Who Let These Swamps Get So Messy?

I think I’m getting close to finishing off the initial island in King’s Bounty. A couple of the areas are almost completely clear now, and I spent tonight working on the quests for the griffins on their island and clearing out more of the swamps. There are still some quests and monsters left, but I think some of them are going to have to wait until I come back when I’m stronger.

I also finally got the upgrade to level 2 Order spells, and I can now do 525 damage in one hit. That should help a lot when I finally take on the king’s quest, as I snuck a peek at it earlier and I have to defeat a giant turtle with over 2000 health.

Her Kisses Were Too Lifeless

Not much to report recently, as I’ve been either busy or just grinding along in King’s Bounty. I’ve finished up nearly all of the quests and monsters in the starting area, though a few are still too tough for now. I’ve moved on to the surrounding forest and swamp areas and am still working on clearing out monsters and quests there. The difficulty varies a lot, so I have to run around looking for appropriate-level fights and being a bit careful, since the numbers of reinforcements I can hire are dwindling.

Along the way I had the opportunity to buy back the zombie wife of a robber I helped out, but I think I’ll pass on her for now… I also almost forgot about the Chest of Rage, and unlocked two of the monsters in it, though the other two will apparently still take some work.

I’m level 6 now, and the main things still left to do are to clear out the crypts in the swamps, a large island full of griffins, and the king’s main mission to another island.

Not The Kind Of Chest I Prefer

In King’s Bounty tonight, I actually first went and redid the tutorial quests quickly, just so I could make a better choice for my first level-up bonus (minor Leadership bumps won’t be that useful in the long run). I then immediately did the king’s main quests to get the Chest of Rage, which contains four demons, and now I have to do quests for them in order to ‘activate’ them and get their assistance. Fortunately I’d heard ahead of time that it’s best to do this part right away, since the demons level up with you.

Their quests are a bit tougher than I can handle right now though, so I spent the rest of the evening cleaning up easier fights and minor quests in the starting area of Greenwort, including a trip into a cave to defeat some werewolves that resulted in my first defeat. Fortunately the enemies retain their losses, so I recruited another army and went back to clean up the rest of them.

As Long As It’s Not His Booty

And tonight I finally got around to starting King’s Bounty. It’s a modern remake of an old game of the same name, but I wasn’t familiar with it, so to me it’s mostly similar to how the Heroes of Might and Magic games work. (Which isn’t surprising, since HoMM was influenced by the original King’s Bounty…)

It’s mainly a tactical battle game, pitting your recruited units and hero against various enemies that you encounter as you wander around exploring and completing quests, with some RPGish elements in how you upgrade your own character and perform quests for people. Unlike the HoMM games, you only control your one hero and his ‘stack’ of units.

I’ve gone with a mage character, and so far, all I’ve had time for is the tutorial quests, and I will start in earnest tomorrow.

Super Mario Thief

I finally finished up Trine today, doing the last half of the game in one burst. The levels started getting harder again, and a lot longer, but they weren’t too difficult and I picked up enough new abilities that solutions weren’t so hard to find (especially the floating pyramid).

The last level seemed rather unfair, though, since it involved a timed ascent up a tower, with obstacles spawning in the way. I played the rest of the game at a fairly casual, deliberate pace, and it was rather frustrating to suddenly be forced into a fast, frantic event with little margin for error. I eventually beat it with the thief after a good dozen or so tries, but it wasn’t really that fun compared to the rest of the game.

And then to add insult to injury, it didn’t give me the achievement for completing the game…

Vengeance!

I got briefly distracted by Bethesda’s release of Daggerfall for free on their site. Although I already own it, it’s nice to have a zipped up package of it, and in a fit of nostalgia I set up DOSBox for it and reinstalled it. I never actually got very far in the main quest line in it before, so who knows, maybe I’ll stick with it this time. I made my typical longsword/mage character, and so far I’ve just gotten him to the city of Daggerfall and done a couple of quests for the mage’s guild. It’s the quests that lead to dungeons that I’m still wary of…

I also completed a couple more levels of Trine, and these ones were actually easier than the previous ones. I think I would have even gotten the don’t-die-in-a-level achievement in the first one if not for some experimenting near the end… Nothing really all that notable about them, though.

And I finished off the day by trying out the remake of Defender Of The Crown, which I picked up in some sale ages ago. You have to conquer England by building up armies, conquering territories, etc., but it’s just not very interesting. It’s fairly simplistic, with no real tactical depth to the combat — you select a card, press Attack, and hope you win… I don’t think I’m going to bother putting any more time into it.

Getting Wood

I finally got back to Trine tonight, though I only had time for two more levels. I picked up a new ability for the wizard, which lets him make wooden planks as well as boxes, so now I can cross more places. The puzzles are definitely getting trickier, sometimes taking a while to think about what I really need to do to proceed, though I haven’t gotten stuck yet. I have died a handful of times though, so I can forget the complete-an-area-without-dying achievement…

Dammit, I Wanted To See Lotto Numbers

The PC was busy, so I couldn’t get back to Trine right away, and instead I caught up on the latest Fable II DLC, See The Future.

It started out with entering a cursed snowglobe, where coloured shadows had sucked all of the colour out of the world. I had to fight my way through a few villages and caves, with each shadow being immune to all but one type of damage, depending on its colour. It wasn’t too hard, though it was annoying in parts where I couldn’t use melee to regain health. Next up was a cursed skull, where I had to disguise myself as various monsters to get some wisps to free a cursed knight. Or so he claimed…

The end result was a statue of the spire, which gave me a vision of the future. I also got the ability to compete in a colosseum, though I managed to win the ultimate prize on my first time there anyway.

Miscellanea

Instead of continuing on in Trine, I wound up doing a grab-bag of different things today.

First I fired up Crackdown for a little bit. I know I swore I wouldn’t bother trying for that last agility orb anymore, but I figured I should at least check the tops of the tallest Shai-Gen buildings, since I’d passed over them before. But it wasn’t there.

I checked out the recent XBLA games and gave Rocket Riot a try, and the trial was fun enough that I wound up buying the full game. It’s fairly simple, you pilot your legless guy around a destructible 2D map trying to accomplish the given goal by firing arcing rockets around, but there’s a decent amount of variety to the goals.

And finally, inspired by a resurrected forum post, I dusted off Test Drive Unlimited and redid the Millionaire’s Challenge once again, since it gives you a good tour of the perimeter of the island. I’m a little rusty, coming in a minute slower than my previous record, but I triggered the police way too much this time.
– test drive unlimited

Tryin’

The next major game I want to play is King’s Bounty, partly because it’s supposed to be really good and partly because I’ve already installed it and used up an activation for it, so I should finish it before I wipe the system to put Windows 7 on it later this month…

But before that, I’m going to wind down for a bit with something simpler, so tonight I started Trine, a new platformer game. It’s fairly simple, progress from left to right, solving puzzles and defeating monsters as you go along. The gimmick to it is that you actually control three people, a mage, a thief, and a knight, which you can switch between at any time and each of which has different abilities. At any particular moment, you might want the mage to summon boxes to climb, or the thief to use her grappling hook, or the knight to beat up some skeletons. And as is typical nowadays, the puzzles are often physics-based, depending on putting a weight in the right place, swinging about, etc.

So far I’ve done the first three areas, dying a couple of times thanks to spike traps. It’s a fairly short game, so I should finish it tomorrow.