Critical Hit On The Cuticle

I also briefly popped into Disgaea 3 tonight, just long enough to finish off the last two battles in Chapter 1. The last one was a bit odd; we fought the overlord’s hand, since he himself is too big to fit on the screen, so I had to kill off each finger one by one.

And then they all regenerated anyway, making it clear that taking down the overlord isn’t going to be that easy… The hero also admitted that he wasn’t really a hero, he just liked to call himself one, but he’s slowly turning into a demon now.

I’m still not sure how to create new characters, since there’s some classes I don’t have yet, but that might not open up until later on.

Aw, I Thought I Was Done With School

I also finally started Disgaea 3 in earnest today. I’ve been hesitant to start PS3 games since I still don’t have a proper TV for it, but in this case the graphics are only on par with a PS2 anyway…

It’s much like the first two games, except now it’s in an (evil) school setting, though things are still roughly analogous. Instead of the senate, you have homeroom, etc. The plot involves Mao, the main character, trying to do well at school instead of slacking off like demons are supposed to so that he can gain the power of a hero and defeat his father the Overlord, because that’s what he saw in a comic book. Or something. The plot doesn’t really matter here; it’s just an excuse to set up the series of battles.

I did the tutorials in case there was anything new, and there are a few things: you can now lift and throw things like crates on the battlefield, and there are geoblocks instead of geoprisms, though the behaviour is similar so far. There’s also a new ‘magichange’ ability which turns ally monsters into weapons that humans can use, so monsters might actually be useful this time. (Well, they were before, but mainly for exploiting the leveling system…)

Skills are a bit different in that they’re bought and improved with mana points rather than gained through leveling, and you can also buy ‘evility’ abilities that provide various effects. There’s a classroom where you can adjust the seating plan, and where you put your allies affects the chances of team attacks and (apparently) the ability to learn skills from each other. There are also clubs where you can put your allies into different groups, giving them some more bonuses (kind of like the old mentor system, but less hierarchical).

Back in the missions, I captured a hero (though he wasn’t much of one), stole his title, and made him my slave. Mao then revealed that he’s out to defeat his father because…he smashed Mao’s video game that he had a 4 million hour save file on.

New School Goes Old School

I got a couple mission further in Giants, but it was still really just tutorial stuff about hatching and controlling Kabuto’s minions. Instead, I wound up playing on the PS3 for a while, since I had just remembered that a couple new games were coming out today: Wipeout HD, and Mega Man 9.

Mega Man 9 is actually coming out for nearly every platform under the sun, but the 360’s controller is just terrible for it, and I didn’t want to waste space on the Wii, so the PS3 it was for it. And damn, is it hard. It really is in the spirit of the original Mega Man games, which were also hard as nails. I tried three or four different stages, but couldn’t even beat or get to the mid-boss in any of them. It’ll take some practice, since the difficulty in these games comes from knowing what’s coming up (gotta keep to the side when falling at one point in Splash Woman’s stage or you’ll hit spikes on the next screen), watching enemy behaviours, and getting the timing right.

And Wipeout HD so far is…disappointing me. Not because of the game itself though, but just because the graphics really drive home that I need to upgrade my TV, as things are tiny and blurry and I know it would look so much better on a proper 1080p set. It’s also one that’s going to take a lot of practice; in the first couple events, I only placed 5th in the first and only got bronze in the second’s time trial. You really have to know the tracks well enough to know where the boost pads are and be in the right place to hit every one. This is the first time I’ve played this series too, so it’ll take some time to get used to the style, though I did play F-Zero GX a bit. Albeit poorly…

Coachin’ Ain’t Easy

I also browsed through the PSN store looking at the recent stuff, and although Ratchet & Clank: Quest For Booty looks tempting, I should probably finish off the R&C Future game I already started first… Instead I grabbed the Head Coach 09 demo; normally I’m not much of a football guy, but I was curious what it would be like from the management side rather than as a player.

As expected, it’s rather stat-heavy, with people representing not just the players but all of the support roles on your team as well like position-specific coaches, coordinators, and trainers, with skill levels, purchasable skill trees, cross-league effectiveness rankings, different ways you can ask to change their behaviours, ‘needs’ that each of them wants fulfilled, approval ratings, etc…

It’s all rather overwhelming and there didn’t seem to be much to do anyway since the demo starts you off with an already well-developed team, so I skipped ahead to the first game. Since it’s a management sim, you don’t control the players directly but instead do things like pick what plays to run, make adjustments to the defensive line, and respond to other events that come up like injuries and requests for substitutions. Or you can just let your coaches make the decisions and see what happens, which I pretty much had to do thanks to my complete ignorance of football.

Interesting, but it’s really for people who are true football fanatics, not me.

Enough Of This And I’ll Be A Time Lord

I finished off worlds 3 and 4 in Braid tonight, after a few more “aha!” moments. Platforms and enemies that seemed to be completely pointless at first glace often turn out to be the key to the puzzle in hindsight. I wish I could say more, but it’s a game that really should be played without any spoilers. Completing a world also lets you piece together a simple jigsaw puzzle for that level, creating scenes that will probably turn out to be meaningful once more of the story is revealed.

I also tried out the demo for Pixeljunk Eden on the PS3. It’s an…interesting game, even if I barely had any idea what I was doing. Too interesting for me, probably, as I never do well with games with weird control schemes like the tethered swinging around in this one.

Hey, This One’s Marked “Participation”…

All of this E3 stuff reminded me that I still hadn’t updated my PS3’s firmware, so I did that and redownloaded Super Stardust HD as well, since the new version of it adds trophy support.

Trophies are the new PS3 equivalent of the 360’s achievements and, well, they act pretty much the same way. The main differences are that there’s no point value to them (which doesn’t really matter to me, and Steam’s achievements are the same way), but they are divided into bronze, silver, and gold categories, to reflect how hard they’re supposed to be to get.

So I played SSHD for a while and got two trophies, one for clearing a planet and another for not using boost (I’d just forgotten that there was a boost ability). When Home is released we’re supposed to be able to show off our trophies in a virtual environment, but I’ve never really understood that aspect of it. Are people really going to hang around in Home rather than actually play games, and drag their friends into it just to show off their trophy collection, or go visit a friend just to stare at theirs?

And Then There Was Sony

Sony’s show was mostly dominated by sequels that were already well-known or expected (Resistance 2, GoW 3, Ratchet & Clank). Otherwise:

Riddick: Also a sequel, but a bit of an unexpected one since the original was an older PC/Xbox game. It was a good one though, so there’s promise here.

Little Big Planet: Yeah, it looks cute and fun. It did at last year’s E3, too…

Flower: Another abstract flOw-ish pseudo-game that’s going to be hard to predict.

GTTV: Eh, I already watch enough racing on regular TV.

MAG: Now this is a bit more intriguing, as a Battlefield-style game hasn’t really been done on this scale (256 players) yet, just in MMOs like Planetside and WW2OL. It’s still really, really early and there’s little other information, though.

Overall, there wasn’t really enough new and exciting things though; it was mainly just confirmation of things people were already suspecting. All three presentations turned out to be rather underwhelming, in their own ways.

Engineering Definitely Needs More Exploding Robots

I also decided to make my PS3 feel a bit less neglected and spent some time in Ratchet & Clank Future: Tools Of Destruction tonight. It plays pretty much just like the other two I have (Going Commando and Up Your Arsenal) so far, just a lot prettier.

The main differences so far are in some of the new devices you can use, like the Groovitron which causes enemies to stop and dance for a while, and in how weapons can be upgraded. The five-level per-weapon experience system is still there, but now you can collect and spend ‘raritanium’ on additional upgrades like extra damage, a larger ammo capacity, longer range, etc.

And, of course, there are a whole ton of different weapons, gadgets, armours, gold bolts, and skill points to collect… I’m not sure how many of them I’ll actually get to since my emphasis right now is on finishing and moving on to the next game, but I’ve managed to get one gold bolt so far at least.

Speaking Of Rolling Balls…

Today I finally got back to completing some more stages in We Love Katamari. A couple of them were the traditional size-x-in-time-y stages, with the school one being a bit more interesting just by way of being a somewhat more confined space.

A couple more stages were again ones that you couldn’t really lose, and your goal is just to do as well as you can, by rolling up items and being scored by their cash value in one of the stages, and by trying to get the biggest cow or bear possible in the other. The latter one is particularly frustrating because, of course, there are cows and bears everywhere so you have to be careful and try to avoid the small ones while rolling up a ball big enough to get a big cow or bear. I gave up after a few attempts and made do with a guy in a bear costume.

And the last one for today was a fairly simple time attack, where you have to pick up 100 items as fast as possible. The twist here is that there are only 100 items in the whole stage, so you have to backtrack and pick up *everything*.

Looks like I still have a ways to go, as there are at least seven people around the main map asking for help, so it’ll probably take a couple more nights to finish. I’m also playing it on the PS3 now, and although I’m not sure it really loaded any faster, saving games is almost instantaneous now.

Adjective: Possessive Noun

Tonight was fairly productive in WoW, with a run through Wailing Caverns and some quests in Hillsbrad giving me a few useful new pieces of equipment. I also hit level 25, though leveling is definitely getting slower now, so the good ol’ 2-levels-per-night days are nearing their end.

During a lull I got a chance to check out the demo for Uncharted: Drake’s Fortune. It initially feels and looks a lot like a Tomb Raider clone with a male lead instead, but it puts more emphasis on making the shooting parts less arcadey than TR, forcing you to use the cover system, not letting you take too many hits too quickly, and requiring careful aiming. I didn’t get too far though, as I ran out of ammo and got slaughtered at the big fight at the ruins. There were some bits that required you to use the motion controls (walking across logs, throwing grenades) that felt awkward.

I’ll have to try the demo again to see if I can get farther, as it hasn’t really sold me on it so far. Or maybe my skills have just degraded to the point where I need to start playing on Easy… :P