The parallels between The Witcher and Drakensang continued today, as I finally entered the city and discovered that there was, gasp!, a murder! Which I now have to investigate, of course. Though to be fair, it’s a pretty stock plot device.
I finished up all of the quests in the starting area before moving on to the city, and also managed to recruit two party members, an amazon and a thief. They’ve made combat much easier, since I can rely on them to tank the monsters instead of my wimpy skeleton or even wimpier self, and filled in some much needed skill roles like lockpicking.
It’s refreshing that there’s even a party system at all, since most modern real-time RPGs have largely discarded parties and have you operating alone most of the time. Drakensang is kind of old-school in that sense, and in others like how you’re free to smash every crate and take everything that isn’t nailed down, rather than worrying about guards chasing you.