Working For A Killing

I had to pump gas a few more times to get the money for the next ranked fight in No More Heroes, which took place on the land-mine-filled beach.

The henchmen in this case were soldiers, many of whom had rapid-fire machine pistols that drained my katana very quickly as I blocked shots, so I had to hurry in close to finish them off quickly. The only other obstacle was the occasional land mine, which was more of a distraction than threat.

The rank 6 boss herself was Holly Summers, a combat veteran with an artificial leg who loved to launch missiles at me and whack me with a shovel if I got too close. The big annoyance here was a whole bunch of hidden pits that dotted that part of the beach, and upon falling in, you had to rapidly respond to some on-screen action request in order to get out in time before she threw a grenade in and hurt you. I failed this battle the first time since the missiles she launches do a lot of damage, but on the second attempt I was able to get the timing on avoiding them and circling back around to get a few hits on her between waves, and managed to whittle her down.

I got the ‘military secret’ for winning the fight, and turned it in at the lab for the opportunity to buy a new beam katana model. The usual wrestling video, gym exercises, and side job also opened up. This new side job involved clearing mines off the beach, and although I got the gold medal ranking for it, it doesn’t pay nearly as well as the gas pumping job.

Now I just need a ton more cash for the next ranked fight… This is where it’s starting to get tedious.

Well, One Less Hero

Today I got back to No More Heroes, and collected the rest of the Lovikov balls and most of the buried treasure on the world map. I still needed more cash for the next ranking fight though, so I did the coconut and garbage collection side jobs a few times.

The rank 7 boss didn’t seem to have as many henchmen as the others, and the only really notable part about the trip to meet him was near the end where a group of his henchmen also had beam katanas and were kicking my ass pretty thoroughly. A lucky pull on the slot machine let me finish off the last two easily, though. The boss himself was a superhero named Destroyman, with an array of various superhero-ish attacks and a rather disturbing beam he shot from a device mounted on his crotch. He wasn’t too hard though, as it was easy to tell what attack he was about to use from his stance and shouting, so they were fairly easy to block or dodge.

After beating him, I was able to get a new wrestling move from another video, do some more gym training, and opened up a new side job filling cars with gas. This job’s fairly easy, and pays better than the others so far, which is good because the stretches of having to save up cash for the next fight are getting a bit tedious.

Even Assassins Have Bills To Pay

The first thing I did in No More Heroes today was go check out those new shops that had opened up. Area 51 turned out to be a clothing store, the gym had some training options available, and the lab had a new katana and accessory I could buy, but I didn’t have very much money, and went to do more jobs first.

The lawn mowing job had opened up, and it’s fairly simple but tricky, since you have to twist the controller from side to side to control the mower. I only got silver the first time, but tried again and got gold fairly easily the second time. I then had enough money to go and buy the new katana, at least.

I then went and fought the rank #8 boss, at the town’s high school. The twist in the henchmen section was a segment where they set off the fire sprinklers, shorting out my beam katana and forcing me to run past them all as I made my way to the shutoff switch, while doing an amusing little animeish ‘shocked’ dance. The boss herself turned out to be a little girl with anime hair, and she was a fairly tough fight due to having only small windows where she’s vulnerable and a couple extremely powerful attacks when her health is low. I failed the first couple of attempts, but just barely succeeded on the third, after taking a more defensive approach.

After that, a couple more shops opened up, including a porn/video store where I could buy a tape that taught me a new wrestling move, and a bar where I met the Lovikov guy who wanted these balls I’d been collecting along the way, and taught me a bunch of techniques in return. The most useful one of them right now is a dash that speeds up running around the world map.

There was also a new garbage collection job that was pretty easy, and I could afford to get the treasure hunting accessory for the katana. Unfortunately you only get $1000 per treasure you find, so it’ll take me 30 treasures just to have it pay for itself… Finding Luvikov balls is easier now though, since they appear on the minimap now.

And finally, I stopped by the gym to do a little training. The trainer is a little disturbing though, insisting on my getting naked on previous visits (in text only, thankfully), and greeting me this time with:

Ah well, let us forget that unpleasantness by playing with a cute little kitty…

I Just Wanted The Light To Go Away

The drive on my Wii lit up blue a little while ago, letting me know there was some kind of news available. Upon booting it up, I was a bit disappointed to discover that it was just a Check Mii Out update.

While I had it on I figured I’d check out the store for any recent updates. None of the recent VC titles mentioned on news sites had really piqued my interest, but looking through the list I saw StarTropics, and vaguely remembered it being recommended as a sleeper classic. So, of course, the poor impulse control part of my brain took over and bought it.

It’s kind of Zelda-ish, with an overworld map you move around on to get from place to place, towns to enter, and dungeons that take you to another overhead view where you fight enemies (a yo-yo being your main weapon) and navigate puzzles. Unlike Zelda though it’s pretty linear so far, since the overworld areas are somewhat limited.

I made it through the first dungeon without too much trouble. The dragon near the end killed me once until I figured out the trick to beating him (stay one square below where you’d attack him from, and jump up towards him only when he shoots fire at you, hit him a few times, jump back, and repeat).

That got me a submarine that took me to another area where I got a quest to find a missing dolphin, found a message in a bottle on the beach, discovered a secret path to a heart powerup, and entered the dungeon there. There were a couple new enemies here, including an annoying pufferfish-like thing that shot hard-to-dodge projectiles at me when I couldn’t get at him, but I still made it through to the end boss. This boss is a bit tougher and I lost the rest of my lives, so I’ll have to start the dungeon over again next time, but I know his trick now (he only comes close enough to be attacked very briefly, but you pick up a couple items that can freeze time for a while in the previous room, so you have to use them while he’s close enough).

It’s not particularly deep, but it’s still a nifty little game.

I’m Starting To Think Peach Likes Being Kidnapped

Yes, it’s SMG time again. I finished off the cluster of galaxies I was in and it did indeed open up a ‘secret’ cluster, though it’s not much of a secret when you get it by just playing through the game normally… I also got to go back to the area you first start in, and completed the coin collection challenge there and gained the ability to fly in some areas. The only place I’ve noticed so far where it will let me is in the main galaxy selection hub, and so far all I’ve really found is a few extra 1up mushrooms.

Of the galaxies I did, of particular note was the Matter Splatter Galaxy, which is a weird one in that the terrain only exists as long as it’s either under a spotlight or has recently been touched by these bouncing lights. If a wall moves into the shadow, you’ll just fall off the map if you then try to go wall-jump off of it. At one point you take the spring powerup and the spotlight slowly moves up the screen, and you have to try to keep up with it. Easier said than done when you factor in the spring’s awkwardness and spring-blocking obstacles… It must have taken me a dozen attempts to finally pass just that one section.

At one point, I noticed that I had 31 lives (they’re certainly not scarce in SMG), and although I hadn’t planned on it yet, I figured I’d take a stab at the final Bowser fight while I had all those lives just in case I needed them. But I didn’t; it wasn’t really all that difficult in the end, with the only frustration coming from how far back it sometimes puts you when you die, making you redo certain easy parts repeatedly. Overall though, there were probably separate galaxy stars that were tougher than the final one.

I’ve still got 41 more stars to collect, and beating the game lets me do the purple comet challenges now. In the purple challenges you just have to collect 100 purple coins, but that’s harder than it sounds when a lot of the stages have some tricky platforming in them and you have to redo the whole thing if you die, not just continue on from the last checkpoint…

I’m not sure if I’ll get all of them, though. I need to collect them all to unlock the ability to play as Luigi, but then I have to recollect all 120 stars all over again as Luigi (who’s harder to control) if I want to unlock a special galaxy, but I don’t know if I have that much patience or time. Maybe I’ll just chip away at it bit by bit in brief, spare moments…

He Charges By The Parsec

I’m up to 68 stars in Super Mario Galaxy now, and am mostly finished the cluster of galaxies I’m in right now. I think there’s one more cluster though, even though it doesn’t appear on the main map, since I can see another hut where you enter galaxies off in the distance and there’s what looks like an inactive transfer point to it.

Of particular note today was the Toy galaxy, where Mario gains a spring powerup that turns him into something like a slinky, with the ability to bounce really high. It’s a bit difficult to control though, since you never stop bouncing around, but that’s probably supposed to be part of the challenge…

It was particularly frustrating in this one section where there’s a cylinder with multiple levels of brick platforms inside. Getting to the top takes a bit of precision, but if you hit the bottom of a platform when you bounce (which is really easy in the tight space), you break the bricks, making it harder to stay on that platform. The longer you work at it, the harder it gets, as you get less and less landing space to work with. It must have taken me a good 15-20 minutes just to get to the top, and to make things worse, it turned out to be a completely optional area and the reward was just some extra star bits. :P

More Space Plumbing

I hit the magic 60 star mark in Super Mario Galaxy tonight, so I think I could go straight to the final level(s) now, but I want to finish the main stars in the final galaxy cluster first, at least. There’s only a few more of them to go anyway, so I must still be missing a lot of hidden and comet stars, and probably won’t bother with them until after beating the main game.

Today I ran across the usual sand, ice, and fire worlds, as is pretty much expected in a Mario game nowadays, but at least there were a few new twists on them. The fire and ice were actually combined into the same galaxy, often switching between the two and even having spots where they’re on the same planetoid.

The sand galaxy also made a bit of a fool out of me. I reached one spot where an arrow told me to go one direction, but I noticed that I could go the opposite direction as well, despite quickly flowing sand, if I repeatedly jumped. It was slow going against the sand, but I discovered some star parts in that direction and thought I was going to find a hidden star for my troubles, except…I then wound up back at that same arrow. It was just a loop, and I’d been slowly going against the flow of the sand for no good reason. Ah well.

Boo!

I’m up to 45 stars now in Super Mario Galaxy, and it continues to be fresh and exciting with every new galaxy. I think I only need 60 stars to beat the game, but I’ll probably continue collecting as many as possible, so who knows how many I’ll have at the end.

I finally got to try out two other powerups tonight: the ice flower, and the Boo mushroom. The ice flower lets you run on top of water by freezing it, and it took me a couple minutes before I realized you could wall-jump up waterfalls that are close together with it. The Boo mushroom turns you into a ghost, but all it’s been used for so far is to let you go through some bars. 99% of the time you’re still just plain old Mario, without any powerups.

I also ran across a comet that I wasn’t able to finish for the first time — it only lets you have one health point in a fairly long boss fight against Bouldergeist. It’s supposedly one of the harder comets, but I think it’ll be doable — I only lost one health point when I fought him normally, and came close in the couple attempts I made at the comet. It’ll just take some persistence.

Wet Plumbing

Most of my gaming time today was spent in Super Mario Galaxy, where I’m now up to 31 stars. I’m an obsessive collector, trying to get all the stars from each galaxy before moving on even while plenty of other new galaxies have been unlocked, so it’s taking me a bit longer than normal.

The most notable part of SMG is in just how much sheer variety there is between the different galaxies, and even when you’re redoing the same galaxy for another star, you’re taking a different path that usually requires a different approach. It keeps things fresh, and you’re never bored because you’re doing the same thing over and over again.

There are also comets, which have you redo a previous level but with a new twist on it (e.g., a time limit, lower maximum health, you have to race a clone…), and ‘? block’ galaxies which are much heavier on precision platforming skills. I’ve been able to beat all of them so far, but reportedly some of the late-game comets are pretty challenging.

Boss fights are also interesting in that they all need their own different tactics, but figuring them out is always intuitive. So far I’ve never had the problem like in other games where you can only weaken the boss by performing some weird series of steps that’s completely non-obvious.

The only problem so far is that the camera works just fine in most stages, except water stages. In one galaxy, you have to lure a torpedo over to hit a weight in a cage, except that after you’ve gotten close enough to get the torpedo to fire, you have to turn around and head for that cage, but the camera is slow to turn with you, so you’re swimming blindly under time pressure. I’ve never really liked the water stages in Mario games to begin with, though…