Happy Happy Happy, Sploit Sploit Sploit

I only spent a little time in Disgaea tonight, but it was productive time, as I now have a couple muscle items that boost HPs, one by around 220 and the other by around 410. That’s kind of a lot when the character only has about 20 to begin with…

Technically, they were gained by perfectly legitimate means within the game rules…even if it was unintended… Basically, these muscle items are rewards from the hospital for healing your party a certain cumulative number of HPs. Since you can damage yourself by taking off a muscle item and putting it back on, you can repeatedly hurt yourself that way and get healed at the hospital without having to enter a battle. Eventually, you’ll earn the next muscle item reward, which lets you do it in even bigger chunks of HP, and you can sell off the previous muscle item you had to keep funding the healing.

I could have kept doing this for a couple more ranks of muscle items, but I don’t want to cheat *too* badly (or have to sell off too many of them to keep the funding going). These ones will be just enough to let me slap them on low-level characters and send them solo out on earlier missions to level them up, so they don’t fall too far behind.

Just Don’t Ask Me How To Pronounce It

Having shelved Sacred for a while, I still had a bit of an RPG itch, so I finally got back to starting Disgaea in earnest. I bought it over a year ago, but set it aside almost right away since its complexity seemed to demand more dedication than I could spare at the time.

And complicated it is. Other SRPGs like FFTA or Band of Bugs are downright simple compared to Disgaea, which has all sorts of things like ‘item worlds’, which are essentially dungeons within your own inventory items that you can beat in order to level up the item. Or capture specialists of different types and strengths within the item to improve its stats. Or the Dark Assembly, where you can try to pass resolutions that affect the game, often through bribery or brute force. Or the combat mechanic that has you picking up other party members or enemies and throwing them around the map, for various reasons. Or the ‘geo panels’ and how they alter the battle rules in certain areas of the map and how you can alter them by destroying them or throwing them around. Or how you can ‘transmigrate’ characters to increase their power at the cost of resetting their level. Or…ow, my head hurts.

I also started it since Disgaea 3 is coming out for the PS3 this year, and I figure I should have at least sampled the first two games before starting that one. You can spend a lot of time in Disgaea, grinding your characters up to level 9999, beating all of the ultra-advanced maps, and so on, but I’ll probably only bother with a basic run-through before moving on.

So far I’ve made it through the first world, where Laharl rechristened another demon competing for the throne as “Mid-Boss” (the game has a rather quirky, self-aware sense of humour) and I got him up to level 8. I’ve created one each of each possible combination of gender and classes, since unlocking better classes depends on certain specific combinations (e.g., getting a female warrior and female brawler up to level 10).

The main problem is keeping them all levelled up, since most of your xp comes from killing monsters. If Laharl is there, then he gets a lot of the xp since he’s so strong, so really you have to redo early battles over again a few times without him. Support classes like clerics are also tougher to level, since they don’t directly engage in combat well, but you can try to get them some xp by having them participate in combos (though it’s still a pain).

And the story isn’t anything special so far — demon prince slumbers a bit too long, wakes up to a war in the underworld for control of the throne, starts kicking butts… The characters are full of, well, character though, like Flonne, the dim-but-friendly angel who doesn’t make a particularly good assassin.

More Fun With Balls

I was feeling a few pangs of guilt about all the games I still have unfinished, especially since I haven’t really finished any recently but have purchased several more since. So, I figured I’d better get back to some of them, and tonight I picked up where I left off in We Love Katamari and got a fair bit done.

(cut for looooongness)
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Speaking Of Rolling Balls…

Today I finally got back to completing some more stages in We Love Katamari. A couple of them were the traditional size-x-in-time-y stages, with the school one being a bit more interesting just by way of being a somewhat more confined space.

A couple more stages were again ones that you couldn’t really lose, and your goal is just to do as well as you can, by rolling up items and being scored by their cash value in one of the stages, and by trying to get the biggest cow or bear possible in the other. The latter one is particularly frustrating because, of course, there are cows and bears everywhere so you have to be careful and try to avoid the small ones while rolling up a ball big enough to get a big cow or bear. I gave up after a few attempts and made do with a guy in a bear costume.

And the last one for today was a fairly simple time attack, where you have to pick up 100 items as fast as possible. The twist here is that there are only 100 items in the whole stage, so you have to backtrack and pick up *everything*.

Looks like I still have a ways to go, as there are at least seven people around the main map asking for help, so it’ll probably take a couple more nights to finish. I’m also playing it on the PS3 now, and although I’m not sure it really loaded any faster, saving games is almost instantaneous now.

Rolling, Rolling, Rolling…

I finally got back to We Love Katamari tonight and completed a handful more stages. Fortunately most of them at least had a slight thematic twist to them, even if it boiled down to the same old get-big-enough-within-the-time-limit.

The sumo and zoo levels only count certain types of items towards your total, but there’s plenty of them around. The gingerbread house level was more of a diversion than a real challenge, since everything’s right in one spot. The firefly level was really just a test of how efficiently you can cover areas, since there’s no size differences. And finally, I’m not even sure what the goal of the snow level was, since there’s no timer or size goal at all, so maybe it was just another diversion.

It shouldn’t take too much longer to finish it off, since it’s a fairly short game.

I fired up We Love Katamari and finished a few more stages in it, ending the night at the racetrack. A couple of the ones I did tonight were fairly traditional get-to-a-certain-size-in-X-minutes stages, which weren’t too difficult or interesting, but there were a few others that threw in a twist or two.

In one stage my katamari was on fire, and I had to get it big enough to roll up a stack of wood at the top of a hill. I failed this one a couple times because you have to a) avoid falling into water (which I didn’t), and b) keep rolling things up at a fast enough pace that your flame doesn’t run out of fuel, which I didn’t realize at first and failed once because of it. It’s tricky trying to judge the right time at which you think your katamari is big enough and well-fueled enough that you can make a run for the wood stack and risk not being able to light it and find more fuel fast enough.

Another stage had me rolling up planets I’d already created in an attempt to roll up the sun. It’s too early for that though, as I need a lot more planets and they’ll probably have to be a lot bigger before I can really attempt it. Fortunately it’s an optional stage anyway.

And finally there was the racetrack. The twist on this one is that your katamari is constantly moving very quickly, whether you like it or not, and you start right on the track itself, dodging through other race cars, horses, and other vehicles. It’s frantic, but not frustratingly so, and it doesn’t take long before you’re big enough to start picking up all those cars you were previously avoiding, stuff beside the track, in the pits, at the nearby docks, all while quickly zipping along. This is probably the best level so far, and a high point of the game for a lot of people on the forums.

Me, Cheat?

Not much progress today, aside from a couple more Picross DS puzzles. Instead I finally picked up an Action Replay MAX disc and fiddled with it for a bit.

Normally it’s used to apply cheat codes to games, but that’s actually not what I wanted it for. What I’ve been looking for is a way to back up the save games on my PS2 memory cards, since I’m running low on room on them, don’t really want to buy any more, and am becoming a bit wary of losing my games after seeing reports of cards go bad. Fortunately it looks like AR MAX will work just fine for that, as it’ll let me copy the saves to a USB thumb drive. I apparently just have to watch out for the ‘delete’ and compression options, which can supposedly corrupt the card, but plain copying is fine.

The only problem with it so far is that going into the memory card manager part of the program causes the video to roll vertically on my TV, which makes it somewhat hard to use. I’m not sure if it’s assuming my TV can take progressive scan (it can’t) or what. It works when hooked up to the composite input on my LCD monitor, but it’s still an annoyance.