But I’m Not Paying Union Rates

Back in Rock Band 2, I proceeded far enough to pick up roadies and a sound guy, which unlocked the remaining cities I could see. I think there’s still at least one more city, though; I can see one on the horizon of the map that I can’t navigate to, and haven’t gotten the unlock-all-cities achievement either.

I also got my first four-star and three-star results, the first from that Timmy and the Lords of the Underworld song (I really should delete that one), and the latter from Next To You by The Police, which is full of those long series of rapid notes that really throw me off.

Reigning In Seattle

I got in a bit of Rock Band 2 before lunch today and managed to finally get a plane, letting me play in North America now. There’s a long ways to go though, as there’s six or so cities visible but still locked.

I also did another music video, and switched to another character for a while so she could earn some money for clothes. You don’t share money with bandmates or stand-ins, so they have to earn it on their own, and I’m going to fill out the rest of the band with my own characters. So far we seem to be leaning towards “nerdcore”…

Not Yet Playing In Fresno

I made a fair bit of progress in Rock Band 2 tonight, getting a tour bus, a new manager for Western Europe, a merchandising girl, making two music videos, and unlocking a bunch of other cities (all still in Europe so far).

I’m mostly doing the single songs right now, rather than the multi-song gigs. The multi-song ones often have random songs sprinkled in them, so I’ll save those for ‘off’ days to lower the chances of inadvertently running into the same songs too closely together.

Picking Nits Instead Of Guitars

Didn’t really have time for more than a small handful of songs in RB2 tonight, as I spent most of it getting things set back up again on the PC.

One thing I wish they’d improved that they didn’t is the stats collection. At the end of the songs it still doesn’t tell you things like how many total notes there were, your percentage isn’t permanently tracked, the setlist in tour mode doesn’t show your score, the five-star range is still fairly large… It makes it hard to tell later on which songs you still need to improve at a lot and which you’re already close to the best you can do. (Expert difficulty has the gold stars, but that’s a looong ways away for me.)

I Wanna Rock And Roll All Evening

It was finally time to fire up Rock Band 2, and it’s turned out to be more than just another set of songs to play. The solo mode now works within the band’s world tour mode, where you’re gaining fans and stars to unlock more gigs and venues instead of just playing through a bunch of tiers. You also get the option of playing bass and still advancing the tour mode, whereas in RB1 you could only do solo bass in quickplay mode. Some of the gigs are also random picks out of the entire library, RB1 and DLC included.

There are also a bunch of challenges that I didn’t get around to trying; I just played enough songs tonight to unlock a few more cities, but probably still have a long ways to go. The mix of songs seems to be decent so far, though nothing’s really stood out yet.

Somebody Needs To Take My Debit Card Away

I really have to stop buying more games that I don’t have time to play…

Though I will make time for Rock Band 2, and I wound up buying it today even though I won’t actually play it until I finish off Persona 3. But while I was there I couldn’t resist picking up a copy of Burnout Paradise (it was cheap, and there have been lots of updates), and Spore. Spore was the one I had preordered at Amazon and still hadn’t shipped yet, but I wound up finding a Galactic Edition copy in the stores and canceled the preorder.

Unfortunately, Spore has a problem — it won’t run on my machine. It just crashes when I try to launch it for the first time, and I suspect it’s related to the copy protection system it uses: SecuROM. It’s the same system used by Mass Effect, and that one also won’t run on my system; it doesn’t crash, but it does give me a ‘failed to load’ error when it tries to start.

Usually these copy protection problems are caused by virtual CD drives on the system, but I’ve never had one installed under Vista, so I’m not sure what the problem is. I’ve tested a whole bunch of games on this system, so maybe it’s conflicting with the copy protection or drivers of some other game, but damned if I can tell which one it is.

It’s just another example of how modern PC gaming sucks, alas, but it’s still my preferred platform for a lot of things. Maybe it’s just time for another wipe and reinstall and hope that clears up these problems…

The Ninja Strikes Again

Not much time to play tonight, so I just did a few episodes in the new N+ level pack that was released this week. I didn’t die too much or require too many restarts, but it’s definitely starting off harder than the first level pack did. This might be the one where I finally hit the difficulty wall again.

Damn You, David Bowie

I also took another shot at some songs on Hard in Rock Band tonight, and managed to pull a few three and four-star performances out of the downloaded songs. When I got back to the career mode though, I was once again stopped cold at Suffragette City. I just can’t seem to keep up with the combination of minor variations of chords and jumps to entirely new chords in time, or it’s too quick for me to realize where my fingers should be. I can put it into practice mode and nail it 100% at half-speed, but start falling apart as I get to 80% or so, and don’t seem to get much better at it even if I only gradually increase the speed.

Oh well, I should probably be saving my energy for Rock Band 2 anyway…

We Are Not Quite Yet Devo

So instead I caught up on Rock Band tonight, as I’d bought a few songs over the previous weeks but hadn’t yet had a chance to actually try them out. The metal songs (from Dream Theater and Killswitch Engage) were as challenging as expected, but the Devo and Duran Duran songs were a bit easy on guitar, in comparison. The Duran Duran songs actually work out pretty well on bass, though.

Not too much longer until Rock Band 2 now…

And It’s Convenient For Grabbing Beverages, Too

Bionic Commando: Rearmed was released today. The original was one of my favourite NES games, so of course I had to pick this one up.

It’s a remake, but extremely close to the spirit of the original, with the same basic abilities, same overhead map, same level layouts, same mid-transit truck battles… There are various differences though, such as being able to switch weapons on the fly rather than picking one at the start of the level, the minibosses are completely different (they were rather lame in the original), some different obstacle types, you can grab barrels and enemies with the arm and toss them, and new enemy types (I think).

It was a rough start though, since it feels more difficult than the NES version, even on Medium. It seems to be easier to get hit while swinging around, enemies are alerted more easily and move around more, take more hits to kill, and their firing patterns are less predictable. I failed the first area and had to redo the whole thing three times before finally beating the first miniboss, but I think I’m more familiar with the controls and have gone through a few more areas now.