Baby Guitar Hero

Tonight I finally got back to Guitar Hero 3 and plowed through the Easy career in one sitting, mainly to get it out of the way early on, raise some easy cash, and unlock all of the songs for quick play. In fact, I earned enough to unlock all of the bonus songs and buy Slash as a character, since it was easy enough to five-star every song for the full reward. Except one song, that is — Raining Blood, which I could only three-star. It’s infamous for being near-impossible on the Expert level, and I’m not liking what I see of it already.

In fact, the difficulty of the songs didn’t always seem to match up with what tier they were in. Some of the later ones might have had more notes, but still felt a lot easier for some reason. I can’t remember which ones offhand though; I whipped through it so quickly that all the songs kind of blur together…

After completing Easy, I went back to Medium and tried the Tom Morello boss battle again. (I’d also played it while doing Easy, but it was no problem there.) I could keep up with the song this time, but still failed multiple times because it wasn’t clear just what was supposed to happen at the end of the song when ‘sudden death’ was supposed to kick in. I’d finish my part, Tom would play for a while, I’d get the ‘drain’ graphic on my side of the screen, and then I’d fail a few seconds later, without even having the chance to do anything since I never got any notes on my side while all that happened.

The game finally took pity on me and gave me an option to bow out and skip this battle, but I figured I was pretty close and kept trying. I finally beat him by holding on to a couple of attacks and saving them until that last section where Tom plays by himself for a while, and by using them all in a row, he failed fairly quickly. The boss battles are still annoying and pointless though, since they don’t really wind up having much to do with playing ability at all.

After that I went on to five-star the encore song, Bulls On Parade, so I’m definitely feeling some improvement. I then also tried a few of the bonus and download songs like Putting Holes In Happiness and The Pretender, and beat them on Medium, but not very well. PHiH is full of a really awkward, rapid transition between green and red single notes and chords, and The Pretender has a lot of hand-shifting chord transitions that I’m still not good at yet, making it hard to keep a multiplier going.

Now to continue the rest of the Medium campaign…

Wet Plumbing

Most of my gaming time today was spent in Super Mario Galaxy, where I’m now up to 31 stars. I’m an obsessive collector, trying to get all the stars from each galaxy before moving on even while plenty of other new galaxies have been unlocked, so it’s taking me a bit longer than normal.

The most notable part of SMG is in just how much sheer variety there is between the different galaxies, and even when you’re redoing the same galaxy for another star, you’re taking a different path that usually requires a different approach. It keeps things fresh, and you’re never bored because you’re doing the same thing over and over again.

There are also comets, which have you redo a previous level but with a new twist on it (e.g., a time limit, lower maximum health, you have to race a clone…), and ‘? block’ galaxies which are much heavier on precision platforming skills. I’ve been able to beat all of them so far, but reportedly some of the late-game comets are pretty challenging.

Boss fights are also interesting in that they all need their own different tactics, but figuring them out is always intuitive. So far I’ve never had the problem like in other games where you can only weaken the boss by performing some weird series of steps that’s completely non-obvious.

The only problem so far is that the camera works just fine in most stages, except water stages. In one galaxy, you have to lure a torpedo over to hit a weight in a cage, except that after you’ve gotten close enough to get the torpedo to fire, you have to turn around and head for that cage, but the camera is slow to turn with you, so you’re swimming blindly under time pressure. I’ve never really liked the water stages in Mario games to begin with, though…

Jumping From Medium To…Medium

I worked my way through the rest of the tiers in Guitar Hero 2 today, completing the Medium difficulty. I didn’t fail any of the songs, but it was definitely getting tougher near the end, and my overall score (especially in terms of stars and multipliers) was much lower on those. I didn’t do as badly on Free Bird as I expected, but damn, that solo goes on forever

Next up I think I’ll do the Medium campaign in GH3 before coming back and trying Hard in GH2. And then Hard in GH3, and so on.

And now that I’ve unlocked all of the songs, there’s less pressure to try and move on to the next one, so I can start taking things a bit more leisurely and focus on practicing specific songs for a while. I found that a lot of my trouble was simply not knowing the songs. Knowing the beat because you’ve heard the song before is about the only way I’ve found to keep up on those long, repeated note sequences.

Medium-Sized

I ended the night with a couple more hours in Guitar Hero 2 and completed two more tiers on Medium, putting me exactly halfway through the campaign by the song counts. The difficulty seems to be increasing a bit, but fairly slowly. I’m still only three or four-starring most songs though, which is a bit discouraging when you hear people talk about how they just bought their first GH game but they were five-starring everything right off the bat so they just skipped straight to Expert… :P

Chord transitions are still throwing me off when they involve the blue fret, and I also have trouble when quickly jumping from green down to blue; my pinky seems to lose its place and I wind up hitting yellow instead. Red/blue chords are also a bit of a problem, as I have a bit of trouble quickly transitioning to them without also subconsciously moving my ring finger too and hitting yellow. One tip I’ve seen is that I should actually rest my index finger on the red fret instead and shift up to hit green, to avoid using the much weaker pinky finger. And it’ll probably help get used to shifting, which I’ll have to do eventually when the orange fret gets introduced anyway.

I also fiddled around with the bonus songs for a bit, and went back and made another attempt at “Push Push (Lady Lightning)” and beat it this time. I failed in the way-too-chaotic-for-me intro the first time around, but fortunately the rest of the song isn’t quite that hard once you get past it. On a lark, I also tried “X-Stream” in Hard mode and was amazed to actually beat it. I must have come close to failing a good half-dozen times though, saved only by a large number of repeated chord and note sections that were a bit easier. I found myself deliberately skipping some notes just to keep in position for the next chord section.

I also tried Jordan on Expert just for yucks, and made it to…4%.

Mmmmm, Mystery Stew…

Tonight’s WoW session was pretty uneventful. I finished off the Stonetalon quests I had left and avoided the temptation to pick up the new ones that opened, just to clear out some quest log space. Then, I headed off to Desolace, and wound my way around to Shadowprey Village in order to pick up the book for training expert cooking.

With the cap raised, I was then able to jointly work on cooking and fishing a bit more, finally ending up around 215 cooking skill. The recipes are starting to get pretty expensive though, so I might have to avoid buying every one I run across and stick to the ones needed to skill up. The really good foods won’t come until later anyway.

Ow, My Arm

My Guitar Hero 3 bundle and copy of Guitar Hero 2 finally arrived today. You know how sometimes people can pick something up and discover they’re a natural at it without any prior exposure or practice?

Well, that’s not me. :P Even the medium difficulty in GH3 is kicking my ass so far. In order to proceed past the second tier, you have to defeat Tom Morello in a ‘boss battle’, and I’m stuck on that right now. I also went and tried out GH2 for a bit and it’s medium difficulty is definitely a bit easier. My main problems right now seem to be with parts that wildly jump between the frets, where I just can’t keep up and get out of sync, and long sections of quickly repeated notes, where I just can’t get the right rhythm.

I left the careers at the second tier in both, but unlocked a few of the bonus songs out of curiosity, including the infamous Jordan. I actually did better on it (88%/4 stars) than I did on Trogdor (80%/3 stars), though again this is just on medium. My highest score so far (around 118k) is actually from one of these bonus songs, specifically the Freezepop one. And I actually managed to get the ‘perfect song’ achievement in GH3, though admittedly from when I was first fooling around at the Easy level…

As for the guitar itself, it works pretty well, with none of the problems some other people have had about the detachable neck being loose and the frets sometimes not working. The only quirk is that I pretty much have to hold it vertically straight up to trigger star power, though that might be intentional.

And, as the title implies, my arms are already sore. I have to get into the habit of holding the frets properly; by default, I put too much pressure when pushing on it and my hand cramps up fairly quickly. I also still have to adjust the straps to hold it properly while standing, as proper rocking out does not involve sitting. And there’s already a slight bruise on my right arm from where it lies against the edge of the base…

Edit: Oh, and you can even follow along on my stats page at the official site.

It’s Okay, They’re Spheres, Not Balls

Since there was still time to kill, the other big chunk of the evening was spent in Super Mario Galaxy, and although I’m not very far into it yet, it’s definitely a winner.

It continues the 3D platforming as seen in Super Mario 64 and Super Mario Sunshine, but with some important differences. Instead of the typical flat hills or vertical towers you normally expect, most of the action takes place on small planetoids, with the camera following Mario from above, with the occasional trip inside the planetoid where Mario runs around inside like it’s some kind of giant hamster ball. Gravity can vary wildly as you find yourself running up walls and jumping around edges to ‘fall’ on the other side, and it’s a bit disorienting at first, but you quickly get used to it.

There are multiple galaxies you can visit, each made up of a bunch of different planetoids, and each planetoid has a minor task you have to accomplish on it before you can rocket off to the next one in the series. Most of them are your traditional spherical planet, with different types of rocky/grassy/metallic/etc terrain, but there are also things like pirate ships and cylinders containing platforming sections that you can land on.

There’s not much control over which planetoids you visit, though. Unlike Mario 64, SMG is a lot more linear. Instead of having a bunch of different paintings you can choose from, galaxies are unlocked in a series by reaching star counts (so far, at least), and the stars in each galaxy can only be collected in a specific order, whereas in Mario 64 you could accidentally find or deliberately decide to go for a different star than you first selected.

The controls are pretty effective, with the nunchuk controlling movement and ducking, and the remote controlling jumping and attacks. You can defeat enemies both by jumping on them, as usual, or by shaking the remote and causing Mario to spin around and stun enemies. You can also use the remote to control a cursor that you use to collect ‘star bits’, which you can then also shoot back at the screen to stun enemies. There will probably be more advanced gymnastics required later on, and it’s been pretty easy so far, but I’m still fairly close to the start.

My Wii has been somewhat neglected lately, but SMG is the game that’s finally made me glad I picked one up.

Here Feeshy, Feeshy…

Not much of note today, as most of my time in WoW was spent working on raising my fishing skill, first by Ratchet and then over at Zoram Strand. I stopped once I hit 125 so I could use the Expert book I picked up in Booty Bay earlier.

I’ve heard that fishing is more profitable now, but my main goal at the moment is to use it to help raise my cooking skill, and with tonight’s catches I managed to get cooking from 70 up to 127.

And To Round Out The Day…

Speaking of cleaning up quests, I popped onto WoW briefly and finished up some in the Stonetalon Mountains range. And picked up a few more, of course. I hate the quests that tell you to report to Soandso over on the other side of the world; if you take it, it clutters up your quest log for quite a while since you might not be heading there anytime soon, but if you don’t take it, you could forget about it, you might miss out on an unsharable chain quest, and have to go even farther out of your way to go back and get it.

And to kill a bit of time while waiting for other things to download, I finished a few more Switchball levels, and am now halfway through world 4. Timing is becoming a bit more important, but it’s still mostly puzzles, and my overall completion times continue to be nowhere near the times needed for medals. I don’t think I’ll have the time to go back and practice them enough to get medals, but it’s still pretty fun.

Mmmm, Tubers…

It was back to WoW for a bit tonight, as I first finished off some of the simpler quests around Stonetalon Mountains and then our regular group hooked up and we did Razorfen Kraul. I’m still too low for most of the quests in there though, so I could only do the escort and tubers ones.

Afterwards I then made it over to Booty Bay for the first time to turn in a quest there and at least get the flight path, and then it was back to the Barrens to head to Dustwallow Marsh to pick up the expert first aid manual.