Hand-Holding Little Green Men

Getting back to regular gaming, I figured I may as well finish off what I started over the holiday weekend first. I only had time to do the Receiver level in Darwinia tonight, but it was fairly straightforward; I just had to clear enemies off of a bunch of islands and then guide some Darwinians over to them to operate the soul-catchers. The only real catch was that one island had those annoying ants, but I hit the goals before even reaching it, and there was a new big-headed snake enemy. It ate up a bunch of squads before I decided to try an Armour unit against it, and after getting one set up as a turret they went down quickly.

There’s at least three more levels to go (Pattern Buffer, Biosphere, and Escort), so it’ll probably take a few more days to finish it off. These later levels take longer just to do all of the guiding necessary.

Not To Be Confused With Pegging

Though I shouldn’t be letting myself get distracted any further, I couldn’t resist getting Peggle Nights now that it’s out on Steam for really cheap. It’s more of the same of the original game, with one new character and green peg ability added, but the new maps are a nice change of pace.

I finished off the main adventure mode tonight, but my skills must be rusty as I only full-cleared one board, though I at least managed to ‘ace’ (a new award where you beat a certain score) four of them. The final master level is a bit more difficult than expected too, since nearly all of the pegs can only be reached indirectly.

Weekend Wrapup

I was away for the last little while, but I still got plenty of gaming in. To quickly summarize:

I finished off the main story in Pokemon Mystery Dungeon: EoT, after an number of plot revelations where I discovered that Dusknoir was actually a ‘bad guy’ (well, as bad as they get in Pokemon games), the time gear thief was actually working to stop him by placing the gears at a tower to stabilize time, and I was also from the future and the thief’s partner. A lot of the endgame was a series of linear slogs through dungeons, often without a full party, which worried me a bit since I didn’t have the opportunity to grind quests like I could back at the guild, but I managed to squeak through. The boss fight was tough since he dished out a lot of damage, and I was down to a single reviver seed, but the Smokescreen skill kept us from getting hit too often. There’s still other things to do afterwards, like opening up new areas, recruiting the rest of the Pokemon, and evolutions, but I don’t think I’ll have time for that.

I tried a game of Civ4: Colonization, but it was quickly apparent that it wasn’t really as much like base Civ4 as you might think, and I had no idea what I was doing. I didn’t catch on to proper resource management and wasted a lot of effort there on things I wound up not being able to make, and gave up on that attempt. I love the Civ games, but I really need a good stretch of time where I can pay more careful attention to them.

I also restarted Darwinia (technically I had started it before, but didn’t have the save with me), and made it up to just past the mission where you first start to create armour. Most of the missions have been pretty easy so far, with the major difficulties coming from the ‘seed’ launchers that create new enemies (suicide rushes with squads seem to work best to wipe them out early on), and the damn ants. I wound up not even using the armour for the ants, and just used a bunch of squads, slowly inching them closer to the nests while they’re distracted picking up nearby souls, though even then it usually took a few attempts to finally lob enough grenades.

I finally played Depths of Peril, which is a rather interesting game in that it’s kind of like competitive Diablo. It has the same basic kill-loot-level-quest gameplay as Diablo, but you also control a ‘covenant’ where you can recruit other NPCs, and you have a house with a lifestone you have to defend. There are also a handful of other AI-controlled covenants, and they play the game much the same way you do; they have houses in town, you see them running around town and buying stuff from merchants and picking up quests, and you see them out in the combat fields, and they can actually wind up beating you to completing quests. You don’t want to let them do that, because they’ll earn influence from those quests and kills, and there’s a diplomacy aspect to it where covenants can form alliances, trade, or go to war and raid each other based on their influence and relationships to each other. You can win by either wiping out all of the other covenants, or merging them all into an alliance. In my game I wound up getting an alliance victory, mainly by letting them wipe each other out until only two others were left, and then buttering them up by giving them leftover items until they agreed to alliances.

The other new game I tried was World of Goo, a just-released puzzle game where you have a bunch of ‘goo balls’ that you can stretch out to form structures (think Meccano girders), with the goal of building up a structure that reaches a pipe on the map, with enough free-roaming goo balls left to satisfy a certain goal. The difficulty comes in the map layouts, terrain hazards, and the fundamental instability of the structure — the things you build have a very rubbery behaviour that leads to a lot of swaying, making it difficult to do things like build straight up. I’m most of the way through Chapter 1 so far, and each puzzle has been fairly different.

And the guys finally got together and for the first time we got a full band session going in Rock Band 2, unlocking a couple more achievements for me in the process. Oddly enough, playing with a full band actually seems to make things more difficult for me, since it’s harder to hear your own instrument among all the others.

The Mafia Means Business

And back in GTA3, I tried to work on more of the vigilante missions back on the original island. Unfortunately that was complicated by the fact that I’d left the Mafia and Triads rather pissed off at me, so I was being shot at constantly in large areas of the city. A regular police car wouldn’t survive, so I had to go fetch the Enforcer truck back on Staunton island, and even then it kept getting blown up suddenly from presumably too much damage.

I got enough vigilante kills for one more bribe at the safehouse and then gave up on it for the night.

Screw You, Axel

I worked a bit more on gaining stars in Rock Band 2 tonight, doing a bunch of the make-your-own setlists on hard bass. I was feeling a bit confident and decided to try one of the premade seven-song rock sets as well, and was doing fairly well on it until the fourth (I think) song, Shackler’s Revenge, whereupon I almost immediately failed at 8% in. I don’t think I’ve ever seen so many HOPOs in a Rock Band song in my life. Well, I suppose the blame really lies on Buckethead in this case…

Just 51 more stars to go to unlock the endless setlist.

(Oh, and Visions is a terrible guitar song, but on the other hand it’s an easy 100% on expert vocals. Two more achievements I didn’t really deserve!)

Grand Theft Auto, For Real

I did a handful of more missions in GTA3 tonight, finally getting to the titular one and stealing some cars as a mission goal, not just for my own transportation. I also opened up a new weapons shop on the north end where I can now buy a rocket launcher, and did the vigilante mission to get a couple police bribe stars near my hideout. The vigilante mission is a piece of cake once you know a certain cheat-ish trick…

I should be getting close to the halfway point, according to the stats page.

So Much For Being A Good Samaritan

I figured I’d try the GTA3 ambulance missions, since the rewards are useful (health and adrenaline pickups at the hideout, and infinite running stamina). However, after numerous attempts, screw that. The ambulance tips over way too easily, the entrance to the hospital to drop people off is really narrow, and gang members would pull me out of the ambulance, instantly ending the mission.

So, I wound up starting on the missions for the Yakuza on the new island instead, and opened up a bunch of other mission-givers. I’m sure something’s going to drive me away to the next part of the city, though…

Grand Theft Loyalty

I did more missions in GTA3, resulting in a gang war with the Triads, and finally got introduced to the big boss of the Portland area. He had a bunch of missions as well, but they ended with getting betrayed by him, and I fled to the next area on Staunton Island.

So, it was time to hunt the hidden packages again, and now I have shotgun, body armour, and molotov pickups outside my hideout. The body armour one will be particularly handy, since I know where a couple other ones are, but they’re annoying to get to.

There’s also a new side mission to steal certain car models and park them at the docks, and I already collected most of them, mainly because I kept seeing them as I was driving away from the drop-off spot. There are some that are much rarer though, or won’t show up until later. Overall, I’m at 27% completion now.

Pokemon Are Apparently Familiar With Gang Rape

Back in Pokemon Mystery Dungeon, time gears are apparently being stolen left and right. But I don’t care, so I went grinding on regular jobs and bounties for a while. Eventually I headed off to find a ‘water float’ for a pair of kids, in a new higher-level area.

Unfortunately it might be a little too high-level; after reaching the bottom I was attacked by a boss and his seven bodyguards, and it wasn’t too long before they’d ganged up and burned through all of my revival seeds by ganging up on the weaker members of the group, sending us packing. I guess I’ll have to grind up a bit more, and come back with better party members (the Shroomish I had tagging along wasn’t being all that useful).

Update: I took another shot later on and finally beat them, met up with Dusknoir again, learned that my ability to see the past and future is called the Dimensional Scream, and learned who’s been stealing the time gears.