But They Still Won’t Make Me Mayor

Before heading off to the spire in Fable 2 tonight, I took advantage of a little tip and did some trading in master weapons for a while. You can make a lot of money that way if you can find a good sale and another shop that buys high, and before long I had enough to buy most of the shops in Bowerstone. I now pull in over 7000 gold every 5 minutes, instead of the previous 400-ish.

After that detour it was time for the spire, which actually turned out to be mostly a series of morality tests. I resisted, causing me to lose xp but retain my good standing, and it then ended with a series of fights, hobbled by having a weaker weapon and only a few potions instead of my usual equipment.

Upon returning from the spire, 10 years had passed and a lot of things had changed: my daughter had grown up, some areas had expanded and Westcliff was completely different, and some new quests were available. I did a bunch of the side quests, including one where a cross-dresser tried to get me eaten by Hobbes, and next time I’ll pick up on the main quest again. From what I’ve heard, I’m fairly close to the end now.

Dammit Woman, I’m Saving The World Here

Today’s time in Fable 2 was just more preparation for the attack on the Spire. I explored some areas more throughly, finding more chests, dig spots, and gargoyles, and did some grinding for cash by doing bounties and freeing slaves and such.

I also saved the Temple of Light and donated a bunch of gold to it, which got me a gold axe that was better than my previous weapon. And then I finally got married and had a kid. I picked a rather plain, straightforward woman, but it seems like she’s a secret nympho, as I’m getting alerts every couple of days that she wants me back home for sex…

And then at the last second I found a Master Katana weapon that I could afford. It only has two augment slots instead of three, but those seem to be extremely rare and there was a 50% off sale on this one, so it could be ages before I see a better deal. I just need to get a decent ranged weapon upgrade, and I think I’ll have done pretty much what I need to before taking on the Spire.

Oh Yay, An Arena

Resuming the main story in Fable 2, I headed off to rescue Garth, the second hero, which involved winning an arena fight in order to infiltrate my way into the enemy’s camp. Just like in the first game…

Along the way I encountered balverines for the first time in this one, and oddly enough they seem to be a bit easier than the bandits I’ve usually been running into, perhaps because they don’t usually attack in big groups. I also finally realized that I could shoot the mouthy gargoyle heads I’ve noticed in various spots. There’s apparently 50 of them scattered around the world, though I’m not sure what the reward for smashing all of them is yet.

I made it to the Crucible and accidentally triggered it by being too close to the door, and it automatically saved at that point so I couldn’t just reload, so I was pretty much forced through it unprepared. Fortunately it wasn’t too bad, though I had to use a handful of healing potions. I put Force Push to good use as an AE attack and wound up upgrading it to level 4 since it was so useful.

Next up I’ll be off to the Spire to rescue Garth, but Theresa and Hammer are strongly hinting that this will be a point of no return for a while, so I’d better do all the other sidequests I can first. I need more money anyway, since I need a good 40k+ gold for the master weapons, and I have nowhere near that. I bought some really nice augments, but I need a good master-level weapon to put them in as well. My dog is also up to level 5 treasure hunting, so I should revisit all the old areas anyway.

What I Really Need Is A Covenant Carbine

I continued my policy of ignoring the main quest in Fable 2 in order to wander around Bowerstone some more, buying a few more shops, and getting some books that taught me more expressions and the dog how to find treasure and fight better. I also bought a set of better weapons, so I’m not using the Halo energy sword anymore. Armour doesn’t really do anything though, so I can still stick with the Master Chief suit a while yet.

Then it was off to Oakfield, where I saw the first real combat along the way, and it’s pretty easy so far. A lot of button mashing, making sure to switch between targets so they don’t block or gang up on me too much. Once I got there I helped out with a few quests until I could escort the first hero, a rather stout young woman named Hammer, and recruited her afterward.

A bunch of new areas had been discovered, so I wandered around and did side quests in them for a while, and now I’m out to rescue the second hero, who has been captured by Lucien and is being kept in some floating spire thing.

The Apocalypse Can Wait A Little Longer

Well, just after complaining about it I suddenly got my Limited Edition code email for Fable 2, so I guess I can squeeze it in after all. I really do want to get to Fallout 3, but this should be a relatively quick one as well.

So far it’s a lot like the original Fable, just with a dog that helps you find treasure. They’ve also gone for a much gritter, realistic feel to the world, whereas the original was very cartoony. You start out losing your sister, growing up, discovering your destiny, etc… Some woman named Teresa is acting as my mentor, and now I have to find these three other Heroes in order to stop this Lucien guy from resurrecting an ancient power. The usual.

So far I’m mostly just exploring, as there’s a fair bit of treasure to find in the nooks and crannies of the maps. I’m in a town called Bowerstone, and some bard is following me around and trying to find inspiration. Two new features in this one are the ability to own your own businesses that generate money for you, and to work at a job like blacksmithing to make money that way as well, by playing a little minigame.

I took advantage of the blacksmithing job to get up to a four-star rating in it and used the money earned there to buy up a handful of stalls around the town market. They give me 81 gold every five minutes, even when the game isn’t playing, so when I start it up again tomorrow I should have earned a fair bit…

And with the bonus equipment from the LE code, I’m now dressed up in the Halo-ish armour, carrying the energy sword weapon, and have the title of Master Chief.

Fruit Is Now Safe From Fucking

I finished off Episode 2 of Penny Arcade Adventures today, and it ended with a rather…different kind of robot fight. I wasn’t sure what to do at first since it seemed like nothing I did would work, but it was just a matter of getting the right combination of things.

Completing it opened up Insane Mode, but I’m not about to play through it again right away. I completed pretty much everything possible for a first run through anyway, and got most of the Steam achievements, including this one:

Monkey Knife Fight!

I made quite a bit of progress in Penny Arcade Ep2 tonight, finally finishing up all of the tasks in the sanitarium, clearing out the rich area of town (burning down my potential new home in the process), and upgrading all of the weapons.

Now I have to sneak into a gathering of scientists by entering a robotic monkey into a combat tournament. Oh those wacky physicists…

Okay, I Lied

I was going to start Fallout 3 next, but I decided instead to try and squeeze in the second Penny Arcade episode first, since it should be fairly short.

It’s more of the same of the first, really, with the semi-realtime reaction-based combat and usual complement of fetch quests. This time we’re trying to track down more information about the giant Fruit Fucker by visiting a robotics expert at a sanitarium. I’ve found him, but he’s not going to give up his secrets without a few quests first…

It retains the offbeat sense of humour of PA, of course. My main weapon this time is a hoe instead of a rake, and I got it upgraded into…a double-ended hoe. And one of the types of inmates we’ve been fighting has an attack named Daddy Never Hugged Me.

Demomania

I have quite a few demos that I’ve downloaded but hadn’t had a chance to try yet, so here are some quick impressions of them:

Kudos 2: A life-simulation game, but more along the lines of the old Alter Ego games than The Sims, in that you have much more direct control and choices, in menu-driven sequences, rather than watching over someone else. Nearly everything you do affects your stats, so you have to balance work, leisure, your friends, your health, etc. Looks like it might be fun for a few playthroughs just to experiment with it.

Banjo-Kazooie: Nuts & Bolts: Build your own vehicles out of parts you find in order to compete in challenges. Looks interesting, but the vehicles control a bit awkwardly and it’s not really clear from the demo just how much freedom there really will be in the vehicle construction. I’d wait for word-of-mouth on this one.

Mirror’s Edge: An interesting new idea, and seems to be well-done, but I’m concerned about the large number of context-sensitive controls. I just ran past all of the enemies since I couldn’t remember what the combat moves were or get the disarm timing right.

Fracture: Eh, it’s another shooter-with-a-gimmick, this time in the form of a terrain-deforming weapon that gets used constantly in contrived ways. Not my cup of tea.

Hmmm, I didn’t get nearly as many demos done as I’d hoped.

Officer Down, Finally

And so I finished off San Andreas tonight, and the final mission didn’t take nearly as long as I expected since I managed to complete it on the first try. It was split into two parts: you first had to work your way up and down a drug lab building to take out the first target, and then it was a fairly easy chase through the city streets with an on-rails shooting segment that was again helped by mouse aiming. I did almost fail the first part though, since the building is on fire on the way back down and I got shot up quite a bit while trying to figure out where enemies were through the smoke, the right spots to hit with the fire extinguisher, the tight time limit, etc.

In the end I put just short of 48 hours into the game and hit 77.5% completion according to the stats screen, both of which are much higher than the previous GTA games. There’s just so much more to do in San Andreas. This is the one of them that I’d be tempted to try for 100% completion in…but not right away. I’m kind of sick of GTA-ish games now after doing these three in a row, so I’ll probably just chip away at it in small bursts over time.

Since my Fable 2 LCE code still hasn’t arrived after the promised 10 business days, it’s losing its turn in the queue, and Fallout 3 will be up next. But first: demos!