Return Of The Lagomorph

Although they sent out an announcement email a while ago, I didn’t get around to actually downloading and installing the next episode of Sam & Max, Moai Better Blues, until today.

It’s another typical installment, with a mix of old and new places and characters, and so far the puzzles have made sense most of the time. I’m stuck right now at the ‘sea chimps’, but I’ve got a whole ton of items I can fiddle with yet. I was able to do most of the previous episodes in a single sitting, but I think I’ll finish this one off tomorrow.

Despite the decent puzzles, this one hasn’t really been as funny as the others though, without very many memorable jokes. The minigames also make a return, with a pointlessly easy driving one and a balance test that I’d heard people complain about, but it turned out not to be that bad. Not one of the best episodes so far, but not the worst either.

Aren’t There Any Cars In The Zone?

I managed to get in some time in STALKER tonight before being forced to retreat to a bundle of blankets in the living room (damn you winter!), though nothing too interesting happened.

I had previously made it to The Bar, but still had to go back to Sidorovich to turn in a couple of missions, so I grabbed a couple more missions that were along the way and headed back. One of them was to take out a camp of bandits, who I found attacking the stalker camp I’d defended before, and they were fairly easy to dispatch. The other was to kill a deserter, and I had to head west to the research station map to find him. While I was there I also finished off a few guards that were still around the military base, and restocked on machine gun ammo from them.

Upon getting back to Cordon, I figured I’d finally meet up with the military squad guarding the bridge underpass, and they want money in order to let you pass. Feeling a bit cockier than I did the previous time I’d been this way, thanks to being more heavily armed, I poked my AK74/2 in his face instead and a bit of a firefight broke out. They wound up being easier than I expected, and although their machine guns weren’t any better than my own, one of them did have a better pistol than I had.

And now, having turned in the former quests, I have to trudge all the way back to The Bar and turn in the ones I did along the way… I think some of these missions are randomly generated, so I might have to focus on getting back to the storyline missions instead of constantly being distracted by these minor ones. I should probably get the mod that tells you what the quest reward is so I at least know which ones are actually worth doing.

I Should Have Gotten More Souvenirs

It was back to Hellgate: London yet again last night, and after a bit more grinding in some of the previous zones, I managed to scrape together the final essences I needed to get to the last two generals in Stonehenge. The third one was a really annoying fight — it was one of the new flying creatures that’s fairly tough to keep firing at since it likes to dip, swerve, and fly away quickly a lot, and it had a ton of health. The fourth one looked like it might be annoying at first, since it could summon bruisers that can do a lot of damage, but it went down fairly quickly.

So, having beaten all four, it was off to fight Moloch himself. The first zone on the way to him wasn’t very notable, but the second was a bit different in that it had a huge number of stairways upwards, and criss-crossed over the same large open room several times as you went higher and higher. The odd part was that the portal I needed to go through was near the bottom though, and I didn’t need to go up all those stairs after all (but I did anyway out of curiosity). Yay for randomly generated maps.

And then it was time to face Moloch himself. It again looked like there might be trouble as he could summon a large number of gargoyle-type creatures, and his health wasn’t going down very quickly at first, but after retreating and regrouping after the first wave of summons, I noticed that his health had gone down a big chunk. Something was damaging him pretty well (the molotov bomb bots, perhaps), so I just kept going and it didn’t take too long to beat him.

The reward for all of this? A pile of loot, of course, though most of it wasn’t all that useful. The one piece I did keep was a unique helm of a type that must be new to Stonehenge. I was a bit wary of giving up my old helm, which added quite a bit of elemental protection, but this new one adds a lot of damage and accuracy bonuses.

And that’s it for Stonehenge for me, since I doubt I’ll have a chance to do the grouping part easily. The Moloch quest can actually be redone, but I don’t think I’ll bother until I naturally collect enough essences rather than grinding for them. If they can keep the new content coming like this every few months, then the subscription plan might not be so bad after all.

It’s Not As Groovy As The Druids Claimed

And yes, it was more Hellgate: London today. I entered the one zone I had the essences to unlock, and it had the same underground hallway tileset as some of the ‘passageway’ zones, but with central chambers added. Not really much of interest there though, as the actual general was yet one more zone away. That zone had the same ‘hell plains’ setting as the final boss fight, and I found the general way down in the SE corner. I actually died once to him as he does a ton of damage with a teleporting attack, but otherwise I was able to gradually wear him down and keep myself just barely healed up.

After a bit more farming I had enough essences for another general, and it went much the same way, except that the general’s zone used the Mind of 314/Exospecter tileset. He was a pushover though; unlike the giant first general this one was normal sized and mixed in with a bunch of other monsters and I didn’t even realize I’d beaten him until finding his head in the middle of the pile of loot.

I still need three or four more of each of the remaining essences though, so they’re not being dropped at an equal rate. I did a couple more Temple Station quests, but the enemies are getting way too high level too quickly, so more grinding is going to be needed. I guess I can get back to farming Shulgoth for the achievement, at least…

I also started a Marksman and played him until level 7. It’s not really a lot different than the engineer in the early game though, so I’m not sure if I’ll bother with him much further.

Lemme In!

Today was just yet more Hellgate: London. I had finally made it to Stonehenge yesterday, but I still didn’t have enough essences to get into the generals’ areas. After a sweep of the connecting zone I still didn’t have enough, so I just continued on with Temple Station quests. By the time I took down the Exospector I finally had five essences, but by then it was fairly late, so Stonehenge will have to wait another day.

I’m also tempted to just keep going until I get five of all of the types of essences, but I’m also progressing more and more slowly as the enemies get farther and farther above me in levels, so if I have to grind out some levels, I may as well do it in the new area.

Slouching Towards Stonehenge

I spent a bit more time in Hellgate: London tonight working my way towards Stonehenge in nightmare mode, and it took a bit longer than expected. Despite being only one station away and having done most of the quests there yesterday, I forgot that I still had a squad control mission and Mind of 314 to go through before I could go to the next one.

The squad mission turned out to be a real pain. Although I had infinite squad members to restart with if they all died, running them all back down to the final boss was annoying, and he could summon groups of monsters that would rapidly kill off the squad. It was a matter of continually restarting with a new squad, running down to the end, trying to get in an airstrike or two on the boss to wear him down a bit before the squad died, and repeating until finally finishing him off.

Mind of 314 wasn’t too bad though, and perhaps even slightly easier than when I did it on normal difficulty. It just took a while since I kept choosing the wrong path to follow at each branch.

And so I finally arrived at Temple Station and can go to Stonehenge. I don’t have enough essences to unlock the generals’ gates yet though, so I’m leaving it there for tonight and will start the farming some other time.

A Bit Farther Away Than It Looked

There was a hotfix today for Hellgate: London that supposedly fixed the lag I was seeing last night, so I hopped on and selected my engineer. I realized too late that I’d forgotten to uncheck the ‘nightmare difficulty’ box though, and he wasn’t far enough along in that difficulty to enter Stonehenge yet.

Oh well, I was only one station away, so I figured I’d just keep on going and quickly try to get to that point. Except then my compulsiveness kicked in and there were still a ton of quests left to at the station I was in, so of course I had to start clearing them all… By the end of the night I still hadn’t unlocked the path to the next station, so no Stonehenge for me tonight.

The lag did seem to be largely cleared up though, aside from an occasional hitch.

Much Bigger Than Spinal Tap’s Version

Today was the big day for the first major content release in Hellgate: London, with a patch that added several new zones, quests, and loot for subscribers only, centered around Stonehenge.

After first zoning in, the difference is rather striking — the Stonehenge hub area is a big, open, bright area, in stark contrast to all of the other cloudy, dreary, and underground zones that make up the rest of the game. The actual combat zones beyond that darken things up again, with a forest valley atmosphere. It’s a refreshing change, at least.

The main new quest line here is to kill the demon Moloch, after first taking out his generals, and to get to them you have to collect essences before you can get into their zones. I didn’t get very far, since lag is fairly bad tonight, so I’m not yet sure if there are any new enemies or terrain beyond that first combat zone.

There’s also one zone that pretty much requires a group of six or more players if you want to survive at all. I stuck my nose in for a few minutes, but remained pinned down at the entrance by a constant barrage of explosive projectiles.

I found some nice new helms, including one much better than my current one, but the stat requirements on it are fairly steep. I need something like 25 more stamina before it’ll let me wear it. It’s also subscriber-only, so if I ever stop paying, I wouldn’t be able to use it anymore. That’s how they get their hooks in you…

It’s kinda nifty so far, but I still need to explore it further, and it might still become uninteresting before too long. I just need to wait for the lag to die down a bit…

Nice Pseudodoggie

Now that Two Worlds is done, I don’t want to delve straight into another RPG, so next up on the list is STALKER (I am not going to continue putting the stupid dots in), which has some RPGish elements like variable equipment and stat modifiers, but is mostly a free-roaming shooter.

The intro doesn’t tell you much, just that you’ve lost your memory and want to kill some guy named Strelok for some reason, and there are various missions available from the local trader.

The first mission was to accompany some other stalkers to assault a nearby car park and rescue a guy there, and that went off fairly smoothly. The guy we rescued gave me another mission to retrieve a suit of armour for him, and that was fairly easily found a bit further to the east. People often recommend keeping the armour since it’s really good this early in the game, but I guess I’d rather improve my reputation for now.

I had also picked up a mission from the trader to find a pseudodog tail, and there was one defending the armour, but he didn’t drop a tail. They’re apparently a bit rare, and I reloaded numerous times to get another chance at it, but it still didn’t drop. Either it’s *really* rare or the pseudodog’s loot was already determined at spawn time, not loot time. Oh well. The only annoying part is that it’s a timed mission, but I think I can pick it up again later on if I fail it.

After that I picked up a couple more missions, including a ‘special’ mission that’s probably storyline-related, and they all sent me northwards to an area called The Garbage. Along the way I helped fend off some bandit raids on a camp and the building where my contact was waiting, and finished off one of the missions by killing two bandits on the other side of The Garbage.

Then I headed west towards the research centre for the next part of the special mission, and upon arriving there was already a big firefight in progress. I helped thin the ranks a bit, met my contact there, and then went underground to find a stash of information. While down there, I ran across a zombie-like enemy that took quite a few rounds to take down, and near the end there was another mutant enemy that blasted me with psychic attacks that did a lot of damage and gave me double vision. I wound up killing it with the knife since it didn’t seem to attack as much when I was up close. When I came out, I was inside the nearby military base, where I picked up the documents needed., though it took quite a few reloads because of the huge number of soldiers in there.

The other quests’ timers were starting to run out though, so I rushed back to the trader to turn them in, got a new quest to kill a rookie stalker, and headed back to The Garbage. I bumped the rookie off there, cleared out another bandit camp, and then headed north to the Bar, where I stopped for the day.