feeling like I screwed up too early on and need to start over, so I still have to come up with a decent starting strategy.

EverQuest: I finally got net access at my mother’s place, so I spent a bit of time in EQ as well, mainly making sure my daily xp bonus period didn’t get wasted. All I really did was pick up some more AAs via Halls of Honor again, though, finally maxing out Hastened Gathering and Innate Run Speed, and starting to pick up Doppelganger and Persistent Casting. Hopefully the latter will let me use better hastes on my charmed pets and still be able to get the stuns and recharms off reliably.

I’m getting really tired of HoH, so I’ll probably just bank a handful of more AAs for future use and start concentrating on exploring and leveling again. I also need to start working on the 10th Anniversary quests before they go away…

Mmmmm, Silk…

I spent most of today in EverQuest, but this time I felt like finally leveling a bit. I headed off to Halls of Honor to see what the actual level xp is like there, and I was a bit disappointed with the movement at first, as I only got a bit less than a fifth of a blue bubble per kill, versus the 2-3 full blue bubbles I was getting for AA xp. But, it actually started to add up fairly quickly, and by the end of my stretch there I’d gained two levels, putting me at 67. I still need my 66+ spells though, and I’m not finding them in the bazaar and I’d probably need a group to get them from the OoW areas…

I was also pleased to see that the monsters in HoH remained dark blue even at 67, so I think I’ll hold the leveling there for a while and milk some more AAs out of the place. There’s still a handful of them that look important that I haven’t picked up yet, like improving chances of channeling through stuns and reducing the reuse time on Gather Mana.

I also discovered that I’d goofed up a bit — some of the monsters that I’ve been describing as stun-immune actually aren’t; I was just using the wrong stun… I had a lower-level one ready to be fired first since it casts faster, and that’s the one that I kept getting the ‘immune’ messages for. But then I noticed that the description of the second stun says “…works on creatures up to level 65.” The first stun doesn’t say anything like that, and I’d forgotten about the level restrictions, and after switching to the second stun it works on a lot more monsters now. Recovery from charm breaks should be a bit safer now.

Grinding xp in HoH was getting boring, so I struck out exploring again, this time in the Dragons of Norrath areas. They’re connected via Lavastorm, which has also undergone a map revamp (old vs new), which changed things like the positions of dungeon entrances considerably. There’s probably other new stuff there too, but I was just passing through.

It was a good thing I stopped to look at an NPC merchant though, as one of them had an Elegant Defiant Silk Robe for sale that some other player must have dumped on the merchant. I’d been looking for that robe, and it normally goes for 10K+ plat in the bazaar, but the merchant only wanted just over 2K plat for it. Sold! I can’t wear the Elegant Defiant stuff yet, but I now have almost a full set ready for when I hit level 70.

Off of Lavastorm was the Broodlands, which kind of felt like a less craggy extension of Lavastorm. I didn’t see a lot of it though, as I stumbled across a teleporter in the middle of a bunch of pillars and it took me to Thundercrest Isles. It’s an odd little place with a handful of large buildings with an Asian-ish theme, all connected together via walkways and bridges. The monsters here were a nice mix of blues and light blues, so I tried a bit of charming in the inner area. That turned out to be a really bad idea though, as a lot of wanderers started coming by and I was forced to gate out before I got too overwhelmed.

The New Old School

The parallels between The Witcher and Drakensang continued today, as I finally entered the city and discovered that there was, gasp!, a murder! Which I now have to investigate, of course. Though to be fair, it’s a pretty stock plot device.

I finished up all of the quests in the starting area before moving on to the city, and also managed to recruit two party members, an amazon and a thief. They’ve made combat much easier, since I can rely on them to tank the monsters instead of my wimpy skeleton or even wimpier self, and filled in some much needed skill roles like lockpicking.

It’s refreshing that there’s even a party system at all, since most modern real-time RPGs have largely discarded parties and have you operating alone most of the time. Drakensang is kind of old-school in that sense, and in others like how you’re free to smash every crate and take everything that isn’t nailed down, rather than worrying about guards chasing you.

Fun In Russia And Germany

The Steam weekend sale coming up reminded me that I already bought Red Orchestra in a previous sale but never got around to trying it, so I fired it up and played around in practice mode for a little while. It definitely lives up to its hardcore reputation — maps are big, movement is slow, your durability is low, vehicles are unwieldy and unavailable to a lot of ‘classes’, there’s no crosshairs, and aiming is extremely inaccurate unless you use the iron sights, which often obscure a lot of your vision.

The practice mode kind of sucks though, since it only spawns six bots on each side, and you wind up running around not doing or seeing very much. I’ll have to give it a try on a big multiplayer server sometime, but didn’t have time tonight.

Instead, I started the next major game, Drakensang: The Dark Eye, an RPG based on a pen-and-paper game from Germany. It’s a fairly complex-looking system, with all sorts of skills and combat talents, but I started off with a fairly basic “metamage” template. I’m not sure what a metamage is, beyond being able to summon a skeleton and cast a frost attack to begin with.

So far I’ve just wandered around the starting area, picking up a whole bunch of quests but not yet getting any of them done, with the eventual goal of getting into this nearby city which is blocked off for now. Hey, that’s just how The Witcher started out…

It’s pretty competently-executed so far, with decent graphics and voice acting. The controls took a bit of getting used to, since it uses WASD but the left and right strafe instead of turn, and you have to right-click-and-hold to turn the camera. Not *that* unusual, but it’s been a while since I’ve played one like that.

Better Than Perfect

In today’s round of Disgaea 3, I wound up making a “perfect” Baal Sword for Laharl, except that its defense rating is even just slightly better than what the guide said it should be for some reason. Hey, I’ll take it… The sword made a bigger difference than I thought it would, taking his ATK from around 50 million to nearly 88 million, and he now does 1.4 billion damage with his Dark X Slash skill.

That’s the best his equipment can possibly get, and any further improvement will have to come through raising his aptitudes and buying more skill levels. It seems kind of unnecessary now though, now that he can pretty much kill anything in one hit.

Next up for improvement was my own fist fighter character, so I leveled up another Trapazohedron, this time focusing on SPD. Technically I could have just duped more of the ATK ones I’d already made, but SPD helps both attacks and defense for fist users. I managed to make a perfect one this time, duped it a few times, and put them on my fist fighter.

He’s still not as powerful as Laharl, since I hadn’t raised his aptitudes nearly as much (that part is way too tedious) and he doesn’t have his leveled-up rank 40 weapon yet, but he can still do 140 million damage per special attack, up from around 12 million before I made these Trapazohedrons.

With two powerful characters, I could finally take on the Baal fight in Land of Carnage, taking out each pair of guards before they had a chance to attack, and then sacrificing my fist fighter to draw Baal out so Laharl could get in the killing blow.

And…that’s about it. That’s the toughest designed fight in the game. There are still other things that could be tougher, like floor 100 item gods in LoC, or trying to steal the obscenely-powerful magichange weapons, but it’s all random stuff from here on, so this might be where I finally consider Disgaea 3 “finished.” And it took a mere 130 hours, according to the save screen…

Mixed Bag

Tonight was a variety of things, starting off with Crystal Defenders, a Final Fantasy-themed tower defense game just released on XBLA. It looks fairly simple, but it’s harder than it looks, and I haven’t successfully completed a wave yet. That looks like it’s intentional though, as there’s only 6 maps in total, plus a hard variant of each. I’m not sure if it was really worth the money, but it’s still kinda fun.

Next up I was inspired by a forum post to play another Hinterland session. There have been a couple patches since I last played, but nothing revolutionary. I took an Outlaw on long/hardcore, which starts you off in a fame debt that you have to pay off within four days or lose, but that attempt was cut short by some rather hard-hitting monsters instead. I tried again and managed to win that time, though it took about four hours. I really had to be careful since my equipment and town growth was awful for a long time, but in the end things evened out.

And finally I gave Unreal Tournament 3 a whirl. It was cheap and I was curious about modern shooters, but I only had time to play through the tutorial match. There’s a ‘campaign’ mode to it, but I imagine it’ll just be a series of bot matches, much like previous versions and Quake 3… There’s a fast pace to it that I’m not sure I’m comfortable with yet.