Unlucky Shot

To mix things up a bit, I worked on doing the tasks for a different island in the Buried Sea in EQ today, focusing on the siren island. Most of them were fairly easy except for the Siren Hair one, which needed a fairly rare drop. Plus, fighting the sirens is annoying since they have a huge aggro radius, the terrain on their island causes weird pathing, and they’re highly resistant, so I had to go charm a pet from a different island. In the end I got all three fingerbone pieces from the island’s quests though.

These quests are kind of annoying in how you have to do them, though. The fingerbone rewards aren’t unlocked until you do a couple other quests on each island, and the available rewards are set at the time you take the quest, so you can’t simply pick up all of the quests for an island and then go do them all. You have to take one, go do it, turn it in, pick up the next one, go do it, etc., which gets annoying when you have to zone back and forth with the Barren Coast, or you pick up pieces for other quests that go to waste because they’re not counted because you couldn’t start that one yet.

I then spent most of the rest of the day xping in the usual spot, though I did die for the first time at that camp. I had charmed Lutzan, the named goblin, and on one charm break he ran up and hit me while I was sitting, and I hit the button to stand up at just the wrong moment, making me sit back down again, and he hit me sitting down again. Getting hit when you’re sitting down always does max damage…

Oh well, I’m 85% of the way towards level 78 now, and should easily get it fairly quickly tomorrow. That’ll be a nice level since I’ll have another rank of the charm strengthening skill and will still be able to charm nearly anything blue to me.

Dance, My Puppet!

Just more exping in EQ tonight, with the slight twist that the named goblin spawned at the camp and I realized I could use my new charm spell on him. Named critters usually aren’t good for charming since they’re often unrootable or can summon you, which makes charm breaks a pain, but this guy doesn’t have either ability. Hasted and dual-wielding, he puts out a lot more damage than the normal goblins around there (max damage of 908 versus 639), and fights went much more quickly and I could clear the entire camp instead of having to leave a few untouched each spawn cycle.

Of course, charm breaks were also more dangerous since he hits so much harder, so I had to be extra careful about keeping him away from me and watching the remaining charm duration, but I haven’t died to him yet. In fact, I’m surprised I haven’t died at all at the goblin camp yet, even though I did a handful of times at the safer Sunderock camps.

Ding

I hit level 77 in EQ fairly quickly today, and the new spells are pretty decent, with upgrades to tash, haste, and a new charm. I also bought upgrades to the Clinging Root and Mez Mastery AAs, putting me back down at 14 AA points.

The exp is still pretty good at the fire goblin camp, so I’m going to have to decide whether to keep exping there, or start exploring a bit more, with the new charm opening up more possibilities. Either way, I think I’ll first max out my AAs again before hitting level 78, while the xp is still good.

The Trick To Making A Small Fortune…

I started leveling again in EQ tonight, but it’s going more slowly than expected, and after a couple hours I only gained about 26%, putting me 59% of the way to 77. I guess it’s going to take me a few more days…

I got bored of the exping though, so I figured I should actually spend some of that money I’ve been saving up and worked on jewelcrafting for a bit afterwards. I quickly got up to 282 with vendor gem combinations, but after that you need dropped gems. Fortunately, since the server had been up for quite a while, the ones I needed were readily available on random vendors, with a bit of searching.

It’s getting expensive, though. After spending about 40k plat (knocking me down to 70k left in the bank), I’m up to 288 skill now. Those last 12 points are going to be annoying, since at this point all of the gems and bars are quite expensive, the salvage skill doesn’t kick in quite as often as I’d like, and you can easily chew through 5-10k plat without a single skill gain. I think I’ll leave it at here for now…

Bad Timing

I was plagued by internet issues again today, so I started out by getting back to an offline game — Disgaea 3. Four new chapters centered around Raspberyl had been released recently, so it was as good a time as any to finally do them. They were fairly short though, with only four maps per chapter rather than the 6-7 or so of the main story, and I was able to steamroller through them with my rather overpowered characters. A nice little diversion, but not as substantial as I’d hoped.

I made it into EQ long enough to earn another 13 AAs, and would have gotten the final 30th one in the bank except for getting completely disconnected just as I was working on it. I got dropped just as I was in the middle of looting a nice twink weapon, too. But fortunately my internet access was restored just before I had to head to bed, and when I logged in the weapon was still on my cursor. There was also an angry fire goblin standing right next to me, but he was easily placated and I quickly finished off that 30th AA.

Next stop, level 77.

The Most Annoying Foe Yet

I went through the usual camps in EQ today and got the first 16 AAs towards the amount I intend to bank, but I also wandered over to the other side of the island and fought the aqua goblins for a while. They’re a bit more annoying since most of them are underwater, but there were enough nearby that I was able to get the named guy there to spawn twice, got both possible loot drops, and completed another quest back in Barren Coast. I’ve also started collecting the fingerbone rewards from the quests, since I discovered that they can be combined into a final, single augment with very good stats.

Later on I also popped into WoW and completed a small handful of quests in the Netherstorm area, but I spent most of my time fighting lag. My cable modem connection was extremely flaky today, with high packet loss and latency leading to numerous multi-second pauses in combat, stalled looting, and so on. After resetting the cable modem a bit later on, things seem improved, but overall quality of the connection has been down for the last couple weeks now. It’s been noticeable in EQ as well, with casts often exhibiting high-lag symptoms like the audio not starting until the cast is nearly done, severely delayed fizzle messages, or mobs ‘teleporting’ straight to me. If it keeps this up, I’m going to have to complain to Shaw.

Whoops

I discovered tonight that the flurry ability I bought yesterday doesn’t actually work for charmed pets like I assumed it would. Oh well, that’s a bunch of ranks I don’t need to buy into any further…

Instead I picked up another rank of Shield Block and the other banishment ability, that acts in a cone effect. The single-target one is the preferred one for charming, but the cone one should be useful in emergencies when there are multiple enemies after me in a bad charm break. With my AA options cut a bit short by the above discovery, I think at this point I’m going to bank the usual 30 AAs and get back to leveling, as the more useful AAs I still want won’t be available until the next few levels.

I also finally hit 100,000 plat in the bank tonight. Soon I’ll have to choose between whether I want to keep saving it for spells and other items later on, or splurge it all on the fastest mount type.

Moving In With The Fire Goblins

I spent a little while longer than I intended working on more AAs in EQ. With the dual-wielding trick, I’m earning them more quickly than ever before at the fire goblin camp, so I may as well milk them while I can, and I’ve bought some more like innate charm resistance (will supposedly be important in the Seeds of Destruction areas) and the flurry ability for my pet. I can usually earn enough AAs to buy a rank of something each day, so although the camp is a bit repetitive, it doesn’t really feel like any days are entirely wasted. It’s pretty good cash too, with the deepwater gem and plat drops.

Dang Zombies, Get Off My Lawn

I went through the usual motions in EQ yesterday and got another handful of AAs and another rank of the research mastery skill, but what I was really after was some horticulture.

Plants Vs. Zombies is kind of like a tower defense game, though it’s a bit more restrictive in that there are specific lanes that the zombies follow and you have to defend each lane separately by placing plants with various attacks and defenses. And, of course, there are different kinds of zombies with various attacks and weaknesses. Some plants are only usable at night, when you have less ‘sunshine’ to spend, and you can only take a limited set of them into each battle.

So far I’ve made it through the first two chapters, which take place in your front lawn first during the day and then at night, and now I’m in the middle of chapter 3 in the back yard, which adds a pool in the middle and some new plants and zombies to handle it. There are also some minigames at certain points, like zombie bowling, where you launch ‘wall-nut’ plants to try and knock them over as they shuffle towards the house.

It’s fun so far, though it’s a bit more frantic than I expected since you have to react quickly to which zombie types appear in each lane, while collecting falling sunshine drops and trying to develop your ‘economy’ without leaving yourself vulnerable by not building enough attackers in time. It’s trickier than it looks.

I also tried out Puzzle Kingdoms, a more traditional fantasy-based sequel to Puzzle Quest. The focus this time is more strategic though, as you command a group of troops and attack buildings rather than do quests. Combat involves matching by sliding entire rows and columns rather than switching spots, and your goal is to build up attack points for each of your troops that will let them attack and do damage when you’ve finally collected enough.

It’s different enough from the original Puzzle Quest to be interesting, but it feels a bit unfinished. You can do things like garrison troops at buildings you’ve conquered, but there’s no point to it since the enemy never counter-attacks.

A Whirling Cloud Of Fine Steel

Though I’ve just been grinding AAs in EQ lately, I made two big discoveries recently.

First, the anniversary quests aren’t gone yet, even though the event has ended. This means I can keep doing at least the fishing one, for a pretty good amount of cash and a couple AAs for an hour or so’s work. I’m not sure if this is intentional or if it’s just because the servers haven’t been rebooted yet, so I’ll have to do it whenever possible in case it vanishes soon.

And I also remembered that I can give charmed pets weapons to make them dual-wield. This resulted in a huge increase in DPS when I tried it out on the fire goblins in Buried Sea, and now I can make 4-5 AAs per Lesson period instead of 3. It’s also riskier when charm breaks, of course, so I also have to be a lot more careful.

And speaking of AAs, I’ve bought up all of the ranks of Jewelcraft Mastery and Salvage, and one rank of the research mastery AA as well. I think I’ll finish off that one (15 more AAs to get the next two ranks), just so the important tradeskill AAs are completely over and done with, and then get back to leveling.