Grand Theft Package

Instead of doing more missions in GTA3 tonight, I ran around and collected as many of the hidden packages as I could. I know I’m not going for 100% completion, but the end result is really useful as it spawns more and more weapons at your hideout as you collect more of them (currently only the pistol, Uzi, and grenades).

There are two in the Portland area I couldn’t get though, since I have to open up other areas of the city first.

I Still Haven’t Found Any Hints

In a slight diversion today, I bought the just-released Hinterland based on the previews and discussion about it I’d seen in some forums. It’s kind of an odd game, being a combination of an action-RPG like Diablo, and a city-building game. You have to develop a settlement, hiring visitors in order to fulfill roles in the village like farming, crafting, hunting, defense, etc., but your ultimate goal is to wipe out all of the evil creatures in the surrounding countryside by venturing out and combating them head-on, by yourself or with some villagers in tow to help you out.

Both aspects of it are fairly simple: the people have levels, equipment they’re holding, and attack/defense stats derived from that, and combat is just holding down right-click on the monsters, nowhere near the depth of Diablo. And maintaining the village is fairly straightforward: make sure you have enough food-producers to cover everyone, and try to get at least one villager of each type and upgrade buildings when possible. Things get a little more complicated later on as some villagers won’t be usable until you liberate certain resource types, and you have to decide when to switch between research and production for the crafters, but that’s about it.

Still, it’s a decent amount of fun for what it is, being a cheap game from a small company. I only played one game tonight at the easy difficulty on a small map, just to get a feel for it, so I’ll have to try medium/medium next. The pace was a bit faster than I expected, but I still managed to win fairly easily in about two hours.

Now It’s Time For Some Auto Theft, In Grand Style

With Xbox Live down for maintenance today I turned back to the DS, but only got a couple of adventures completed in Pokemon Mystery Dungeon before the battery indicator came on. So, it’s back to the PC tonight, and I figured I should finally get back to a series I’ve been meaning to play for a long time now: Grand Theft Auto. I played SA for a bit on the PS2, but never got around to finishing it.

I bought the entire series as part of a Rockstar Collection on Steam a while back, but I think I’m going to skip the first two entries. I fooled around with them for a while, but just couldn’t get into them; the 2D perspective just felt too limiting and I was constantly crashing into things (and not intentionally) and getting lost. So, I’m going to kick it off with GTA3, and then Vice City and San Andreas. I doubt I’ll go for 100% completion, since I’d like to finish these within a reasonable amount of time not too far away from when the PC version of GTA4 comes out, and that’s pretty close now.

So far it’s your typical gangster story, starting out at the bottom and getting in good with the mob, and the missions so far have been fairly typical: bump off some guys, steal an armoured car, escort a hooker, etc. There are all sorts of side missions and collections to do, but I haven’t started on any of those yet.

I miss the overall map from San Andreas, but the area is small enough that it hopefully won’t take too long to learn it well.

Smashy Smashy

Kabuto’s missions went more quickly than expected, so I managed to finish off Giants tonight, earlier than I thought.

The goals in his missions were all fairly straightforward: smash some things. And then smash a few others. Followed up with a bit more smashing. The main opposition was from dense emplacements of sea reapers and evil raiks with their spells (time slow and shrink were particularly annoying), but there wasn’t really an awful lot of risk. Most of the time I could just run up and do a full adrenaline attack, belly flopping onto the ground and destroying most barracks and towers in one or two hits and then chomp on the leftovers running around.

At a few points I smashed a crystal to get a shard as a magnifying glass and could use it to burn enemies from a distance, but all it was really needed for was to open a couple of gates. There were also two minions I had hatched, but I barely used them either, as regular chomping and smashing and the adrenaline attack were all that was really necessary and the minions were annoying to control.

And finally it ended with meeting the original Kabuto for the final boss fight, except that Delphi got knocked out and I switched back to Baz, one of the Meccs, for the fight. It was fairly straightforward though, just shoot him in his weak spot (the groin, of course) while using the jetpack to avoid the ground shocks he sends out when he leaps and lands, and it didn’t take too long.

Overall it was a pretty fun game with a fair bit of variety to it. The only real weak point was some repetitiveness in Delphi’s missions, with the three base missions that play out pretty much the same way and the four frustrating reaperski races.

Beauty Is The Beast

Tonight it was time to get back to Giants, and I finished off Delphi’s missions. The base mission I’d left off at was fairly easy, and it was then followed by yet another reaperski race. This one was actually fairly frustrating, since it was difficult to pass the other guys without getting bumped around too much, and once in front I pretty much had to pick up boosts and use them near-perfectly in order to remain in front. It must have taken me a half-dozen tries, and I was starting to wonder if I was going to be permanently stuck there.

Then after that was yet another base mission, again fairly easy. This time the attackers started showing up earlier, so I had to defend the base a bit before the walls were up, but the time slow spell made that fairly easy and once the turrets were down the base could pretty much take care of itself, as usual. After that was the boss fight against Delphi’s mother, Sappho, and again it wasn’t too hard. She kept leaping all over the place, but some sword strikes when she was close and sniper arrows when she was up on high ledges quickly took care of her.

Now I’m starting Kabuto’s missions (though technically I’m still Delphi…), and the first couple just involve a lot of stomping around, bashing buildings and squishing enemies, and eating Evil Smarties in order to gain power. The control is quite different, since he’s a huge monster, and he feels a bit weak right now since he has no ranged attack yet, but he has a ton of health. You need it though, since as a huge monster you can’t exactly dodge the enemies, and there’s no health replenishment. By the end of the first mission I was already down to about half health. (Edit: Oh, reading up elsewhere, eating non-Smarties will replenish health. That’ll be useful.)

Timmeh!

I finished off the Mecc campaign in Giants by finding Timmy. I didn’t say I rescued him, though… And coincidentally enough we finally met the titular Kabuto and discovered that they sacrifice people to him. We won’t be seeing more of him until later, though.

The final mission introduced an RTS-ish element where I had to collect Smarties and food so that they would build a base for me, composed of a shop, a command centre, a shield generator, walls, and…a pub for the Smarties. It started off tougher than it should have been since I didn’t realize how to set them to work for a while, so I was a bit behind versus the enemy forces that kept showing up, and died a couple times. Fortunately you keep your base between deaths, so I didn’t have to completely start from scratch.

Then Delphi’s missions started, with some basic tutorials on how to use her spells, long-distance leaping ability, and combat. She doesn’t have as much long-range power as the Mecc, but her close-range sword is pretty powerful. Soon after there was a base-building mission for her too, and it was much easier this time around now that I knew what to do.

Then she stole a ‘reaperski’ and a few vehicle segments followed, including a series of races against the enemy Reapers. The second race was the most frustrating for some reason, requiring about five retries thanks to getting bumped around and losing momentum or missing a boost or something. And then oddly enough I beat the third, supposedly-toughest race on the first try…

And now next there’s another base-building mission for her, and it doesn’t sound any different than the first one so far (build base enough to produce the Tornado spell, use it to destroy enemy’s base, exactly like the first one).

Hey, These Aren’t The Smarties I Wanted

Rock Band 2 isn’t really going to be a primary game for me, so I’m also back to playing Giants: Citizen Kabuto. I had to reinstall it and didn’t save the old save games (there’s some registry dependency that makes keeping them difficult), but it didn’t take too long to get back to where I was.

After that there was still a variety of other MECC missions to go, including collecting 20 pieces of meat (shades of WoW…) for some cranky old Smartie, sneaking into a reaper base by disguising ourselves as bushes in order to rescue his wife (if the Reapers catch you moving around, they often run up and go “hrh?”, but remain confused), and taking out some strategic targets with heavy weaponry in order to break into a prison. And now I’m apparently off to Torture Tower to rescue this Timmy guy.

So far what makes Giants different is a somewhat offbeat sense of humour, and fairly large, wide-open environments. And the three different types of main characters, but I haven’t gotten to the others yet.

Starting From Scratch

I spent the rest of the night wiping and completely reinstalling everything on my gaming box. Well, not everything; tonight I could only get the OSes (XP SP3 on one drive, 64-bit Vista on the other), the usual updates, drivers, and Spore installed.

Spore was one of the reasons I did this wipe in the first place, since it and Mass Effect hated something about the previous install, and now…it works. No time left to actually play with it tonight, though.

Somebody Needs To Take My Debit Card Away

I really have to stop buying more games that I don’t have time to play…

Though I will make time for Rock Band 2, and I wound up buying it today even though I won’t actually play it until I finish off Persona 3. But while I was there I couldn’t resist picking up a copy of Burnout Paradise (it was cheap, and there have been lots of updates), and Spore. Spore was the one I had preordered at Amazon and still hadn’t shipped yet, but I wound up finding a Galactic Edition copy in the stores and canceled the preorder.

Unfortunately, Spore has a problem — it won’t run on my machine. It just crashes when I try to launch it for the first time, and I suspect it’s related to the copy protection system it uses: SecuROM. It’s the same system used by Mass Effect, and that one also won’t run on my system; it doesn’t crash, but it does give me a ‘failed to load’ error when it tries to start.

Usually these copy protection problems are caused by virtual CD drives on the system, but I’ve never had one installed under Vista, so I’m not sure what the problem is. I’ve tested a whole bunch of games on this system, so maybe it’s conflicting with the copy protection or drivers of some other game, but damned if I can tell which one it is.

It’s just another example of how modern PC gaming sucks, alas, but it’s still my preferred platform for a lot of things. Maybe it’s just time for another wipe and reinstall and hope that clears up these problems…

Well, I Qualify For The ‘Old’ Part

Today I got a notice that I had been accepted into the Good Old Games beta, a service to bring some of the older classic PC games to modern systems at a cheap price.

The selection is a bit limited right now, but there are a handful of them that I’m interested in, having missed them the first time around. I’ll probably eventually get Operation Flashpoint, Freespace 2, and Antaeus Rising, but for now I just bought Giants: Citizen Kabuto. The download and install was straightforward and painless, and the game itself works pretty much perfectly.

Giants is a third-person shooter, but it has a couple twists to it. You’ll wind up controlling three different characters during it, one of which is more of a straightforward gun-shootin’ soldier, one a rather underdressed magic-casting “sea reaper”, and the last one a giant monster, each with their own special abilities. I only played through the first four missions or so of the MECC soldier part tonight, and so far I’ve gotten a jetpack, rescued a bunch of annoying kid-like ‘Smarties’, and recovered a teammate that I can control.