Odds and Ends

Some other miscellaneous little bits that I only spent a little time on and aren’t worth their own article:

My copy of Fable 2 should arrive on Monday. Amazon.ca actually managed to ship a preorder on time for once, so maybe they’re not completely hopeless after all. Hopefully they’ll keep it up when they ship Fallout 3 next week, too. Normally I wouldn’t bother with preorders, but I wanted to make sure I got the collector’s editions of these two.

The STCC (Swedish Touring Car Championship) game popped up on my Steam list unexpectedly. I’d forgotten that they were going to give it for free to people who’d preordered GTR Evolution because of some pricing mixup. The tracks in it look rather average, but it’s still nice to have some more, and there’s a few new car types too, including a Camaro cup. I just wish I had more time to practice, or I’ll never really get any good at these driving sims.

The PC version of Bully: Scholarship Edition suddenly arrived on Steam as well (its existence was only rumoured), and I figured I may as well give it a try. I never even got around to starting the PS2 version, and this edition adds a handful of new stuff. Setting up the controls is a bit awkward, though: you can’t use the keyboard/mouse and 360 controller simultaneously, switching between them is unintuitive, there’s no mouse control in menus, and there are some weird choices in the default controls like an insanely sluggish camera and using Left-Alt for the yes/confirm key. Otherwise though, the controls should work just like the 360 version, and it looks okay, aside from the occasional low-res texture and blocky model. It’ll have to wait until I’m finished the GTAs before I actually start it though.

I tried the Motorstorm: Pacific Rift demo, but it didn’t really impress me that much. It’s okay, but I’ve still got other games to play for that kind of fast, crazy racing action (Flatout, Burnout Paradise, potentially Midnight Club LA).

And oh dear, there are still plenty of promising games to come. I’m still tempted by Far Cry 2, Saints Row 2, Dead Space, X3: Terran Conflict, Guitar Hero: World Tour…

Weekend Wrapup

I was away for the last little while, but I still got plenty of gaming in. To quickly summarize:

I finished off the main story in Pokemon Mystery Dungeon: EoT, after an number of plot revelations where I discovered that Dusknoir was actually a ‘bad guy’ (well, as bad as they get in Pokemon games), the time gear thief was actually working to stop him by placing the gears at a tower to stabilize time, and I was also from the future and the thief’s partner. A lot of the endgame was a series of linear slogs through dungeons, often without a full party, which worried me a bit since I didn’t have the opportunity to grind quests like I could back at the guild, but I managed to squeak through. The boss fight was tough since he dished out a lot of damage, and I was down to a single reviver seed, but the Smokescreen skill kept us from getting hit too often. There’s still other things to do afterwards, like opening up new areas, recruiting the rest of the Pokemon, and evolutions, but I don’t think I’ll have time for that.

I tried a game of Civ4: Colonization, but it was quickly apparent that it wasn’t really as much like base Civ4 as you might think, and I had no idea what I was doing. I didn’t catch on to proper resource management and wasted a lot of effort there on things I wound up not being able to make, and gave up on that attempt. I love the Civ games, but I really need a good stretch of time where I can pay more careful attention to them.

I also restarted Darwinia (technically I had started it before, but didn’t have the save with me), and made it up to just past the mission where you first start to create armour. Most of the missions have been pretty easy so far, with the major difficulties coming from the ‘seed’ launchers that create new enemies (suicide rushes with squads seem to work best to wipe them out early on), and the damn ants. I wound up not even using the armour for the ants, and just used a bunch of squads, slowly inching them closer to the nests while they’re distracted picking up nearby souls, though even then it usually took a few attempts to finally lob enough grenades.

I finally played Depths of Peril, which is a rather interesting game in that it’s kind of like competitive Diablo. It has the same basic kill-loot-level-quest gameplay as Diablo, but you also control a ‘covenant’ where you can recruit other NPCs, and you have a house with a lifestone you have to defend. There are also a handful of other AI-controlled covenants, and they play the game much the same way you do; they have houses in town, you see them running around town and buying stuff from merchants and picking up quests, and you see them out in the combat fields, and they can actually wind up beating you to completing quests. You don’t want to let them do that, because they’ll earn influence from those quests and kills, and there’s a diplomacy aspect to it where covenants can form alliances, trade, or go to war and raid each other based on their influence and relationships to each other. You can win by either wiping out all of the other covenants, or merging them all into an alliance. In my game I wound up getting an alliance victory, mainly by letting them wipe each other out until only two others were left, and then buttering them up by giving them leftover items until they agreed to alliances.

The other new game I tried was World of Goo, a just-released puzzle game where you have a bunch of ‘goo balls’ that you can stretch out to form structures (think Meccano girders), with the goal of building up a structure that reaches a pipe on the map, with enough free-roaming goo balls left to satisfy a certain goal. The difficulty comes in the map layouts, terrain hazards, and the fundamental instability of the structure — the things you build have a very rubbery behaviour that leads to a lot of swaying, making it difficult to do things like build straight up. I’m most of the way through Chapter 1 so far, and each puzzle has been fairly different.

And the guys finally got together and for the first time we got a full band session going in Rock Band 2, unlocking a couple more achievements for me in the process. Oddly enough, playing with a full band actually seems to make things more difficult for me, since it’s harder to hear your own instrument among all the others.

Screw You, Axel

I worked a bit more on gaining stars in Rock Band 2 tonight, doing a bunch of the make-your-own setlists on hard bass. I was feeling a bit confident and decided to try one of the premade seven-song rock sets as well, and was doing fairly well on it until the fourth (I think) song, Shackler’s Revenge, whereupon I almost immediately failed at 8% in. I don’t think I’ve ever seen so many HOPOs in a Rock Band song in my life. Well, I suppose the blame really lies on Buckethead in this case…

Just 51 more stars to go to unlock the endless setlist.

(Oh, and Visions is a terrible guitar song, but on the other hand it’s an easy 100% on expert vocals. Two more achievements I didn’t really deserve!)

My Bladder Quivers In Fear

After a few more sets in Rock Band 2, where I also got the achievement for reaching a million fans, I’m now only 91 stars away from being able to do the Endless Setlist 2. It’ll apparently take just over six hours to go through that when I get to it, and there’s an achievement for doing it all without pausing even once. My biggest fear though would actually be whether my guitar’s batteries can even last that long in one stretch…

I Gave Them Some, Now What?

Tonight I finished off Episode 1 in Duke Nukem 3D, which was a bit shorter than expected (apparently the other episodes have a few more levels each). The level design was pretty good though, with some open areas you didn’t normally see in older games like this. The boss fight was a bit tough since it was difficult to avoid his chain guns and he had a ton of health, but was otherwise a fairly straightforward no-tricks fight.

I’m not sure if I’ll go ahead and do the other episodes anytime soon though, as I’m probably starting to spread myself a bit too thin already. I’ll probably keep them for some other time when I’m itching for a shooter.

Gotta Pummel ‘Em All

I did another level in Duke Nukem 3D, getting me to the secret level in the first episode. I don’t really feel compelled to play it for long periods of time at a stretch though, for some reason (perhaps the nostalgia just isn’t as strong with this one), so I’ll probably continue doing just one or two levels at a time.

I also played a bit more Rock Band 2, finally starting on the instrument challenges and unlocking a handful of them, and doing a couple more random sets in tour mode, since I still need some 230+ stars to unlock the Endless Setlist 2. I’ve started trying to play on Hard with the bass when possible; I’m only scoring three and four stars on the songs so far, but I’m not failing yet, at least.

And I completed a few more chapters in Pokemon Mystery Dungeon: EoT, doing a bunch more jobs, including rescues and deliveries this time. There was also a minigame where I had to identify pokemon by their footprints, which was frustrating a bit at first since there’s not much to go on besides vague clues like if it’s chicken-like (look for a bird-type pokemon), or really wide (look for a fat one), etc., but after a couple of restarts I managed to get them all right. I can also recruit other pokemon now, usually when they have a sudden change of heart after beating them up in a dungeon, and I’ve got a handful of others now.

Plot-wise, time has stopped in some forest because the “time gear” (?) was stolen, though we can’t go there yet. I was assigned to explore a waterfall that turned out to have a trap in it, met a rival group of “meanies” named Team Skull, and soon we’ll all be off on an expedition to somewhere.

I Wanted Some

Duke Nukem 3D was another one of those games where I only played the shareware episode since I couldn’t afford the full game at the time, but it just got an XBLA release, and since the Doom one worked out fairly well, I figured I’d give this one a shot, too.

And it is…hard. Even on the default difficulty level I’m constantly scrounging for health and ammo, and getting killed around every other corner. Pig cops in particular can take you down quickly with their shotgun blasts. Fortunately they included a ‘rewind’ mechanism in the 360 version, that lets you revert back to any previous point in the level upon dying, and that helps out a lot.

So far I’ve done the first three levels of the first episode, and they’ve taken quite a while, since it’s not always obvious what to do next. DN3D isn’t afraid to hide necessary stuff away in obscure locations, whereas Doom was much more straightforward.

Second Verse, Not Quite The Same As The First

The delayed-longer-than-expected Rush album “Moving Pictures” was finally released for Rock Band today, so of course I had to grab it. It was pretty much as good as expected, and the one song notable for being 11 minutes long actually seemed to fly by a lot faster than that; I had a bunch of overdrive left over at the end because I wasn’t expecting the end so soon. I also grabbed a bunch of the other releases this week that looked interesting, but didn’t really get around to trying them.

Instead, I finally tackled the 8-song Rolling Stone Rock Immortals List set, passed it fairly easily (only Battery and Painkiller were new to me, not having gotten around to them in the other cities), and in doing so ‘beat’ the World Tour mode.

There’s still plenty else to do in it, though. There are still some songs to be unlocked in the cities, the instrument challenges, the ongoing Battle of the Bands, the endless setlist (84 songs in a single set, with a special achievement if you can do it without pausing), a whole bunch of old songs to put new scores against… And, of course, I’ll hopefully be playing with some of you guys soon. :P

But one other thing I’m going to work on is trying to finally make the shift to Hard difficulty. With the instrument-specific challenges and the ability to play bass solo in the world tour, I think I’m going to try to redo the tour on bass in hard first, and then transition over to lead guitar. That should ease things a bit, as otherwise it’s a rather large leap in difficulty.

There Goes My Travel Budget

I finally unlocked the rest of the cities in Rock Band 2 after getting a worldwide promoter after one set, revealing not just one but eight more cities to go. At least I got an achievement for unlocking them all… Some of them are definitely tougher, and some even have songs that are only playable at Hard or higher, so I guess I’m going to have to make the leap at some point.

I’ve also seen a few new types of events, like gold record sets (not sure what the reward really is yet), and Battles of the Bands. The battles are short-term events that will be added and removed at regular intervals, and have varying conditions on what songs to play, who has to be in the band, what difficulty to play at, and how they’re ranked. You go head-to-head with someone else’s ranking, which is displayed as you’re playing even though you’re not actually playing against them simultaneously.

And I finally got screwed by a GB chord for the first time, in The Trees. Damn you, Rush! I really need to start adapting back to using all four fingers…