Gotta Pay The Bills

I took a bit of a break from Mass Effect tonight to pop back into EQ2. I’d been meaning to do a bit more in it anyway, but the pressing need actually came from the player housing that it has — I was worried that I was about to fall behind on the payments needed to maintain your house. It turned out I was down to 7 days left on my current upkeep, and only had enough cash on me to extend it by one more week.

So, I needed to make some money, and figured I’d pick up some while continuing along the usual quest chains. I finished off one last quest in the Peat Bog, picked up a bunch of other quests in Qeynos, and then stumbled into the Down Below, where I did some simple item collection while getting lost in the extensive tunnels. I then found my way to The Caves, where there was another batch of quests to be picked up, and left off there for the day. I made enough money to stave off getting evicted for another five weeks, at least.

I only just realized today that when I target an enemy, I can see which other ones are ‘linked’ to it by seeing targeting circles at their feet. That’ll help greatly compared to EQ1, where you had to eyeball distances between enemies, estimate whether they’re in assist range or not, and remember which enemy types are social with each other.

I Don’t Want “Killed By Making A Chair” On My Tombstone

Continuing on in EQ2, I explored a few more of the game systems.

The banks are much like EQ1’s, except for holding fewer bags. In fact, space in general is at more of a premium than I’m used to, and most of my packs so far are only 4-slot. While there I also found out how to get my house and set up items within it, though it’s pretty bare at the moment. It comes with a convenient access point to the EQ2 equivalent to the auction house, at least.

I also did the crafting tutorial quests while running around the Peat Bog and finishing off the other quests for that area. Crafting involves harvesting materials from a variety of sources (bushes, logs, rocks, etc.) and then combining them at the appropriate crafting station. That’s fairly similar to other games, but the one big difference is that while performing the crafting, you have to play a little minigame where you have to keep the item’s durability rating up while reacting to various flaw events that pop up while the item is being crafted. If you fail to respond with the appropriate hotkey, the item’s durability can suffer, increasing the chance of failure, and you can even take damage. It definitely makes it a lot more interesting than the usual sit-n-wait systems.

Next up, I need to finish off one last quest in the Peat Bog and then start nosing around the rest of Qeynos for more quests…

I Suppose It Was Inevitable…

As if I haven’t wasted enough of my life in MMOs yet, I couldn’t resist picking up EQ2 this weekend. Mainly because it was only $10 on Steam for the entire latest bundle, and I figured I should at least satisfy my curiosity for that price, even if I don’t stick around past the free month.

The intro video was pretty cheesy, but I guess this was from around the “It’s time to slay the dragon!” era of terrible EQ marketing. Character creation drops racial restrictions on classes, so I took a kitty illusionist, with a home city of Qeynos.

A lot of the mechanics were instantly familiar, but the one big change is in how quests are handled. They’re voiced, and follow a select-your-response interactive menu instead of using keywords, and a lot more stuff is automatically tracked. It’s especially nice how quest items are automatically picked up and held separately from your regular inventory, so there’s no wasted space on them.

Combat is also more WoW-like, and introduces something called “heroic opportunities”, which sound complicated though I haven’t bothered to look into them much for now. I could chain-cast spells in the middle of combat, and mana regens fast enough that there’s little downtime (at least for now).

So far I’ve just finished the tutorial area and picked up a few starting quests in Qeynos. I still have to look into things like crafting and diplomacy.

Deadly Rooms Of Redundancy

I finished off a few more quests in Howling Fjord in WoW last night, but nothing too exciting. I think I’m close to finishing off the HF area, so maybe I’ll at least get to go somewhere more interesting soon. I’ve also started to make more room in my packs for a second set of equipment, now that the recently patched-in equipment managed makes it easier to switch back and forth between tanking and DPS gear.

But I spent most of my time in another game I just bought, called DROD: The City Beneath. Despite the fantasy-like trappings, it’s actually a turn-based puzzle game, where you have to make sure you fight monsters, flip switches, use potions, etc. at just the right time and in the right order in order to get past each room. I’ve made it through the tutorial and a handful of rooms in the city’s library so far, none of which were very hard, but the game has a reputation for really cranking up the difficulty later on…

I also caved in to another bargain and bought the Alien Shooter collection on Steam. I only had time to try one of the games, Zombie Shooter, and it’s a kind-of-fun three-quarters shooter with RPG-ish upgrade options, kind of like a blend of Crusader and Shadowgrounds.

My Love For You Is Like A Truck

Last night I took a bit of a break from EQ by playing…EQ. I’ve been saving up bits of equipment picked up along the way for some of my alt characters, and I figured I’d get away from spell-slinging for a while and played my kitty Berserker.

Unfortunately he’s only level 10 so far, and melee is still fairly boring at the low levels, since there aren’t very many special attacks yet. I took a healer merc, but he doesn’t need all that much healing even against yellow opponents, so I should probably switch over to a tank merc just for the extra DPS, to make leveling faster.

I’m not sure how much I’ll actually play him, or if I might switch over to my SK or mage instead, but it’ll be a nice diversion once in a while.

Megading

Not much gaming got done lately since I was actually getting out of the house and hanging out with friends for a while, but I did manage to sneak in some time in EQ during the double-xp weekend, hitting both level 79 and 80. The spells at 79 weren’t too exciting, but at 80 I at least got a new charm and group versions of clarity and haste. The group versions are actually weaker than the single-target versions I already had though, since I had to buy them from a vendor and they’re only Rk I.

Some of the goblins at the fire goblin camp are light blue now, so it’s high time I found a new place to hunt. With the new charm and the final rank of Total Domination that I also picked up, I should be able to charm solo in a lot of places now.

Another Late Arrival

After a bunch of questing in Howling Fjord today, mainly around the walrus guys and pirates in the south, I hit level 74. Nothing too exciting skill-wise, but it was still a momentous occasion, for it meant that I could finally enter the city of Dalaran.

And damn, it’s a crowded place. Shattrath is a ghost town compared to how busy Dalaran is. I set my hearthstone there, wandered around a bit, and did a couple simple daily quests, but I still have to look into things like what the progression and faction options are.

Anyone got a spare 20,000 gold so I can buy a mammoth?

A Little Late To The Party

After EQ, I actually spent most of the day in WoW, though. I finished off most of the quests in Netherstorm, a couple I’d left hanging in Blade’s Edge, and finally headed off to start the Wrath of the Lich King zones in earnest. I’ll focus on Howling Fjord first, where I’m cleaning up some quests around Angmar, but haven’t decided where to go after that.

I was a bit surprised at how much money I made, going from something like 350 gold at the start of the day to nearly 700 at the end. I’m going to need at least 2000 sometime in the near future, for the dual specialization and cold weather flying abilities.

Master Of Illusion

Today in EQ, I remembered that there are a few spells I hadn’t gotten yet, so I first went and got the Drakkin illusion spell from a fairly quick, simple quest. Upon evaluating the others though, I opted to skip them, since there’ll be higher-level versions coming up fairly quickly.

I went and explored the Prophecy of Ro zones for a little bit, but there wasn’t really much to explore. They’re pretty, but boring, from another one of the expansions that focuses mainly on group instance missions and little else. I then went and checked out the Loping Plains zone from the Secrets of Faydwer expansion. There’s a lot more potential there, with a bunch of potentially-soloable quests and blue-con critters to kill, though I’ll have to do some more testing.

Well, I Am A Junkie

And not satisfied with my new level in EQ, I popped into WoW and finally pushed through to level 73 there as well. Nothing too exciting skill-wise, but I did finally purchase glyphs for myself, after settling on Devastate and Blocking for the major glyphs and Thunder Clap, Charge, and Battle for the minors. I’m not sure why I put them off for so long, since in the end the choices were fairly clear for my build.

I also polished off a good 30 or so quests in Netherstorm, putting me over the halfway done mark there, and it shouldn’t be too long before I can truly begin the WotLK areas.