It was another looong day in San Andreas today, and I’m almost finished now.
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Category Archives: Platforms
At Least She’s Not Named ‘Zed’
I finished off the airstrip missions in San Andreas, giving me the jetpack, and it was well worth it. It’s pretty fun to use, and I easily got the rest of the horseshoes for the weapon spawn.
Then I started on the casino missions for Woozie, involving a war with competing Mafia-run casinos. They were pretty easy and I unexpectedly ran across some familiar faces from Vice City (Love Fist and the lawyer), and then one of the missions required me to get a keycard by taking over as a casino employee’s, uh, gimp. She’s now available as another girlfriend, the gimp suit is now available in my wardrobe, and I had to take her out on a few more dates (the suit makes it much easier) to get the keycard from her dungeon-themed home.
I should be getting close to the end now, though I know it’ll take me back to Los Santos at some point first.
Appropriately Named
I finished off the day by doing a few more N+ episodes from the third level pack, though I probably shouldn’t have, for the sake of my blood pressure. One level in particular, named “the long and winding road that leads to your death” was full of precision wall-jumping and mine dodging and must have taken at least 30 or 40 tries. When you do something that often, you can often get the timing down precise enough that you’re taking the same path and hitting the same enemy patrol pattern each time, though that sometimes leads you to getting yourself killed in the exact same way as you did on a previous run…
N+ is still a good game, but I think I’ve hit the limit of my ability with it, and any further progress just isn’t worth the frustration.
Back To School AGAIN
Woo, it was a really long day today in San Andreas. First off I worked a bit more on the side missions, collecting all of the oysters and the cars for the import/export mission. I also started collecting horseshoes in the new Las Venturas area (which is awfully similar to Las Vegas, of course), but held off on them for a bit since it looked like I’d need a helicopter to reach some of them. I should do them soon though, for the weapon spawns in this area. I also did the Ammu-nation weapons challenge, which is really easy on the PC thanks to mouse aiming.
I found more of the schools in the new areas, including the boat and bike schools. They weren’t too difficult, and I easily got silvers in the boat school, giving me a fairly fast boat at the Bayside dock. And the only tough bike school test was the last one, where I had to land into a stoppie from a jump, but it didn’t take too long.
After all that, I finally got back to the story missions, and discovered that Mike Toreno wasn’t dead after all. Instead he claims to be a government agent, and he sent me on a bunch of his own missions. Eventually, he had me buy an old landing strip, and the flight school missions opened up. I passed those, though one of them where I had to circle and then land the plane was really frustrating. Here the keyboard controls actually make things worse, since it’s really easy to overcorrect and swing the plane wildly around. But a lot of the time it was my own fault for forgetting to put the landing gear down… Still, I’m not looking forward to any aircraft missions.
I resumed collecting the horseshoes, but there are still about eight or so that I can’t get without a helicopter, parachute, or jetpack. Wait, jetpack? I went back and started doing the airstrip missions, since although they’re optional, the final reward will be a jetpack. I’m sure it’ll come in handy… The airstrip missions were among the ones people had a lot of trouble with initially, but there are some tricks that are now known to help a lot — in the first one I just had to stick to the coastline rather than try to fly directly there, and in the second where you have to jump a bike onto a plane you’re better off just staying off to the side and avoiding the barrels entirely and diving in at the last second.
So Long, Ryder
I finished off the last handful of story missions in San Fierro in San Andreas tonight, and basically wiped out the Loco Syndicate in the process, including Ryder, Toreno, and Jizzy. That opened up the last area of the map, so it was time to get back to side missions.
I tried doing the Vigilante mission with a motorcycle, now that my bike and SMG skills were maxed out and I could just shoot at them from behind, but I couldn’t pass it in the half-dozen or so attempts I tried. I could often get up to level 10 or 11, but something would screw up the run, like getting three stars and being constantly assaulted by police vehicles, making it impossible to get to the target, or trying to go for a pay-n-spray only for no cars to spawn nearby (you can’t spray the police bike), or a cop to appear out of some obscured spot and bust me, or for the targets to wander into the city where they’re much harder to chase down and shoot, or… Oh well, apparently it’ll be easier once I get access to the Hunter helicopter.
I did the photo ops in San Fierro, and I should have actually done them sooner in order to get the weapons at the garage there. Along the way I discovered how to get into the airport without having done Pilot School, and could get the heat-seeking rockets there. I also did the NRG-500 challenge, though I used a small glitch to give me unlimited time to complete it, since it’s really tricky. It wound up taking me over 11 minutes, whereas you normally only get a few.
And I finished off a series of missions that unlocked the obligatory car collection mission. I could only get the first list of cars done tonight, since few of the cars are common ones you’ll find nearby like in previous games and the huge distances you have to travel make it slow going. But at least this time they made it so that they’re guaranteed to spawn in certain spots, so you don’t have to go waste time wandering around and waiting for them to spawn.
On The Something-Or-Other
I haven’t actually started it yet, but I fired up Fallout 3 tonight just to get it patched up, and it reminded me of just how annoying the Games For Windows Live interface is. It wouldn’t connect at all to Live for a good half-dozen attempts, and made me re-enter my email address each time because it wouldn’t remember it as a default until it successfully connected. It crashed once. I finally discovered that it wasn’t compatible with Xfire and had to stop it before it would work.
And even when it does work, the interface is inconsistent. You can use the mouse to select certain things, but not others. Xbox 360 controller button references appear even if you don’t have one attached. But clicking on those buttons doesn’t do anything; you have to hit the key on the keyboard they correspond to. Ugh, they’re supposedly redoing the GfW Live client, but they’re taking their sweet time.
I still haven’t received my replacement for the missing Collector’s Edition code for Fable 2. You need to enter it early on in order to take advantage of it, so I’ve been holding off on playing it, but I think it’s missed its window, as I was hoping to squeeze it in before Fallout 3. Onto the to-be-played-at-some-point-in-the-future pile it goes…
And as if I didn’t have enough games already, I bought Eets and the new Penny Arcade episode through Steam. I already have Eets on the 360, but the PC version was dirt-cheap this weekend and will make for a good laptop game. And I liked the first PA episode, even if I won’t have time soon for this one.
The #1 Leading Cause Of Traffic Jams Is Me
I wound up spending a bit more time in Midnight Club: LA than expected while waiting for the PS3 system update, and got a handful more races done. It turns out that the AI isn’t infallible after all; a few times, one of them would get spun around and fall way behind, and in one freeway race the opponent hit traffic and got so far behind that she didn’t even show up on the minimap anymore.
I was initially afraid that there wouldn’t be much choice in races, since very few of the green and yellow racers that I could plausibly beat were on the map, but just randomly driving around the map has caused a lot more of them to pop up, so there’s plenty of choice now. Even at these lower difficulties though, I often have to restart the race once or twice thanks to an unlucky hit on a wall or car in the opposite direction, or realizing I made a really bad turn choice.
I’ve also unlocked some performance upgrade options, so now I have to decide whether I want to start upgrading the Golf GTI I started out with, or save up for one of the better cars.
Heh, ‘Jizzy’
Today was mainly spent working on story missions in San Andreas, and I managed to finish off Woozie’s tasks and do enough from a pimp named Jizzy to meet Mike Toreno, who is somehow involved in the plot that betrayed CJ and got his mother killed. Again, there was one mission that I had to redo a number of times thanks to bad luck right at the end, where I had to find a van at the airport, get rid of the bodyguards on bikes, and then take care of the occupants when they got out. It wasn’t really that long or difficult though, so it wasn’t too frustrating.
I also did a bit more weapons practice and maxed out my skill with silenced pistols, shotguns, and SMGs. It doesn’t really seem to make that big a difference (careful aiming is far more important), but the faster rate of fire is nice, at least.
Blind People Can’t Shoot
I only had time for a few missions in San Andreas tonight, so I started on the ones for “Woozie”, a blind Triad boss. The first one was a bit frustrating because the first few parts to it were really easy, but then you have to evade some cars chasing you while letting Woozie shoot at them, and I would either get my tires popped or they’d blow up too close and take us with them.
The next two were much easier though, and I’m glad I didn’t have to redo them since one of them involved driving fairly far out of the way and a checkpoint race through the hilly backroads.
One Last Bug
Given its buggy launch, this seems somehow appropriate:
Yes, Hellgate is shutting down its servers. It’s a shame, as I did like the fundamental gameplay quite a bit, they did eventually fix the vast majority of its bugs and other problems, and they just needed to keep adding new content at a good pace. It was just way too late though, and they struggled with that last part.
Unfortunately there’s no way to export your multiplayer character back to single-player, especially since the single-player game is still a bit behind in features, so I can’t just pick up where I left off. So, I think that’s pretty much the end of the line for me and Hellgate.