Now that Two Worlds is done, I don’t want to delve straight into another RPG, so next up on the list is STALKER (I am not going to continue putting the stupid dots in), which has some RPGish elements like variable equipment and stat modifiers, but is mostly a free-roaming shooter.
The intro doesn’t tell you much, just that you’ve lost your memory and want to kill some guy named Strelok for some reason, and there are various missions available from the local trader.
The first mission was to accompany some other stalkers to assault a nearby car park and rescue a guy there, and that went off fairly smoothly. The guy we rescued gave me another mission to retrieve a suit of armour for him, and that was fairly easily found a bit further to the east. People often recommend keeping the armour since it’s really good this early in the game, but I guess I’d rather improve my reputation for now.
I had also picked up a mission from the trader to find a pseudodog tail, and there was one defending the armour, but he didn’t drop a tail. They’re apparently a bit rare, and I reloaded numerous times to get another chance at it, but it still didn’t drop. Either it’s *really* rare or the pseudodog’s loot was already determined at spawn time, not loot time. Oh well. The only annoying part is that it’s a timed mission, but I think I can pick it up again later on if I fail it.
After that I picked up a couple more missions, including a ‘special’ mission that’s probably storyline-related, and they all sent me northwards to an area called The Garbage. Along the way I helped fend off some bandit raids on a camp and the building where my contact was waiting, and finished off one of the missions by killing two bandits on the other side of The Garbage.
Then I headed west towards the research centre for the next part of the special mission, and upon arriving there was already a big firefight in progress. I helped thin the ranks a bit, met my contact there, and then went underground to find a stash of information. While down there, I ran across a zombie-like enemy that took quite a few rounds to take down, and near the end there was another mutant enemy that blasted me with psychic attacks that did a lot of damage and gave me double vision. I wound up killing it with the knife since it didn’t seem to attack as much when I was up close. When I came out, I was inside the nearby military base, where I picked up the documents needed., though it took quite a few reloads because of the huge number of soldiers in there.
The other quests’ timers were starting to run out though, so I rushed back to the trader to turn them in, got a new quest to kill a rookie stalker, and headed back to The Garbage. I bumped the rookie off there, cleared out another bandit camp, and then headed north to the Bar, where I stopped for the day.