Oh Right, This Thing

Yes, it’s time for yet more catching up.

I finished Forza 3 today. Well, again… I finished the six basic seasons long ago, but that left a lot of events unfinished, and today I finally got the Solid Gold achievement for getting gold in every single event. It took a while, and now there’s pretty much nothing left to do in it. Just in time for Gran Turismo 5…

I also finished off Mass Effect 2 shortly after my last post about it. There wasn’t really that much left to do at that point, just finishing off the loyalty missions and then off to the Omega 4 relay. The final mission worked out pretty well, requiring you to actually know your team, even if the final boss fight was a bit dumb. Still well worth it overall, and I’ll be looking forward to Mass Effect 3, where Liara better be more grateful about my remaining faithful to her!

I started Etrian Odyssey 3 on the DS, and it plays a lot like the first one so far, with a new sailing/fishing/exploring side game that haven’t done much with yet. I’m still only on the first floor though, and just about to gather up enough courage to go down to the next one.

And I also started a rather unusual game on the PSP: Zettai Hero Project: Unlosing Ranger vs. Darkdeath Evilman. It’s by the Disgaea guys and is kind of similar in certain ways, but different in a lot of others too. It’s turn based and you accumulate levels, but you only have yourself, you move one square at a time, your time in a dungeon is limited by an energy meter, items have a durability and wear out fairly quickly, enemy behaviour is somewhat more explicit about activation ranges and how they’ll react, you have a prinny wife… And of course, the story is Weird As Hell. It’s interesting and fun so far though, but I’m still only just barely out of the tutorial.

And in the MMO world, I did more of the Hallowe’en event quests, and am down to 11 quests left for Loremaster on my priest, but that’s about it. In EQ2 we did some more quests in the ‘Peacock Club’ quest line, but took a break last week and checked out a new zone, Pillar of Flame, picking up and completing some more quests there. We’re still level 60, but will probably begin leveling up again sometime soon.

By far I probably spent the most time in Minecraft, but that’s a whole separate topic…

The Price Of Loyalty Is About 35 Hours

I spent a fairly large chunk of the weekend playing Mass Effect 2, and after 35 hours I’m finally at the point where I’ve recruited all of the crew members and done their loyalty missions, aside from the one missing one which I know will be filled in later (in comparison, it only took me 28 hours to fully complete ME1). In keeping with the one-of-each-strength philosophy, I usually take Samara and Grunt with me, for biotic and ‘tank’ support.

Amazingly enough, this actually puts me pretty close to the endgame, as apparently the recruitment and loyalty missions are the bulk of the main story in ME2, not just initial preparation, like in ME1. It makes sense though, with so many more crew members this time around and some missions are fairly extensive. Most skills are fairly well filled-in, and I’ve done most of the important research, so I’m pretty well prepared.

I’m now at a point where I can start the point-of-no-return mission, but I’ve still got a bunch of side quests I can do, largely from the DLC packs. I’m enjoying it well enough that I’m certainly going to finish off all of those first.

Shepard’s Back!

Since I don’t want to be playing only old games, I figured I’d better get around to something more recent and recently started Mass Effect 2. It’s pretty much as has been widely reported: RPG elements have been toned down, there are fewer skills and points to spend, shooter elements are more pronounced, etc. It’s still been fun though, and I’m about eight hours into it now.

I imported a character from ME1, which kept a bunch of decisions about how things had played out in the past. I switched from the Adept class to Infiltrator though, just to try something different, and I’ve mostly been using a sniper rifle and pistol. It’s hard to get a sense for which weapons are better than others since you don’t see stats anymore, but there aren’t too many choices at this point.

So far I’ve gone to Omega and completed a handful of quests there, including recruiting Mordin, good ol’ Garrus, and Zaeed (a DLC character). I’ll probably do more recruiting next (I’m in the middle of working on the krogan now) and work on their loyalty missions and other side/DLC missions first, before really worrying about the story.

More MMO Mania

Things have been picking up again in the MMO worlds.

WoW finally released its 4.0.1 patch, pretty much completely redoing how skills and talent trees and stats work and forcing everyone to redo their talent selections. I’ve caught up on the main trees for my priest, warrior, and mage, and so far the differences aren’t huge, but it might require more play to really tell. My mage seems to have completely lost some buffs he used to have, though. The actual Cataclysm changes are still a ways away, but hopefully I’ll get my Loremaster achievement finished before then.

In EQ2, we finally got a full group together for a couple of weeks, so we’ve worked on the heritage quest for Rahotep’s staff and some faction grinding for the Maj’Dul quests. Unfortunately we aren’t quite strong enough for Rahotep’s final step yet — we gave it a try, but he’s an EpicX2 monster, and we just couldn’t damage him quickly enough. Maybe with a handful of more levels; we’ve managed to defeat an EpicX2 before with just the four of us, but it was on the verge of turning grey to us.

EQ2 also launched the Hallowe’en event, and today I took my mystic through the major quests that are part of it. One of them involved a hedge maze where I kept getting stronger and stronger as I defeated more enemies, and at the end I took on an EpicX2 boss all by myself and won. I’ll have to redo that one a few times, both just for fun and for other rewards like collectibles and a quest that only opens up on the second attempt. A couple of the other quests also have rewards for repeated attempts that I’ll have to try for.

And I finally got around to canceling my subscription to Asheron’s Call. I’d resubscribed earlier this year with the intent of revisiting it, seeing what was new, checking out the old stomping grounds, etc., but…it’s just not going to happen, at this rate. Sayonara, AC.

F.E.A.R. Of The Dark

In my neverending quest to free up disk space and get games off of my backlog, I started playing F.E.A.R. last week. As an FPS, it should be fairly short.

Unfortunately, I’m kind of getting bored of it already. The combat in it is actually pretty decent, in that it’s not just spray-n-pray; you have to conserve ammo, wait for opportunities, use the slo-mo ability effectively, not take on too many at once, etc… It’s just that the environments have been so bland so far. I’m something like four chapters in, and it’s just been either a bunch of office building hallways and rooms, or your typical industrial pipes and walkways. It’s not particularly scary, either. There are sudden flashes of other scenes, or you’re suddenly dumped in a ‘cutscene’ that obviously isn’t really happening, but none of it’s actually frightening. And you can tell where the story is going from a mile away.

I’ll probably play a bit more of it, just to see if it picks up any, and it’ll probably be short anyway, but if it doesn’t then I might just abandon this one.

Search And Self-Rescue

Continuing my reposting of my Minecraft shenanigans:

Your first rescue never goes well.

I’ve been working on a lighthouse on a peninsula during the days, but at night I continue exploring the maze of tunnels I’ve made, and while working on a fairly plain straight path, I suddenly saw…a chest? I’d stumbled onto a treasure room, and was able to grab the goodies (including a record and a saddle) with no risk. I could see where the mob spawner was in the room, and having heard a few tips before, I dug down and then directly up under it, letting me destroy the spawner with impunity. The rest of the zombies hanging around were then fairly easy to dispatch.

It turns out it was just the tip end of a vast cave network down there, and although I hurried to slap torches down, I could already tell I was not alone. I fought a few zombies, a spider, and a couple creepers, discovering that I still needed to work on my timing with them. When I met the skeleton, though, I panicked a bit and he managed to pump quite a few arrows into me as I struggled to get close to him, having fallen into a pit that was actually easier to get out of than it seems when you’re panicking… I did survive with a couple hearts left though, having used up all of my pork chops. And then a damn creeper exploded.

I knew exactly where to go from my spawn point this time, but I quickly realized that I hadn’t really thought my in-case-of-death plan through. I was still using a stone block to barricade the entrance to my mine, so I had to rapidly assemble a wooden pickaxe just to get back in (there’s now a proper door in place). Unfortunately all of my sticks, coal, and torches had been on me at the time, and I wanted them and the ore that I’d picked up along the way back, so I grabbed some iron, made a sword, and headed back down. I found the area I’d died in, and it looked like there was only a zombie or two down there with my stuff and I could just jump in, grab it and, run, but it was dark in that area, I’d lost some health to another couple of zombies on the way back, and had underestimated how much the armour I’d been wearing before had helped. I got hit a couple more times, and then there was ANOTHER DAMN CREEPER. BOOM.

Now I really wanted my stuff back because as I respawned, I realized that after making my sword for the first rescue, I’d left the iron ingots in my inventory. ALL OF THEM. The best I could manage was a stone sword for now, but I stopped by my second chest in my central mining cave and picked up some torches and pork chops at least. But this time the rescue was rather anticlimactic as the monsters were all gone, perhaps all taken out by the creeper’s explosion, but I quickly lit up the area and hurried back to stash my stuff. I did manage to get most of my stuff back, except for the initial suit of armour (only the almost-broken pants were left), a flint+stone, and maybe some miscellaneous stacks of ore.

Yes, we really do have to learn things the hard way.

And here’s the aforementioned lighthouse, upon completion:

I had something else a bit more ambitious in mind, though…

Can’t Sleep, Creeper Will Explode Me

Bah, I’m falling behind again… Perhaps I’ve been a bit too obsessed with one ‘game’ in particular, one that’s been getting a lot of attention lately: Minecraft.

It’s almost quite literally a sandbox as it drops you into a blocky world where you dig up sand and dirt and stone and ore and craft implements to help you survive and build structures, and try to avoid getting killed by the enemies that spawn in the dark. Quite often this involved diving underground, using a pickaxe to hollow out tunnels, and occasionally you’ll hit ore veins, caves, lava and water flows, and dungeons with monsters.

I’ve already talked about my experiences a bit on some forums, so I’ll just repost what I did soon after starting:

I watched Guildboss’s first-night tutorial (thanks!) and got myself well-established with a nice, safe little cave. I figured that I’d explore a bit while waiting out the night, so I started digging tunnels downwards. Despite hearing some nearby monsters, all I found were a couple of safe little cavities with some more coal and my first gold.

I spent several days just digging out my little network of tunnels, but I was starting to run low on wood for torches and picks, so I figured it was time to venture back out on the surface. I could hear *something* nearby, so just to be safe I made a chest and put everything valuable in it, heading back out with only a pick, a sword, and some extra cobblestone. Immediately, I was jumped by a spider and dead before I knew what the hell.

Fortunately, all of my stuff is safe in the chest. Unfortunately, I don’t remember where the entrance to my cave is, and in hindsight I should have built some kind of landmark on the outside. Now I’m wandering around desperately trying to find it again and, as I post this, hiding in fear at nights in puny little gravel caves…

I did eventually rediscover my old tunnels, but not after reestablishing myself with an entirely new cave system.

Ah well, I gave up looking for my old cave and started a new one within line-of-sight of my spawn point, and it’s been going pretty well. I had to dig down pretty far through a whole lotta nothing, having to run around outside just to scrounge for coal, but I eventually hit a decent cave system and started finding iron and redstone, and a bit more digging linked up with a few other caves. A couple of them include large waterfalls, where I learned how the fluid physics work and how easily you can flood the pathway up around it that you were carving out…

Getting back and forth from the entrance is a bit of a pain so I moved all of my crafting stuff down into a central cavern and have been working almost entirely underground so far. I’ve managed to slap down enough torches that there’s only the occasional monster, and no serious threats so far. I’ve even got my own pet slime trapped by water currents in a corner of my main crafting room. I’ve got enough stone saved up that I should start thinking about some actual structures now.

Disk Space Unleashed

Argh, I’m falling out of the habit of updating again… There was a stretch where I didn’t play anything since I was out of town, but there is still a bunch to talk about.

I finished off The Force Unleashed, finally freeing up the 30 gigs of disk space it was taking up. Some of the boss fights were fairly tense and I almost lost, even playing on easy, but otherwise it was still just a matter of slogging through it to see the story. I played the three DLC packs too, but they were fairly short and easy.

On a whim I finally played The Path, a rather artsy non-game where you wander around the woods as one of six girls in a weird take on Little Red Riding Hood. Around the woods you find items relating to the girls’ personalities, encounter their (oft-metaphorical) ‘wolf’, and then tour through a bizarre interpretation of Grandma’s house. I’m not sure I learned anything from it, but it was interesting trip if you appreciate surreality.

Now that I’m pretty much done with Picross 3D, my puzzle game impulse is being satisfied by Everyday Genius: SquareLogic. It’s Sudoku-like in that you have to make the rows and columns of a square fill with non-repeating numbers, but the squares are also broken down into smaller regions with their own specific requirements, like adding up to a certain total, all numbers must be odd, one square must be higher/lower than another one, etc. It looks tough at first, but the interface helps a lot in keeping track of everything.

I downloaded F1 2010 on Steam and played through a race, albeit on the easy and shortened weekend settings just to get a taste. It plays well though, feeling authentic enough, with a decent amount of control over things like your own career and R&D. I’ll definitely have to put more time into it.

EQ2 hasn’t progressed much, as I was gone for a week. I caught up on the faction grinding I missed out on, but another group member was missing this last week, so we just goofed around in the Cleft of Rujark dungeon off of Sinking Sands.

And then there’s Minecraft. That’ll deserve its own post…

Just When I Thought I Was Out…

I’ve been dabbling in another miscellaneous pile of stuff lately:

Right after I finished the Mafia 2 main story, they released the first DLC pack, Jimmy’s Vendetta, which adds a bunch of free-roam missions like you’d expect from a GTA-ish game. It’s unfortunate that they’ve chopped the game up like this, but I’m invested this far into it, may as well get a little bit more fun out of it…

I’m about halfway through it now, and most of the missions haven’t been very difficult, but Paddy Wagon must have taken me 20+ attempts before I could finally beat it. You get mobbed by so many enemies, many with machine guns, that just surviving the fights is difficult, especially with enemies approaching from multiple directions. I eventually beat it by luring a cop car along with me to the final fight, and they helped thin out the enemies.

Overall though, Jimmy’s Vendetta feels…soulless. The missions are fun, and it’s nice to have more to do, but there’s very little extra voicing (just some generic environmental responses), no mid-mission chatter, nobody ever comes along or helps you out, the mission intro is just a page of text… It just doesn’t feel right.

WoW surprised everyone by releasing a bit of pre-Cataclysm content with an event in Durotar about the trolls retaking the Echo Isles. No real challenge to it, but it was still interesting, and I did it on both of my 80s for the achievement (and my 40 mage, but he couldn’t do the final quest for the achievement).

I briefly played Puzzle Quest 2, but only long enough to get through the tutorials in the first town. Not a lot seems different so far, but it’s been so long since I played the first that I’m fuzzy about the minor details that might have changed anyway.

And tonight I took another shot at VVVVVV on my Mac and surprised myself by managing to collect the final two trinkets. One of them wasn’t really that bad — I just hadn’t bothered to spend the time on it before — but the other was the infamous Veni Vidi Vici one, and it must have taken me over 200 attempts tonight to get it, not including all of my previous failed attempts. You have to let yourself fall through a bunch of spike-riddled screens, bounce off a platform, and fall all the way back through them, and it took forever to finally get the timing right. Getting the timing right on one screen isn’t really that hard, but you have to chain those successes all in a row to get through them all. Oddly enough, the return trip seemed easier than expected; the problem was mainly getting past that bounce successfully and consistently.

And that’s probably all I’ll do in VVVVVV, since the things still left over like the time trials and gravitron are just crazy-difficult.

Come Back, Braking Line!

A couple days ago I felt like playing a driving game, but I’m still waiting on the next Jalopnik pack for Forza, so I fired up GRID instead. I’d never actually put much time into it past the initial day or two for some reason, and over a few hours I managed to complete all of the first-tier events in the American and European leagues, and a couple in the next tiers.

It’s a lot harder than I remember it being, though. Even on the easiest setting, AI cars would constantly be riding my tail right until the finish, making me vulnerable to small mistakes. And since I almost always start towards the back of the pack, working my way past all the AI cars inevitably feels like a game of bumper cars, only rarely emerging unscathed. It’s still fun, even if a bit more frustrating than I’d liked when I was hoping for a bit more of a relaxing cruise to victory…

I also popped into EQ2 for a bit. I’d almost forgotten that it was a double-xp weekend, and although I didn’t get any adventuring done, I did gain five tradeskill levels each on my provisioner and jewelcrafter. These bonus weekends are about the only time I work on tradeskills anymore, as it gets too grindy otherwise.

And speaking of MMOs, last night I loaded WoW for a little while, partly to test the RealID chat with a friend, to check the oracle eggs (nothing good yet again), and to do some new quests around Sen’Jin village related to the upcoming Cataclysm release. They weren’t particularly difficult, but they did grant some nice rewards like an illusion-granting token and a unique cloak graphic.