Haven’t Seen Swamp Thing Yet Though

I’ve been busy lately, but I finally got around to the just-released Fallout 3 DLC, Point Lookout. It’s a completely separate, swampy area that’s much bigger than the rest of the DLC so far, with a lot more to explore and do, and even some new monsters in the swamp people and swamp ghouls and a new form of mirelurk.

There’s various side activities and I went through a bunch of them right away, including pillaging some bank vauls, tracking down a spy’s 200-year-old mission, a “safari” expedition in a cave, making moonshine, and various other caves and loot points. The primary quest was getting involved in an old vendetta between a ghoul and a scientist who turned out to be a brain in a jar. Although straightforward, it introduced some neat game mechanics like a house defense standoff.

Overall, it’s probably the best piece of DLC so far for Fallout 3, and well worth it.

Trouble At The Citadel

Mass Effect continued on with a lot more talking in the Citadel. One quirk of the conversation system is that you’re given a few choices for different responses, but what the character actually says often doesn’t quite match what you might have expected from the phrasing of the choice. It doesn’t really matter that much though, as it’s usually pretty clear what the ‘good’ and ‘evil’ responses are.

I found and did some odd jobs, usually involving questing or talking to people, and picked up a couple more levels that way. I also picked up Wrex and Tali as squad members, and ended the evening with some action as a firefight down below led to finding more information about what Saren, a rogue Spectre, is up to.

I’m guessing I’ll be leaving the Citadel to pursue missions on other planets soon, but there’s still a few minor quests I need to wrap up here first.

And It Has Nothing To Do With Alien Lesbian Sex. Really. *cough*

Since I’ve shelved Fallout 3 for now, I finally went back to another PC RPG I’ve been meaning to work on for a while now: Mass Effect.

I went with a female character this time, with the magicbiotic-based Adept class, and made it through the initial Eden Prime mission. The biotics aren’t too useful yet since they take so long to recharge and I don’t have many yet, but guns were good enough for now. Now I’m exploring the Citadel, which could take a while since it’s fairly sizeable with a bunch of people to talk to.

Orbital Bombardment For Fun And Profit

It was another long day in Fallout 3, starting out with cleaning out Fort Constantine for some decent weapons and a suit of T-51b power armour, and then a trip to Hubris Comics. The only other notable loot was a couple of Fat Man launchers, though I’ve never used them anyway.

Along the way, I finally picked up enough Nuka-Cola Quantum to finish the quest for them, and then I went and got the rest of the bobbleheads that I was still missing. That pretty much took care of the important things, as the one remaining quest achievement was impossible to get due to having already killed a certain slaver camp.

So, I then went and redid the last main quest, kicking off the Broken Steel pieces. Unlike the other expansions, this one actually affected the main game area, with some terrain changes and quests involving the water purification. It did eventually lead me to a new area though, an old army base where I had to sneak around a lot just due to the large number of enemies and turrets. The goals were pretty straightforward, though it often took a lot of slogging through enemies, and after a few hours I’d finished the area off.

There are still various minor areas to visit, but I think I’m once again done with Fallout 3 for now. At least until the next DLC comes out, uh, next week…

Did Environmentalists Put Them There?

It was yet more exploring in Fallout 3 tonight, the highlight this time being the Deathclaw Sanctuary. There, I found the final stat bobblehead I needed and a couple of unique weapons, including a rather deadly-looking minigun that I’ll have to give to a follower.

I think I’m running out of major landmarks to visit, as a lot of the remaining unvisited map markers are minor stuff like campgrounds and broadcast towers, so I’ll have to get back to the Broken Steel stuff sometime soon.

Not The Bow-Wielding Kind

I finally got around to a quest in Fallout 3 that I should have done a lot earlier: Reilly’s Rangers. I’d passed by their area before, but it turns out that the initial trigger is actually in Underworld, and I hadn’t been there before.

It was a much slower quest than I expected, with a lot of slogging through buildings since I couldn’t just fast-travel to the destination. It was further complicated by there being quite a few Super Mutant Overlords along the way. Even at level 24, with maxed out skills and some of the best weapons, they take a lot of hits to kill and I have to blow a handful of stimpacks just to survive the fight.

I eventually pushed through to the end, though, and got the ranger armour reward. It’s a pretty good suit — a bit less DR than the winterized power armour I was wearing before, but better stat bonuses.

I also picked up Charon from in Underworld along the way, but I’ve been preferring to explore on my own lately (Dogmeat and Fawkes are waiting at their home spots), so I plunked some armour on him and parked him outside my home in Megaton.

I Don’t Want “Killed By Making A Chair” On My Tombstone

Continuing on in EQ2, I explored a few more of the game systems.

The banks are much like EQ1’s, except for holding fewer bags. In fact, space in general is at more of a premium than I’m used to, and most of my packs so far are only 4-slot. While there I also found out how to get my house and set up items within it, though it’s pretty bare at the moment. It comes with a convenient access point to the EQ2 equivalent to the auction house, at least.

I also did the crafting tutorial quests while running around the Peat Bog and finishing off the other quests for that area. Crafting involves harvesting materials from a variety of sources (bushes, logs, rocks, etc.) and then combining them at the appropriate crafting station. That’s fairly similar to other games, but the one big difference is that while performing the crafting, you have to play a little minigame where you have to keep the item’s durability rating up while reacting to various flaw events that pop up while the item is being crafted. If you fail to respond with the appropriate hotkey, the item’s durability can suffer, increasing the chance of failure, and you can even take damage. It definitely makes it a lot more interesting than the usual sit-n-wait systems.

Next up, I need to finish off one last quest in the Peat Bog and then start nosing around the rest of Qeynos for more quests…

At Least They Weren’t Wearing Tights

The majority of my day was actually spent in Fallout 3 though, where I mainly just did more exploring, and the focus this time was on the northern part of the map. Most of the spots were just monster infestations with some mediocre loot, but I did finish off a couple more of the major quests. One involved dueling “superheroes” in a town that didn’t particularly need or want them, and the other involved finding the grove of Oasis and helping an old friend therein.

I Suppose It Was Inevitable…

As if I haven’t wasted enough of my life in MMOs yet, I couldn’t resist picking up EQ2 this weekend. Mainly because it was only $10 on Steam for the entire latest bundle, and I figured I should at least satisfy my curiosity for that price, even if I don’t stick around past the free month.

The intro video was pretty cheesy, but I guess this was from around the “It’s time to slay the dragon!” era of terrible EQ marketing. Character creation drops racial restrictions on classes, so I took a kitty illusionist, with a home city of Qeynos.

A lot of the mechanics were instantly familiar, but the one big change is in how quests are handled. They’re voiced, and follow a select-your-response interactive menu instead of using keywords, and a lot more stuff is automatically tracked. It’s especially nice how quest items are automatically picked up and held separately from your regular inventory, so there’s no wasted space on them.

Combat is also more WoW-like, and introduces something called “heroic opportunities”, which sound complicated though I haven’t bothered to look into them much for now. I could chain-cast spells in the middle of combat, and mana regens fast enough that there’s little downtime (at least for now).

So far I’ve just finished the tutorial area and picked up a few starting quests in Qeynos. I still have to look into things like crafting and diplomacy.

What Do I Look Like, A Savior?

I finished off The Pitt in Fallout 3 today, though it didn’t take very long. Some easy arena fights, some talking to people, some other minor fights…and that was about it. I wound up siding with the slavers, since it didn’t really seem to matter which side would ‘win’ in the end.

After that I wandered around to previously unexplored areas (I took the Explorer perk along the way, so I at least have all the map markers now) and did some quests, most notably finding a violin for an old lady and screwing around with the election results in the Republic of Dave. I’ll probably keep wandering and polishing off old quests before finishing the main plot again and starting the Broken Steel part.