Yay For Homicidal Bunny-Like Sidekicks

Today I received an e-mail announcing that the first episode of Season 2 of the new Sam & Max games was now available to regular, non-GameTap subscribers. So, of course, I had to immediately buy and download it…

It’s largely the same engine as the Season 1 games, with the big new feature being proper widescreen support, the lack of which annoyed me a bit in those first episodes. It also adds a few new settings for the North Pole and reopened diner nearby, though this time Sybil’s place is inaccessible. It also reintroduces Flint Paper, from the comics and original game, but he doesn’t really have a full role in this first episode.

It’s still your standard collect-and-solve adventure game, of course, though this time they added a boxing action sequence in addition to the usual driving challenge. It seemed a bit out-of-place in an adventure game, and was difficult to control since it didn’t seem to respond properly in some cases (when the mouse is on the edge of the screen, perhaps), but it didn’t take too long to beat, either.

The game as a whole did seem a bit longer and less linear than the previous episodes, though. Some of them could be solved in as little as 1.5-2 hours, but this one took me four. It’s a pretty good start to the season, in any case.

Who Needs London Anyway

I finally completed Hellgate: London tonight with my Engineer character. I was actually pretty close; I just had to pass five trials, which were the most interesting part of the process as they were set up as a good-vs-evil battle with different rules in each one, usually revolving around capturing and holding control points.

After that it was off to another station, where there were some more side quests that could be run, and then off to the titular hellgate for the final battle. There wasn’t anything particularly special about it though, aside from being a bit more hectic than usual due to dense monster spawns, and the end is clearly a setup for a sequel or expansion pack.

I then played for a bit on Nightmare mode, making it to Covent Garden station again, but the difficulty didn’t really increase that much, and it felt pretty much like a continuation of where the normal mode left off. It supposedly gets much harder in the end though, with the final boss being extremely difficult and/or time-consuming (only recently has someone claimed to have finally killed it solo).

Though I can technically call HG:L done now, it’s very much like Diablo 2 in that it invites a lot of replay through different character builds, different difficulties, loot hunting, etc. But for now I think I’m going to shelve it again until more patches and added content comes out.

Mmmmm, Mystery Stew…

Tonight’s WoW session was pretty uneventful. I finished off the Stonetalon quests I had left and avoided the temptation to pick up the new ones that opened, just to clear out some quest log space. Then, I headed off to Desolace, and wound my way around to Shadowprey Village in order to pick up the book for training expert cooking.

With the cap raised, I was then able to jointly work on cooking and fishing a bit more, finally ending up around 215 cooking skill. The recipes are starting to get pretty expensive though, so I might have to avoid buying every one I run across and stick to the ones needed to skill up. The really good foods won’t come until later anyway.

Is London Stable Yet?

Another patch came out for Hellgate: London, so I gave it a brief whirl again. Unfortunately the most annoying problem for me still isn’t fixed; although I no longer get the “Requirements Not Met” message when deploying my drone, it’s still not equipping its weapons properly half the time, making me have to manually reset them.

It’s more stable now that I’ve turned the graphical options down, so I’m able to make some more progress in the storyline, at least. I set off to the Necropolis, which it turns out isn’t the end of the game, but is still a bit ‘special’ in that it’s one of the longer paths in the game. There’s a couple zones to get to it, and then five levels to the Necropolis itself, whereas most missions only sent you one to three zones away, so it took a while to complete. And then, afterwards, some quest guy sent me back to the third level of the Necropolis, requiring another long journey to and through it…

Completing the Necropolis quests opened up another hub where I’m supposed to complete some ‘trials’ next, so I’m guessing the end is still a ways away.

Here Feeshy, Feeshy…

Not much of note today, as most of my time in WoW was spent working on raising my fishing skill, first by Ratchet and then over at Zoram Strand. I stopped once I hit 125 so I could use the Expert book I picked up in Booty Bay earlier.

I’ve heard that fishing is more profitable now, but my main goal at the moment is to use it to help raise my cooking skill, and with tonight’s catches I managed to get cooking from 70 up to 127.

And To Round Out The Day…

Speaking of cleaning up quests, I popped onto WoW briefly and finished up some in the Stonetalon Mountains range. And picked up a few more, of course. I hate the quests that tell you to report to Soandso over on the other side of the world; if you take it, it clutters up your quest log for quite a while since you might not be heading there anytime soon, but if you don’t take it, you could forget about it, you might miss out on an unsharable chain quest, and have to go even farther out of your way to go back and get it.

And to kill a bit of time while waiting for other things to download, I finished a few more Switchball levels, and am now halfway through world 4. Timing is becoming a bit more important, but it’s still mostly puzzles, and my overall completion times continue to be nowhere near the times needed for medals. I don’t think I’ll have the time to go back and practice them enough to get medals, but it’s still pretty fun.

London’s Last Chance

Today was actually spent mostly back in Hellgate: London again. I had planned to set it aside for a while, but after hearing about some other people’s experiences on forums, I gave it another shot after turning all of the graphics options down to around their ‘medium’ settings.

Amazingly enough, it did indeed improve stability quite a bit. Previously I was having trouble making it through three zones without crashing in order to reach a boss fight, but after the options change, I played in a good dozen or so zones without any stability problems. Unfortunately, of course, the change degraded the graphics a fair bit, making even the minimap appear a bit blurry.

I finished off the current act and cleared up a bunch of other quests, and now I’m supposed to head off to the Necropolis. Sounds…ominous…

The game still has a lot of rough edges, and there’s a beta patch available for their test server that includes a bunch of fixes for things like chat, the UI, the minigame, etc. I might wait for the final release of that patch before continuing.

Mmmm, Tubers…

It was back to WoW for a bit tonight, as I first finished off some of the simpler quests around Stonetalon Mountains and then our regular group hooked up and we did Razorfen Kraul. I’m still too low for most of the quests in there though, so I could only do the escort and tubers ones.

Afterwards I then made it over to Booty Bay for the first time to turn in a quest there and at least get the flight path, and then it was back to the Barrens to head to Dustwallow Marsh to pick up the expert first aid manual.

Please Kill Six Orcs^H^H^H^HThrax

I spent a bit more time in Tabula Rasa tonight, running the various errand quests near the starting village and exploring the area a bit. The zones are pretty big, so it’s easy to wander into unfamiliar territory and get in over your head, but fortunately the destination spots for quests are marked on the map so you know exactly where you need to go, which quests will lead you into dangerous territory, etc.

I reached halfway through level 6 and picked the Specialist path as my level 5 career choice, and my eventual goal will probably be an Engineer. I’d been saving up my skill points, since I’m naturally reluctant to spend irreversible things, but I’ve started spending some of them now that I both need some of the new skills for the new armour and weapons I’m finding, and after learning that I’ll be able to reset my skills once I create a clone at the higher levels, so any choices I make now aren’t permanent after all.

One other difference from WoW is that not all enemies are static spawns or just roaming around. Quite often, enemy dropships will swoop in and offload enemies in certain areas, making it feel more like an actual war. They’re also supposed to fight for certain control points, which can be defended by NPCs and players nearby, and if the control point falls the players will no longer be able to use the facilities there and will have to fight to take it back. It’s kind of like PvP against a not-all-that-smart opposing team.

The Long Arm Of WoW

I’m a bad boy. I caved in and signed up for yet another MMORPG: Tabula Rasa. I was a huge Ultima fan back in the day and I was curious as to what Garriott’s been up to post-Ultima Online, so I figured I’d at least give it a try, even if I don’t stick with it.

Like the critics are fond of mentioning, it’s definitely very WoW-like in many ways, as are half the other MMOGs out there nowadays. Quests in particular are structured almost exactly the same way; you find a quest-giver, accept it, follow the instructions (which are a bit different in that there can be multiple steps of different types within a single quest), return, and choose your reward, all conveniently tracked in a quest log.

The differences become more apparent in combat though, which has a fairly quick pace to it and feels shooter-ish since there’s a heavy emphasis on guns, though that’s a bit of an illusion since it’s still largely based on your character’s skills, your weapon’s stats, etc. Still, you do have to worry about things like positioning for the best firing arcs — if you’re using a shotgun, you can damage multiple targets if you can get them lined up within the firing cone, for example.

Class and skill progression is also fairly different. Instead of picking a class from the start, everyone starts off as a blank slate (har har) and you specialize into different branches of a class tree as you gain levels, and each node of the tree has a set of skills associated with it that you can then buy points in. E.g., at level 5 I might decide to choose the Specialist branch, then the Sapper branch at level 15, and then Engineer at level 30 to finally set my true class. It’s not really a new idea, as DAoC did it before (I think), but it should help avoid the feeling that you might have been trapped by being forced to choose something right at character creation.

One of its other touted features is the collection of ‘Logos’ (in the Latin ‘knowledge’ sense, not the gaudy neon signs), and how they relate to skill development. It looks like it’s not really as big a deal as it’s made out to be, though; certain skills require you to have certain Logos before you can use them, making you go out and collect them, so it’s really just a form of making you explore a bit and go on quests to get certain skills, like various other games do in slightly different ways.

Nothing about it is really all that special so far, but it’s not a bad game either. It’s a fairly competently-executed WoW clone, that will probably wind up failing only because it’s not quite different enough to pull people away from WoW. I’ve only done a handful of the simple starting quests after the tutorial though, so I’ve probably still got a lot to learn about it.

Oh, and I should mention that this is what a proper Collector’s Edition (yes, I’m a sucker) should be like. It comes with a big, full-colour manual, glossy cards with maps of all the zones with landmarks, a coin and dogtag trinkets, a poster, and a behind-the-scenes DVD. I’m not sure if there are any in-game bonuses yet or not.

(It also came with a T-shirt, but not in the game box itself, so it was probably added in by Amazon as some kind of bonus. These T-shirts are the kind of thing you probably shouldn’t be caught dead wearing in public anyway…)