Dammit Woman, I’m Saving The World Here

Today’s time in Fable 2 was just more preparation for the attack on the Spire. I explored some areas more throughly, finding more chests, dig spots, and gargoyles, and did some grinding for cash by doing bounties and freeing slaves and such.

I also saved the Temple of Light and donated a bunch of gold to it, which got me a gold axe that was better than my previous weapon. And then I finally got married and had a kid. I picked a rather plain, straightforward woman, but it seems like she’s a secret nympho, as I’m getting alerts every couple of days that she wants me back home for sex…

And then at the last second I found a Master Katana weapon that I could afford. It only has two augment slots instead of three, but those seem to be extremely rare and there was a 50% off sale on this one, so it could be ages before I see a better deal. I just need to get a decent ranged weapon upgrade, and I think I’ll have done pretty much what I need to before taking on the Spire.

Oh Yay, An Arena

Resuming the main story in Fable 2, I headed off to rescue Garth, the second hero, which involved winning an arena fight in order to infiltrate my way into the enemy’s camp. Just like in the first game…

Along the way I encountered balverines for the first time in this one, and oddly enough they seem to be a bit easier than the bandits I’ve usually been running into, perhaps because they don’t usually attack in big groups. I also finally realized that I could shoot the mouthy gargoyle heads I’ve noticed in various spots. There’s apparently 50 of them scattered around the world, though I’m not sure what the reward for smashing all of them is yet.

I made it to the Crucible and accidentally triggered it by being too close to the door, and it automatically saved at that point so I couldn’t just reload, so I was pretty much forced through it unprepared. Fortunately it wasn’t too bad, though I had to use a handful of healing potions. I put Force Push to good use as an AE attack and wound up upgrading it to level 4 since it was so useful.

Next up I’ll be off to the Spire to rescue Garth, but Theresa and Hammer are strongly hinting that this will be a point of no return for a while, so I’d better do all the other sidequests I can first. I need more money anyway, since I need a good 40k+ gold for the master weapons, and I have nowhere near that. I bought some really nice augments, but I need a good master-level weapon to put them in as well. My dog is also up to level 5 treasure hunting, so I should revisit all the old areas anyway.

What I Really Need Is A Covenant Carbine

I continued my policy of ignoring the main quest in Fable 2 in order to wander around Bowerstone some more, buying a few more shops, and getting some books that taught me more expressions and the dog how to find treasure and fight better. I also bought a set of better weapons, so I’m not using the Halo energy sword anymore. Armour doesn’t really do anything though, so I can still stick with the Master Chief suit a while yet.

Then it was off to Oakfield, where I saw the first real combat along the way, and it’s pretty easy so far. A lot of button mashing, making sure to switch between targets so they don’t block or gang up on me too much. Once I got there I helped out with a few quests until I could escort the first hero, a rather stout young woman named Hammer, and recruited her afterward.

A bunch of new areas had been discovered, so I wandered around and did side quests in them for a while, and now I’m out to rescue the second hero, who has been captured by Lucien and is being kept in some floating spire thing.

The Apocalypse Can Wait A Little Longer

Well, just after complaining about it I suddenly got my Limited Edition code email for Fable 2, so I guess I can squeeze it in after all. I really do want to get to Fallout 3, but this should be a relatively quick one as well.

So far it’s a lot like the original Fable, just with a dog that helps you find treasure. They’ve also gone for a much gritter, realistic feel to the world, whereas the original was very cartoony. You start out losing your sister, growing up, discovering your destiny, etc… Some woman named Teresa is acting as my mentor, and now I have to find these three other Heroes in order to stop this Lucien guy from resurrecting an ancient power. The usual.

So far I’m mostly just exploring, as there’s a fair bit of treasure to find in the nooks and crannies of the maps. I’m in a town called Bowerstone, and some bard is following me around and trying to find inspiration. Two new features in this one are the ability to own your own businesses that generate money for you, and to work at a job like blacksmithing to make money that way as well, by playing a little minigame.

I took advantage of the blacksmithing job to get up to a four-star rating in it and used the money earned there to buy up a handful of stalls around the town market. They give me 81 gold every five minutes, even when the game isn’t playing, so when I start it up again tomorrow I should have earned a fair bit…

And with the bonus equipment from the LE code, I’m now dressed up in the Halo-ish armour, carrying the energy sword weapon, and have the title of Master Chief.

Demomania

I have quite a few demos that I’ve downloaded but hadn’t had a chance to try yet, so here are some quick impressions of them:

Kudos 2: A life-simulation game, but more along the lines of the old Alter Ego games than The Sims, in that you have much more direct control and choices, in menu-driven sequences, rather than watching over someone else. Nearly everything you do affects your stats, so you have to balance work, leisure, your friends, your health, etc. Looks like it might be fun for a few playthroughs just to experiment with it.

Banjo-Kazooie: Nuts & Bolts: Build your own vehicles out of parts you find in order to compete in challenges. Looks interesting, but the vehicles control a bit awkwardly and it’s not really clear from the demo just how much freedom there really will be in the vehicle construction. I’d wait for word-of-mouth on this one.

Mirror’s Edge: An interesting new idea, and seems to be well-done, but I’m concerned about the large number of context-sensitive controls. I just ran past all of the enemies since I couldn’t remember what the combat moves were or get the disarm timing right.

Fracture: Eh, it’s another shooter-with-a-gimmick, this time in the form of a terrain-deforming weapon that gets used constantly in contrived ways. Not my cup of tea.

Hmmm, I didn’t get nearly as many demos done as I’d hoped.

Appropriately Named

I finished off the day by doing a few more N+ episodes from the third level pack, though I probably shouldn’t have, for the sake of my blood pressure. One level in particular, named “the long and winding road that leads to your death” was full of precision wall-jumping and mine dodging and must have taken at least 30 or 40 tries. When you do something that often, you can often get the timing down precise enough that you’re taking the same path and hitting the same enemy patrol pattern each time, though that sometimes leads you to getting yourself killed in the exact same way as you did on a previous run…

N+ is still a good game, but I think I’ve hit the limit of my ability with it, and any further progress just isn’t worth the frustration.

The #1 Leading Cause Of Traffic Jams Is Me

I wound up spending a bit more time in Midnight Club: LA than expected while waiting for the PS3 system update, and got a handful more races done. It turns out that the AI isn’t infallible after all; a few times, one of them would get spun around and fall way behind, and in one freeway race the opponent hit traffic and got so far behind that she didn’t even show up on the minimap anymore.

I was initially afraid that there wouldn’t be much choice in races, since very few of the green and yellow racers that I could plausibly beat were on the map, but just randomly driving around the map has caused a lot more of them to pop up, so there’s plenty of choice now. Even at these lower difficulties though, I often have to restart the race once or twice thanks to an unlucky hit on a wall or car in the opposite direction, or realizing I made a really bad turn choice.

I’ve also unlocked some performance upgrade options, so now I have to decide whether I want to start upgrading the Golf GTI I started out with, or save up for one of the better cars.

Pedestrians In LA Have Great Reflexes

I also gave Midnight Club: LA a spin tonight, just to kill some time. There isn’t much story to it, just race, race, race. It’s an open-world racer in that you roam around the city and find people to race against, often leaving the exact path to take up to you as long as you hit the checkpoints.

It’s said to be fairly difficult, but I haven’t found it too bad so far. The racers available are divided into difficulties, and there’s always some lower-end green/yellow racers to go up against; you just don’t earn as much cash or reputation for them. And even if you lose, you often still earn a little bit of reputation, so races are never a complete waste.

The control itself is very arcadey, not realistic, but it’s still fairly precise, and obstacles and weaving through traffic haven’t really been a problem (people just leap out of the way). It’s very much seat-of-your-pants though, and my losses so far have often involved snap judgments on which path to take that turned out very badly. I think I’ve won about half of the races so far, out of around 8 so far.

I Need Help

And as if I didn’t have enough games to play already, I couldn’t help picking up a bunch more yesterday. Far Cry 2, since I liked STALKER and am intrigued by the open-world design; Dead Space due to good word-of-mouth; Midnight Club: LA since I like open-world racers and have too many hardcore-sim ones already; Sonic Chronicles: The Dark Brotherhood because the very idea of a Sonic RPG is just weird and I was curious; and finally Sins of a Solar Empire, since I had a coupon for Stardock, haven’t played an RTS in ages, and the demo was kinda nifty.

I’m sure I’ll have plenty of time to work on them when I retire.

Screw You, Lionhead

I kind of liked the original Fable, even if the first half or so of it was fairly generic, so I decided to take a chance on Fable 2 after some decent previews. In fact I even preordered the Collector’s Edition of it from Amazon. But then they cut back on the Collector’s Edition, removing the Hobbe figure and some cards. That wasn’t too big a deal, and they reduced the price to compensate.

I just received it today though, and upon opening it I discovered that the DLC code card necessary for the in-game Collector’s Edition extras is missing. Apparently this is happening to quite a few people, and nobody’s sure how it’s going to be fixed, since they haven’t really acknowledged the problem yet and it’s hard to prove you didn’t get something you should have.

So, in the end, all I really have is a regular Fable 2 game that I paid $13 more than I should have for, with a bonus DVD of stuff that’s already on the web. Yay.

Update: Looks like there’s a resolution, though it’ll take a while to get the codes out. Fortunately I’m not in a hurry at the moment.