Neither Snow, Nor Rain, Nor Flying Fire Demons From Hell…

Today was a fairly big patch for Hellgate: London, so of course I had to pop on and check it out.

A lot of it doesn’t directly affect me, since although a lot of Marksman skills were changed, I didn’t use the ones shared with the Engineer class very much anyway. The new stuff in The Wild is also beyond my reach at the moment since it’s a really tough zone.

What was immediately obvious though, was the changes to the experience and damage curves in Nightmare mode. I was previously stuck and unable to proceed much farther since I could barely scratch any enemies, but tonight I managed to get my engineer to the end of Act 4 and partway through level 42, which would have been impossible before.

The really big new feature though, was the in-game mail system. Finally, I’ll be able to mail good items to my other characters that can make better use of them, and to other people I know from some forums.

Time Travel Makes My Head Hurt

For once, I managed to actually play a Sam & Max episode just as it came out, and this one (“Chariot of the Dogs”) turned out to be pretty good.

Bosco had gone missing at the end of the previous one, so it was time to track him down, after an introductory bit where we finally got to see inside his store’s bathroom. We were soon abducted by aliens, where we discovered Bosco had been turned into a cow. Fixing him up required a whole bunch of time-travel to previous locations, putting twists on them like meeting both younger and older versions of ourselves, Bosco’s mom (whom we had to unseduce), an abusive computer, and multiple Superballs.

After returning Bosco to normal, the aliens were revealed and were…not quite what you’d expect. After a few more puzzles, involving meeting ourselves again (with a nice in-joke in that the other pair were acting like they were in adventure game, occasionally saying things like “I can’t use those together…”) and traveling to the beginning of the universe, we got rid of the ‘alien’ crew, accidentally destroyed the ship, and fled to…I’m not sure, because it was left there as a cliffhanger ending.

There were some good chuckles, and the puzzles this time were pretty reasonable. There was only one near the end that I had any real trouble with (getting the recording contract), but overall it was a really good episode. The only unusual bits were that there was no driving or minigames at all involving the Desoto, for the first time in the series, and Sybil didn’t make an appearance.

Sam & Max: The Next Generation:

Oh Right, That British Guy’s Game

I finally got back to playing Tabula Rasa for a bit today, getting my Specialist from level 6 to 10.

I briefly stuck my nose into the Divide zone, but otherwise stayed around Wilderness, since I probably need to be 14 or 15 before I can properly do Divide. I got most of the simple quests in Wilderness done, with most of the remaining Logos being hidden away in instances. Instances are a bit tougher, so unless I find a good group, I might have to wait until later for them.

I’m not sure exactly what’s changed in the last few months, but it seems a bit tougher now. I beat Proctor Fulgor easily with another character back then, but this time I could barely scratch him before his shields regenerated. It’s also hard to tell if a group of enemies will be an easy fight for you or if you’ll be the target of their gang-rape, but at least death isn’t a very big setback in this game.

But At Least He’ll Never Suffer Ress Sickness

I popped back into Hellgate: London again today, but avoided the frustration of my main character’s dilemma by playing an alt instead. I took my hardcore elite Summoner from level 7 up to 13 in a fairly uneventful trip through the early zones.

I just have to be a lot more careful with him because of the hardcore flag (i.e., death is permanent). Entering a zone can be particularly dangerous, so I often found myself bouncing back and forth between zones, slowly wearing down the monsters at the entrance before they overwhelmed me.

I’ve been sticking with the Carnagor as my main pet, with a couple fire elementals assisting. With some points in its summon skill and some equipment that adds to minion armour, he makes a pretty good tank, drawing aggro away from me.

Way Too Many Nipple Rings In This Episode

I finally got around to playing the latest installment of Sam & Max today — The Night Of The Raving Dead. It started out as a mid-crisis flashback for a twist, and then put me back in the familiar old office.

There was the obligatory driving game, this time set up somewhat like the old Paperboy game, except this time I was chucking CDs at zombies. After that it was off to the new location in this episode, a gothic castle in Stuttgart, populated by some more zombies and the most Eurotrash vampire you’ve ever seen.

The puzzles were fairly elusive this time around, making sense in hindsight but still sending me to check for a hint or two a few times. The humour still wasn’t really laugh-out-loud, but there was still a good chuckle here and there. An average episode overall, with a few decent digs at the whole goth/emo subculture.

Grinding London To Bits

I played Hellgate: London for a bit more today, but quickly encountered the main problem I’m having with it right now: level limits. The amount of damage you do to monsters goes down as their level increases above yours, and at about 9 levels and above, you do very little damage at all. Right now I’m level 41, but the next area I need to travel to has level 50 monsters, making progress through it excruciatingly slow.

So, if I want to progress any further, I need to grind out some more xp in lower level areas like Stonehenge. But, you also gain xp very slowly at these higher levels, making it a very tedious process.

I wound up just bouncing back and forth between stations for a while in order to reset the crafting vendor, since I’ve got a ton of raw components I can use. I did manage to find a couple nifty items to replace my boots and shoulders, and some better shield penetration and ignite rating mods for my main weapon. Too bad that doesn’t really help with the level difference, though…

Grab Bag Of Disappointment

I played Sacred a bit more tonight, but at one point I was escorting some Prince to another place to drum up support for an upcoming war, and he died along the way. He was a pretty good fighter, but we just got completely overwhelmed at one spot. Unfortunately, I’d forgotten to save recently… The game auto-saves, so I went back to see where the last one was, but it was over an hour before that point, so there are a lot of side quests I’d have to redo.

Ugh. It’s really my own fault, but it has sapped a lot of my enthusiasm for tonight. It’s a decent game, but not *that* good, so I’m tempted to say I’ve seen enough of it to get the ‘feel’ of it and just shelve it again and wait for Sacred 2.

Next up, I got around to checking out the Nine Inch Nails songs released for Rock Band yesterday (March Of The Pigs, The Collector, and The Perfect Drug). They’re good songs, but…they’re not really guitar songs. The guitar bits in March of the Pigs are very short, and in the other two you wind up playing other instruments as well (a piano in The Collector and a mandolin in The Perfect Drug) just to give the guitar player something to do.

I played the bass lines in them as well, and March of the Pigs and The Collector are much more interesting that way, but there’s a huge stretch of absolutely no bass activity in The Perfect Drug. Again, they’re not bad songs, but as far as Rock Band goes they’re really biased towards the drums, which are supposed to be quite complex and challenging on all of them.

And I capped off the night with a bit more time in N+, where I redid a couple earlier episodes just to beat a friend’s score on them (tee hee), and did a couple new episodes. I’m up to Episode 29 now, but I haven’t finished Episode 24 yet, as 24-4 drove me nuts for a while and I eventually gave up on it. The difficulty is definitely rising rapidly now, and I’m often retrying dozens of times per level and swearing constantly at the screen. Of course, that’s exactly what its sadistic designers intended, and user-made levels are notorious for often being near-impossible…

Names Are Deceptive

Well, after reading up a bit more about Battle Mages in Sacred, it turns out they’re not really the hybrid I thought they were, and they’re really most effective as a pure caster. Since I’d already selected a few non-appropriate skills, and you’re limited in the total you’ll get to choose, I decided to start over again.

It didn’t take too long to catch up to where I was before since I wasn’t that far in to begin with, and it’s much easier this time around now that I’ve pretty much gone pure mage. Part of that is luck, having found a couple fireball upgrade tokens, and now I kill most monsters in one cast. I finished off all the side quests I could find in the first few towns, getting me up to level 10, and made my way to Porto Vallum to continue the main quest line.

I did knock the difficulty back down to Bronze, though. Not that Silver was too hard, but higher difficulties are usually overcome in action RPGs by more grinding for levels and better loot, and I don’t really want to waste more time than necessary on that.

Also, the main problem I’m having with the game so far is in the controls. Clicks work *most* of the time, but I regularly run into cases where, say, right-clicking to cast a spell doesn’t actually do anything because the cursor was too close to a selectable target, altering the intended function. The “/nopickup” feature from Diablo 2 is also sorely missed; no, I didn’t really want you to run halfway across the screen and pick up that gold on the ground mid-battle…

The Holy Aspect Ratio

Sacred 2 is being released later this year, reminding me that I hadn’t really had a good playthrough of the original Sacred yet, so I think I’ll mess around with it for a bit. I bought the Sacred Gold pack at some point, but I think I played it for less than an hour before getting distracted.

It’s a very Diablo-ish action RPG with a lot of the same hack-n-slash, random loot, interface similarities, etc. Quests are more plentiful though, and skills are more like Diablo 1, learned by finding or buying gems that add points to the skills rather than choosing paths in a tree a la D2. The graphics are a bit crude, locked at 1024×768 (I think), without widescreen support, and lacking the finely polished art direction of Diablo, but they suffice.

I created a Battle Mage in order to get a taste of both fighting and magic, since I’ll be unlikely to have time to try multiple different types of characters. So far, he can pretty much hold his own in a toe-to-toe fight with a monster of the same level, but for groups and tougher monsters I pretty much have to run in a circle and alternate between casting fireballs and healing. I don’t have very many skills yet though, so I’m sure my tactics will change as time goes on.

Right now I’m level 7 and still finishing off the townspeople’s quests before continuing on too far with the main quest. I chose the ‘Silver’ level of difficulty, the highest it would let me before unlocking more, so it can’t hurt to scrounge every reward and be as tough as possible before getting too deep…