Extinguishing Embers

I finished Torchlight tonight, or at least the ‘main’ part of it. The dwarven ruins weren’t actually the last environment — there was one more after that — so it took a bit longer than expected. And, of course, it culminated in a boss fight, which took an awfully long time and I died once and almost ran out of health potions.

Overall it was a pretty decent Diablo clone, though it lacked a bit of variety and puzzles in the middle section. There’s still more to go, as beating the boss unlocked a ‘vault’ with some additional harder levels, but I’ll work through those at a slower pace.

Catchup

Whoops, I’ve been falling behind a bit, so in brief:

EQ2: Over the last few days I mainly worked on crafting, but didn’t spend as much time in it as I had before. Tonight we had our weekly group and went through Wailing Caves again (not everyone else had seen it), and started on Fallen Gate. We didn’t make it to all the areas in there though, so we’ll have to come back. It finally made my healing actually necessary, though, and I’m halfway through level 24 now.

WoW: Yesterday, I finally achieved two goals at the same time: hitting Exalted with Kirin Tor, and collecting 100 cooking awards in Dalaran and getting the chef’s hat. Those were all I had really been logging in and doing the dailies for, as I think I’ve got pretty much all the other possible awards for the cooking and fishing dailies.

Torchlight: I made it through a couple other environments and I think I’m at the last one now, though nothing terribly exciting or interesting has happened. I did finally get a kickass wand and found a couple suitable uniques though, so I’m much better equipped than before.

Separated At Rebirth

This weekend I also finally got around to starting Torchlight, and it can pretty much be summed up as…Diablo. That’s about it, really. It’s kind of like a blend of the original Diablo and Diablo 2, with a lot of the mechanics of the latter, but the underground dungeon focus of the former.

I’m playing an Alchemist, and currently I’m developing my golem summoning skills, though I’m not sure what to do for my own attacks yet. Unlike D2, you don’t have to buy prerequisite skills, so I’m even more hesitant than usual to spend skill points too early…

Ah, Memories

The primary event of note in EQ2 this weekend was when a group of us in the guild got together and did the Greater Lightstone heritage quest. The first few steps were easily done solo, but the last one definitely needed a group as we had to take on several waves of a large number of orcs. It was the first time my mystic really had to do any healing, and I was OOM by the end. (It’s also worth noting that mystics don’t “heal” like regular healers do, but instead they place a damage-absorbing ward on group members, and use the direct healing spells to clean up afterwards.)

Other than that, I just did a bit more tradeskilling, getting my ranger up to a level 23 or so fletcher, and my illusionist up to level 28 jewelcrafting.

Time To Delve

Our regular Thursday group in EQ2 finally finished off the Timorous Deep quest lines, and apparently we’re being sent off to Butcherblock next. That got my mystic up to level 22, and I should be able to get farther in the prep stages of some of the heritage quests now.

But I think we’re going to investigate some dungeons first, and although we haven’t decided what to do with the weekly group yet, on Friday a few of us got together and did Wailing Caves with our alts. The dungeons are definitely a lot harder than the typical solo/duo quest lines we’ve been doing, since a lot of the monsters are rated ^^ or ^^^ and are linked into encounters that can’t be split. Since we didn’t have an enchanter, we just had to tank the extras on each pull, and some of the fights were pretty chaotic.

A Newbie Everywhere

I’ve continued to be busy in EQ2, of course, even though I keep forgetting to update here. Last weekend I started a dark elf SK alt and got him up to level 16 and 20 armoursmithing. Melee in EQ2 is definitely more involved than in EQ1, mainly because of the huge number of attack cooldowns you wind up having, and from trying to use Heroic Opportunities effectively. I still don’t really have a good pattern down for the SK like I do for the mystic.

Speaking of the mystic, I got his alchemy up to level 30, and that’s about as far as I can get without gaining more class levels. He’s still stuck at level 19, but I took the opportunity to wander around to the Commonlands and Greater Faydark and do as many newbie quests as I could. There weren’t many I could do in the Commonlands since I can’t enter Freeport, but I’m still working through them in GFay. I’m up to 33 AA points now just from all of these extra quests and exploration.

My money problems are also temporarily solved after finding a quest chain on the island of Mara that only required gathering materials, for a reward of over 17 gold each time. You have to go to higher and higher level areas each time though, so I’m stuck on the fourth stage of it for now, but I earned enough to buy myself some 22-slot backpacks for the shared bank, at least.

Remember, Don’t Drink Your Own Potions

I’ve been busy in EQ2 lately, unsurprisingly, starting out with getting a bit further with tradeskilling on my illusionist. Just like my old enchanter, he’s a jewelcrafting expert, and got up to tradeskill level 22.

At this point I need components from higher-level areas, and ironically enough, my enchanter could survive in those areas but didn’t have a high enough gathering skill to actually pick anything up. Since gathering is somewhat tedious, I worked on raising those skills with my primary mystic instead…but he was too low level to survive in those areas just yet.

Ah well, the weekly Thursday group came and we worked through a lot of the quests in the Mok Rent area, finishing off all of the ones involving the southern areas and now we have the bird-guy quests still left to do. That got me to level 18, and then I accidentally hit 19 today when I forgot to switch back to 100% AA exp.

I did some more quests around the Antonica area with my mystic today, gaining a handful of AA points, and with those and the ones earned on Thursday, I’ve been able to start adding pet abilities. Now he can interrupt casters, and hastes the rest of the group by 8%. Soon he’ll be able to randomly proc wards on the group, as well.

And I also went back to Thundering Steppes and managed to successfully gather a bunch of tradeskill components now that I was higher level. It was only enough to bump me up to level 26 alchemy though, as the recipes use more and more ingredients and it takes more combines per level. I also learned transmuting along the way, though I haven’t really done anything with it yet.

I Wish I Could Drive To Qeynos

I did a bit more questing and hit level 21 with my illusionist in EQ2 tonight, mainly concentrated around the eastern parts of Antonica, where I discovered a couple new quest hubs.

But I don’t want EQ2 to dominate all of my time, so I also got back to Forza 3 tonight, continuing to work my way through the single-player career. I’ve collected a few more cars from driver levels now (where I’m up to 15), up through B class, but I’m just about to start the A class championship. I’ll have to buy an A class car, and this is the first time I’ve actually needed to buy a car to progress (technically, I could upgrade one of my existing ones, but I’m trying to keep them within their original classes for now).

Double-Newbie

Yesterday was also spent primarily in EQ2, as I continued cleaning up newbie quests around the Qeynos and Antonica areas with my shaman. And then went and did them again with my illusionist, who’s now up to level 19.

I think that’s as far as I’ll take my shaman around that area though, as he’s starting to run into content that we could do as a group instead.

Alchyholic

The last few days have been pretty EQ2-heavy, starting with our weekly group outing on Thursday. Everybody met up and split into two groups since we had too many for a single group, and we worked our way through the Timorous Deep newbie quests and up through the Green Overlook, which is as far as I got with my enchanter as well.

On Friday I primarily worked on the newbie quests around the Qeynos area, with the xp slider set 100% towards AAs so that I didn’t gain any adventure xp and get too far ahead in levels. And then on Saturday I primarily worked on crafting, getting up to level 24 as an Alchemist. The potions I can make don’t look too exciting, but I’ll also be able to make enchantments that you can apply to pieces of armour to add stats and abilities. After that, I then did some exploration and questing in the Antonica area just outside Qeynos, which would have been the old West Karana and North Karana, I guess.

So, currently I’m at adventure level 15, crafting level 24, and with 16 AA points earned. And I haven’t even spent 15 of the AAs; I still need to research builds, so I’ve only spent one on the summon wolf ability, which was a prerequisite to pretty much everything in one tree anyway.