Sudden Career Change

Paper Mario: TTYD has taken a bit of a twist, as Mario has now become…a wrestler? Apparently wrestling is the big thing in Glitzville, and the champion’s belt looks like it’s the Crystal Star, so I need to fight my way to the top. There are 20 rankings to fight through, divided into the big leagues and little leagues, and each match has a random special condition attached to it, like not switching partners, or appealing to the crowd at least once.

The first 10 rankings were pretty easy, and I got an egg that hatched into a Yoshi that I needed to beat the 10th rank team since I can’t harm them any other way. Unfortunately I got screwed on that battle the first time around because you have to use Yoshi’s special attack to harm them, but the random condition for the match was that no special attacks were allowed…

It was then discovered that the star in the belt was a fake, and upon reaching rank 8 I got a strange delivery from a Mr. X of a hammer that I can use to break certain obstacles, and directions to use it in the minor league locker room. Unfortunately to get back in there I’ll have to let myself drop in rank a few places, and I’ll do that later.

Maybe I’ll Find Wayne Newton Here

Today was mainly a cleanup day in Paper Mario: TTYD, as I went exploring and found a bunch more star pieces around town and in the nearby areas, especially now that I have the stomp attack that shakes some loose.

I also found the Trouble Centre, where a bunch of odd jobs were posted, and did all of those. They were mostly fetch and delivery quests, but there were a few interesting ones like the one that sent me to rescue someone on level 18 of the Pit of Trials. In the end I got a bunch of coins, some new badges, and unlocked a couple of minigames in the parlour.

To get to the next town I had to do the local mob boss a favour by finding his daughter, who was trying to elope. That was easy enough, and I headed off to Glitzville, which is every bit as tacky as the name suggests.

They’re Certainly No X-Men

I managed to do all of Chapter 2 in Paper Mario: TTYD today, after doing some more exploring in town and finding some better shops, a minigame room, train and blimp rides, and another section of the sewers with more people, a cola bar, and an even better shop.

The next star was in the Boggly Woods area, a kind of snowy forest though it never said it was actually snow at any point. A small creature (called a puni) there took me to their Great Tree, but it was locked, and we went to get help from someone named Flurrie, but she wouldn’t help us until we recovered her necklace. It turned out to have been taken by the three Shadow Sirens we saw earlier on, and after beating them I got the necklace back, returned it to Flurrie, and she joined our party, adding some wind-based abilities.

We got into the Great Tree via a secret entrance and discovered X-Nauts like the ones that kidnapped Peach there, and had to find a couple keys to rescue the rest of the punis that were locked up. This involved having to drag a group of them around, getting over some spots by using Flurrie to blow them across, and fighting some mosquito-like critters that had also invaded. There was also a simple puzzle that earned me the spin jump boots, which lets me smash through boards on the floor.

I found the crystal star, but Lord Crump (leader of the X-Nauts here) stole it from me and set off a bomb timer. I had to escape, dragging all 101 punis along behind me, and it was frustrating and caused me to fail the first time since the framerate suffered a lot and that made me keep failing jumps at a couple points. I caught up with him at the exit though, he stopped the timer (maybe I didn’t need to drag those damn punis back with me after all), and a boss fight ensued that wasn’t really too difficult, and I got the star back from him.

This ended the Chapter and I got another Peach scene, where the computer ‘observing’ her wanted her to teach it to dance, with a hologram of herself as a partner. Yes, computers can be creepy… And there was also a Bowser scene that played out just like the original Super Mario Bros for a short stage, except with Bowser in control.

Back in town I explored a bit more with Flurrie, since she could blow away certain torn pieces of walls, and found the Pit of 100 Trials, though I don’t think I’ll be doing that anytime soon. And I popped back to the door and discovered that the next star is in a place in the sky called Glitzville, and I’ll need to ask the mob boss for a ticket for the blimp to get there.

Somebody’s Muscling In On Bowser’s Racket

I finished off Hooktail’s castle in Paper Mario: TTYD tonight, and it consisted mostly of switch puzzles where I had to use Koops to trigger them from a distance. And I also got ‘cursed’ again, this time with the ability to turn myself sideways so I can fit between vertical bars, which lets me into a few more areas.

Hooktail himself was a bit of a challenge the first time I met him, and I just barely defeated him, only to run into a second stage of the battle where he healed himself up to half, and by that time I was spent. There was a hint about defeating him easily that implied ‘cricket’ was important, and then I realized that I’d picked up a badge along the way that says it changed Mario’s attack sound. I equipped it, and sure enough, his attacks now sounded like crickets, and Hooktail was much easier to beat the second time around as he took more damage and dished out less. I got the Crystal Star and gained a new ability, though I haven’t tried it out yet.

This ended the first chapter and I also got to play short segments as Peach, now kidnapped by some “X-Nauts” and being watched by a computer that wants to learn about love, and as Bowser, now heading off after us since he’s the only one allowed to kidnap Peach, of course.

It’s Dragon Season

I resumed in Paper Mario: TTYD by meeting Goombella’s professor, who told us that we had to take the map I had to the Thousand Year Door, located in the sewers. Getting there wasn’t a problem, and it revealed the location of the first Crystal Star we need to collect. Along the way I also got ‘cursed’ by some evil spirit trapped in a chest, and the ‘curse’ allows me to turn into a paper airplane at certain spots to sail over large gaps. That’s an awfully useful ‘curse’…

So, I went off to the first area, Petal Meadows, which was fairly straightforward and led to a town. There, the mayor told us that the crystal was guarded by a dragon I saw fly by earlier, but I had to go get some keys from a fortress first. Reaching the fortress was fairly uneventful, but once there a guardian thwomp challenged me to a…game show? I had to answer five questions correctly, based on the events so far, and it wasn’t too much trouble. That let me get into the basement of the fortress, where I fought off some life-sucking fuzzies and got the two keys.

The two keys opened up a stone that turned into a pipe near the start of the Petal Meadows area, and that led to the dragon’s castle, and I ended there for the night. I also got a new party member, a koopa named Koops (sigh) with a different set of attacks and the ability to get switches and items from farther away.

I Hope It’s Not The Bathroom Door

For the next game I’m going a bit retro (but only a little bit) and doing Paper Mario: The Thousand Year Door for the Gamecube. I actually have the original Paper Mario as well, for the Virtual Console, and haven’t finished it yet, but it’s not like continuity is important in this series anyway. If you haven’t heard of it, it’s kind of an odd action/platformer/RPG game in the Mario universe where the world is 3D, but the people in it are like 2D paper cutouts.

I didn’t have much time left today so I only really got through the introduction (the Princess is missing, and sent me a treasure map) and basic combat tutorial (kinda RPG-ish, with some action elements), met my first party member, a female goomba (how do you tell?) archaeologist named Goombella, and found a couple star pieces in the first few buildings (I can’t remember what they’re for).

Freaking Horse

Before continuing on with Heretic, I took a slight detour to finish off another game instead: Yoshi’s Island DS. I hadn’t touched it in quite a while, but I only recently realized that there are only five worlds in it instead of the original’s six worlds, so I was closer to the end than I thought.

I only had to complete five more levels, but it took a bit longer than expected. Either the difficulty ramps up a huge amount in these later levels, or my platforming skills have waned a lot. I’d built up 87 extra lives by this point, but by the time I finished the game, it had fallen down to only 44 left. It felt like I’d spent forever redoing some parts, especially one in 5-7 (called “Superhard Acrobatics!”, appropriately enough) that involved annoyingly-placed piranha plants and dodging fire wheels while on moving platforms.

The final level was interesting in that it had five different paths you could take through it, depending on which baby type you selected. I tried all of them but wasn’t having much luck until I gave Wario’s a few tries, and eventually did it that way, since it was mainly based on puzzles rather than speed or precision. And then, ironically enough, the final boss fight was fairly easy, and I got it the first try.

Now, am I going to go back and get better scores in order to unlock the secret levels and bonus games? Hell no.

Hello Dragonforce My Old Friend

And to cap off the night, I fiddled around in Guitar Hero 3 for a while. I hadn’t really played it since Rock Band came out, but there are still some songs in there that I like, so I gave them another whirl.

Also, just for kicks, I went back and redid some of the songs on Easy, trying to see if I could improve my score. I managed to FC a few more of them, and after 8 or 9 or so, I checked the leaderboards and I’d jumped from around ~83k’th place up to around 61k. On Easy albeit, but that’s probably as good as I’m ever going to do at any of these guitar games.

One thing that struck me though, was how cluttered GH3 feels compared to Rock Band. After playing RB for a while, it feels like the graphical effects in GH3 like the crackling lightning on the side of the fretboard and the note streak announcements just get in the way and distract too much.

The Accidental Levellist

I had no intention of actually playing WoW tonight, and was just going to pop on to say hi to friends, but…you know how it goes. The Darkmoon Faire was in town and papa needed a new storage box.

It took a couple of hours to gather enough vibrant plumes to get the container, and in the process I managed to gain a level, even though I was hunting a bit below my level and wasn’t really watching my xp. Level 36 gets my warrior a couple more completely new skills, but these ones are specific to the berserker stance I picked up recently.

I’m going to have to sit down at some point and reevaluate both my hotkeys and look deeper into what skills go with which stance, as I haven’t used anything but the default stance so far and I’m not even sure what some of these newer ones really do.

Hello Medium My Old Friend

I’m still trying to prepare for the transition to the Hard difficulty in Guitar Hero, so I’ve actually gone back to, uh, medium again. This time though, I’m taking some tips from various forums, and I’ll be playing the songs with just three fingers and not using my pinky at all. That should get me used to shifting my hand around and break me from mentally associating fret colours and specific fingers, which is critical for when the fifth fret is added and you’re forced to shift anyway.

I’m doing pretty well with it so far, and I’ve gone back and redone the first three tiers in GH2, five-starring all of them as well (though a couple took two attempts) and beating my old scores. Some parts that use blue notes heavily are actually easier now since I don’t have to strain my weak pinky to hit them, but quick G->B->G… transitions can be a bit of a pain since now I have to spread my fingers further.

I should also be learning how to alt-strum according to the advice, but it’s been difficult to try and learn both at the same time, so I think I’ll worry about that later. It’ll mainly be needed on the rapid note sections and just downstrumming is still good enough for now.

I also quickly popped into GH3 just for one thing: to finally get five stars on Raining Blood on Easy. It was the only song of the entire easy career that I didn’t five-star the first time through, and I wanted the achievement and unlocked guitar associated with five-starring everything. The song was still more difficult than its brethren, but I did manage to get a 3.04x multiplier on the first crack at it and the rewards are now mine.

It’ll probably be a while before I get the five-star-everything rewards on any of the harder careers, though…