Blizzard Presses The Turbo Switch

Today was the release of the long-awaited 2.3 patch for WoW, and aside from various small UI improvements and the usual class changes, the major new feature is supposed to be faster leveling and better loot at lower levels.

So, tonight we decided to put it to the test at Shadowfang Keep. I couldn’t really tell if the experience was that much better since most of the critters were green even to me, but the loot drops were definitely better than usual, with far more blues dropping than you’d expect in a single trip.

The drops are probably better to counterbalance the fact that you’ll probably be in the instances less often if you’re leveling faster. Now to see just how fast that is…

Edit: Ah, here’s a list of all the new loot in the lower-level instances.

Now I Really Do Want To Blow Something Up

Ugh, yesterday I had intended to play Hellgate: London just long enough to finish off the quests for the Fawkes event, but it wound up taking me until 1:30am to finally finish it. The quests turned out to be awfully late-game for something released only a couple of weeks ago… At least now I can finally get rid of all the event-specific recipe components that are clogging up my inventory.

Now that the event is over though, I think I’m going to shelve HG:L for a while until they put out a few more stability patches. It’s fun, but besides the usual crashes and freezes, yesterday alone I ran across all sorts of other bugs, including PRD portals sometimes not working when you want to return through them (which is especially fun when you used them deep into a tunnel branch), falling through the floor in a station, not being able to buy stuff that stacks when your inventory is full even when it would stack with something you already have (annoying when you’re trying to buy more analyzers), being suddenly teleported back to the station’s starting point seemingly at random, my drone sometimes complaining about requirements and not spawning with the right weapon, even when they’re easily met, unique items not having the stat bonuses they’re supposed to…

Shootermania

Since I was swinging by a mall earlier today anyway, I figured I’d stop in at the EB Games there. Which is usually a bad idea, since I rarely leave one empty-handed… Sigh.

I picked up the PC versions that just came out of Gears of War and Call of Duty 4. That might make multiplayer with some friends and forum acquaintances difficult, alas, but I just prefer using the mouse and keyboard for shooters, and GoW even has some extra stuff (story chapters, maps, an editor) for the Windows version. I haven’t done much more than install them, but I’m sure I’ll get around to them. Eventually…

It’s strange how I’ve bought so many shooters this year, even though I didn’t really consider myself an FPS fan. I’d gotten distracted and neglected to keep up with them since ye olde “run and gun and get the red keycard” days, so maybe I just got sucked back in by the additional depth they’ve developed and the large bumper crop of good ones this year. CoD4, for example, is supposed to have a great multiplayer side, with an almost RPG-ish advancement and ranking system.

And I also picked up Flatout: Ultimate Carnage for the 360. Sometimes you want to test your technical racing prowess around a world-class racing circuit. And sometimes you just want to smash the hell out of everyone and everything…

Persistence Pays (Poorly)

Today was spent mostly in Hellgate: London. Despite its current bugginess (and I did experience a number of crashes, hangs, network disconnects, and falling-through-the-floor bugs), I’ve been rather eager to press forward. Partly because, well, I caved in and got the subscription. The current subscriber-only Guy Fawkes event ends tomorrow, but the major quests that are part of it were in an area I hadn’t gotten to yet. After working my way through various other zones, I’m finally at the Templar base where the quest-giver is, and I’ll try and finish the quests off tomorrow.

Hopefully these event-specific quests will be worth it. So far, about the only direct differences the subscription has made is that my stash is twice as big (which is admittedly rather useful), and that various subscriber-only recipes and crafting components have been dropping. The problem with those is that I keep seeing the same few recipes over and over again, haven’t seen enough of the other pieces to even use very many of the recipes yet, and there’s no hint as to what the resulting foodstuffs even do. I’ll be kind of glad when the event is over just so I stop getting so much of that junk.

The combat zones are getting rather repetitive in style and layout now, but along the way to the Templar Base there were actually a couple unexpected twists that gave me a new area to play in for a while, and a chance to control another squad instead of myself. They were brief sequences, but it did help break up the monotony a bit.

I also only just realized tonight that my drone has attribute points to spend when he levels up along with me, and I’ve also added the skills that let it carry a weapon and bit of armour now, which has helped a lot. I’ve given it a sniper rifle for now, which is fairly powerful, but I’m starting to have second thoughts — the screen shakes whenever it fires the rifle, which gets annoying quickly. Especially when I sometimes switch over to my own sniper rifle, and the screen never stops shaking.

Them’s The TCP Breaks

Well I *had* intended to spend the rest of the evening in Hellgate: London, but I kept getting disconnected every ten minutes or so, so screw that. The launch of the online play has had…problems…

So, instead I found myself back in WoW again. I was just going to do some of the more tedious quests around Taren Mill, but wound up signing the guild charter, managing stuff at the auction house, and working on mining and smithing more than anything else. Nothing in WoW ever truly goes as planned, of course.

Adjective: Possessive Noun

Tonight was fairly productive in WoW, with a run through Wailing Caverns and some quests in Hillsbrad giving me a few useful new pieces of equipment. I also hit level 25, though leveling is definitely getting slower now, so the good ol’ 2-levels-per-night days are nearing their end.

During a lull I got a chance to check out the demo for Uncharted: Drake’s Fortune. It initially feels and looks a lot like a Tomb Raider clone with a male lead instead, but it puts more emphasis on making the shooting parts less arcadey than TR, forcing you to use the cover system, not letting you take too many hits too quickly, and requiring careful aiming. I didn’t get too far though, as I ran out of ammo and got slaughtered at the big fight at the ruins. There were some bits that required you to use the motion controls (walking across logs, throwing grenades) that felt awkward.

I’ll have to try the demo again to see if I can get farther, as it hasn’t really sold me on it so far. Or maybe my skills have just degraded to the point where I need to start playing on Easy… :P

Fly The Only Mildly-Pleasant Skies

Last night everyone seemed to be busy already in WoW, so I just ran around and collected a few more flight paths. I could now fly to Gadgetzan, at level 22!

Tonight was spent finishing up the last of the Barrens quests, and we moved into the Stonetalon Mountains zone and started picking up, starting, and helping out with some quests there. I also hit level 24, which mostly catches me up with the others in the group and grants me yet another new skill. Warriors in WoW are definitely not like EQ warriors, where you basically only have three buttons: autoattack, taunt, and kick.

Who Patches The Patcher?

I played a bit more Hellgate: London tonight, making it to Charing Cross Station. It’s been pretty much more-of-the-same so far, advancing through tunnels from zone to zone, killing ‘x’ number of a certain critter or activating ‘y’ of a certain item along the way in order to complete quests. There were some pretty frantic battles along the way though, especially when the tunnels opened up a bit and there were a flood of imps with ranged attacks, forcing you to seek cover. Loot has been plentiful, though I’m sticking mostly with my automatic rifle as my main weapon. The blasters require too much manual tapping of both mouse buttons, and the rocket launcher fires and reloads too slowly.

The biggest problem so far remains its relative bugginess, though. There was a small patch today to correct a minor problem, but after the patch was applied, restarting the game caused it to crash instantly every time I tried. A reboot eventually cleared it up, but upon selecting my character and entering a station, it froze a minute later. The /played time reported appears to bear no relation to time actually spent on the character, preventing me from even trying for the level-x-in-y-hours achievements. The framerate dips horribly at certain points in some stations, even though there’s nothing visually strenuous around.

There’s still a pretty decent game at its core, but damn, they really should have applied another six months or so of debugging and polishing…

These Tunnels Look Awfully Familiar…

I didn’t spend too much time in WoW tonight, just enough to clear out some old grey quests that were partly done. I’m too obsessive to just abandon them, even though I probably should…

I spent a couple more hours in Hellgate: London, and after today’s patch it seems a bit more stable. It did hang on a blank screen immediately after the patch, but worked fine after that for the rest of the session.

I made it to the end of Act 1, defeating a few more bosses and entering a couple Hell portals. One boss I couldn’t actually kill, as he kept healing himself to full as soon as he was near death, but maybe I wasn’t meant to as the real mission was to place an item there and get out. I still have a lot of attribute and skill points saved up, as I was unsure of where to spend them, but I’ll have to decide soon as it’s becoming tougher to beat enemies with just the plain base stats and skills.

One downside of the random terrain generation is already becoming clear; there just isn’t much variety in some areas, and you’ll see the same kinds of basic rooms and connecting segments over and over again. It’s a common enough problem among all games I know of with random 3D terrain though, so it’s somewhat forgivable.

It’s Not D3, But It’ll Do

Tonight was mostly spent playing Hellgate: London for a bit, as I finally got around to it several days after installing it. And yes, it is pretty much a 3D version of Diablo, which isn’t too surprising when you consider that a lot of the old lead people who worked on Diablo at Blizzard were working on this as well.

It feels a lot like an FPS when you first start playing, or at least it does for certain classes like the Engineer I created. You’re in a first person perspective, you have a gun, you shoot at enemies… It doesn’t take long before the Diablo elements start seeping through though — you can move the camera back fairly far to a third-person point-of-view, and aiming is more of a suggestion of what to target than a test of pixel-hunting accuracy, and you can miss enemies by a fair bit and still register a hit. Or miss, depending on your stats, and your damage is determined by your weapon, the damage type, enemy resistances, and so on. You’ll travel through randomly-generated dungeonstunnels, pick up loot after monstersdemons die, have to identify it to find out what random bonuses it has, juggle a grid-based inventory, create town portalsteleport points to jump back to the last townstation, meet people who give you questsmissions, etc. It should be sounding pretty familiar…

It has its rough edges, though. The interface felt extremely sluggish until I disabled DirectX10 support and went back to DX9. Interacting with things and people is based on radial menus that pop up when you hold down the mouse button, which takes a bit of getting used to. Network disconnects and crashes are rampant, having one or the other occur at least once every hour or so for me so far. The chat interface is awkward — its pane is too big to leave up all the time, so you usually leave it off and wind up forgetting about it.

And, of course, there’s the controversy over its subscription model, where various features that some people think should be free are reserved only for players who pay a monthly fee. It might be worth it for the new content, but I think I’m going to wait a while and see what the word-of-mouth is about whether it’s worth it or not. There are also posters with actual ads for real-world stuff like Dark Horse comics and movies in the stations, which annoy some people. I find I’m not minding the way they’re done here since they don’t break immersion too badly, but the whole ads in games issue is a whole other rant…

It’s still fundamentally a solid Diablo-style game, though, and I’m having a lot of fun with it so far. I just hope they get some of those wrinkles ironed out.