I’m Not Dead Yet

Ugh, I’ve been forgetting to update again, so in brief:

EQ2: Last Thursday our regular group popped into Befallen briefly but didn’t find much there, so we headed to Stormhold, explored it pretty thoroughly, and completed a handful of quests there, though some are still unfinished. On Friday I worked on the Heroes Festival quests, including a fairly easy collection, setting off some fireworks, and a long quest chain that took me through a few instance zones I hadn’t seen before, including Unrest and Karnor’s Castle, giving me the title of Dream Hero. Since this is probably a one-time-only thing for the 5th anniversary, I did it on almost all of my alts as well.

I also started working on the armour quests on my mystic, and grouped up with a couple other guild members to finish them off on the weekend. Since then I’ve been working on quests on my illusionist, holding him at level 25 and letting it go to AAs instead. I’ve mostly finished off Antonica but still have to do GFay. And I discovered I can sneak around the Zek zone and gather some materials for the next tier of crafting without getting into fights, but haven’t done anything with them yet.

WoW: There was a seasonal harvest bounty event in WoW as usual, and I finished off a couple more achievements, but didn’t get most of them. Not much else has happened there, really.

Serious Sam HD: This was finally released on Steam and I played through the first chapter of it. It’s a bit on the old side now, even with the updated graphics, but it’s still fun to get mobbed by a bunch of screaming, exploding, headless guys.

I Didn’t Know Octopi Were Endangered

I spent tonight in EQ2 just clearing out some old quests to make room for more (I was down to one free slot), mostly repeatable ones in Thundering Steppes.

One particularly annoying one was a writ from Qeynos to hunt octopi around the docks, though. It turns out that they share spawn tables with the plain, non-aggressive fish in the area, and it took much longer than I expected as I had to swim around and clear out a lot of stupid little fish just to get another octopus to spawn.

Oh well, at least I have 11 free quest slots, now.

Yay, More Crafting

And in EQ2 news, we had an impromptu grouping on Saturday and got a bit further in Fallen Gate, though there are still some loose ends to clean up there. Then today, I worked on lower-level quests on my illusionist for a while, though it’s kind of boring since I did them all already with my mystic.

I also started working on Carpentry on my monk character, just for kicks. He’s up to level 23 in that so far, though he can’t really make anything too impressive-looking yet.

Extinguishing Embers

I finished Torchlight tonight, or at least the ‘main’ part of it. The dwarven ruins weren’t actually the last environment — there was one more after that — so it took a bit longer than expected. And, of course, it culminated in a boss fight, which took an awfully long time and I died once and almost ran out of health potions.

Overall it was a pretty decent Diablo clone, though it lacked a bit of variety and puzzles in the middle section. There’s still more to go, as beating the boss unlocked a ‘vault’ with some additional harder levels, but I’ll work through those at a slower pace.

Catchup

Whoops, I’ve been falling behind a bit, so in brief:

EQ2: Over the last few days I mainly worked on crafting, but didn’t spend as much time in it as I had before. Tonight we had our weekly group and went through Wailing Caves again (not everyone else had seen it), and started on Fallen Gate. We didn’t make it to all the areas in there though, so we’ll have to come back. It finally made my healing actually necessary, though, and I’m halfway through level 24 now.

WoW: Yesterday, I finally achieved two goals at the same time: hitting Exalted with Kirin Tor, and collecting 100 cooking awards in Dalaran and getting the chef’s hat. Those were all I had really been logging in and doing the dailies for, as I think I’ve got pretty much all the other possible awards for the cooking and fishing dailies.

Torchlight: I made it through a couple other environments and I think I’m at the last one now, though nothing terribly exciting or interesting has happened. I did finally get a kickass wand and found a couple suitable uniques though, so I’m much better equipped than before.

Separated At Rebirth

This weekend I also finally got around to starting Torchlight, and it can pretty much be summed up as…Diablo. That’s about it, really. It’s kind of like a blend of the original Diablo and Diablo 2, with a lot of the mechanics of the latter, but the underground dungeon focus of the former.

I’m playing an Alchemist, and currently I’m developing my golem summoning skills, though I’m not sure what to do for my own attacks yet. Unlike D2, you don’t have to buy prerequisite skills, so I’m even more hesitant than usual to spend skill points too early…

Ah, Memories

The primary event of note in EQ2 this weekend was when a group of us in the guild got together and did the Greater Lightstone heritage quest. The first few steps were easily done solo, but the last one definitely needed a group as we had to take on several waves of a large number of orcs. It was the first time my mystic really had to do any healing, and I was OOM by the end. (It’s also worth noting that mystics don’t “heal” like regular healers do, but instead they place a damage-absorbing ward on group members, and use the direct healing spells to clean up afterwards.)

Other than that, I just did a bit more tradeskilling, getting my ranger up to a level 23 or so fletcher, and my illusionist up to level 28 jewelcrafting.

Time To Delve

Our regular Thursday group in EQ2 finally finished off the Timorous Deep quest lines, and apparently we’re being sent off to Butcherblock next. That got my mystic up to level 22, and I should be able to get farther in the prep stages of some of the heritage quests now.

But I think we’re going to investigate some dungeons first, and although we haven’t decided what to do with the weekly group yet, on Friday a few of us got together and did Wailing Caves with our alts. The dungeons are definitely a lot harder than the typical solo/duo quest lines we’ve been doing, since a lot of the monsters are rated ^^ or ^^^ and are linked into encounters that can’t be split. Since we didn’t have an enchanter, we just had to tank the extras on each pull, and some of the fights were pretty chaotic.

A Newbie Everywhere

I’ve continued to be busy in EQ2, of course, even though I keep forgetting to update here. Last weekend I started a dark elf SK alt and got him up to level 16 and 20 armoursmithing. Melee in EQ2 is definitely more involved than in EQ1, mainly because of the huge number of attack cooldowns you wind up having, and from trying to use Heroic Opportunities effectively. I still don’t really have a good pattern down for the SK like I do for the mystic.

Speaking of the mystic, I got his alchemy up to level 30, and that’s about as far as I can get without gaining more class levels. He’s still stuck at level 19, but I took the opportunity to wander around to the Commonlands and Greater Faydark and do as many newbie quests as I could. There weren’t many I could do in the Commonlands since I can’t enter Freeport, but I’m still working through them in GFay. I’m up to 33 AA points now just from all of these extra quests and exploration.

My money problems are also temporarily solved after finding a quest chain on the island of Mara that only required gathering materials, for a reward of over 17 gold each time. You have to go to higher and higher level areas each time though, so I’m stuck on the fourth stage of it for now, but I earned enough to buy myself some 22-slot backpacks for the shared bank, at least.

Remember, Don’t Drink Your Own Potions

I’ve been busy in EQ2 lately, unsurprisingly, starting out with getting a bit further with tradeskilling on my illusionist. Just like my old enchanter, he’s a jewelcrafting expert, and got up to tradeskill level 22.

At this point I need components from higher-level areas, and ironically enough, my enchanter could survive in those areas but didn’t have a high enough gathering skill to actually pick anything up. Since gathering is somewhat tedious, I worked on raising those skills with my primary mystic instead…but he was too low level to survive in those areas just yet.

Ah well, the weekly Thursday group came and we worked through a lot of the quests in the Mok Rent area, finishing off all of the ones involving the southern areas and now we have the bird-guy quests still left to do. That got me to level 18, and then I accidentally hit 19 today when I forgot to switch back to 100% AA exp.

I did some more quests around the Antonica area with my mystic today, gaining a handful of AA points, and with those and the ones earned on Thursday, I’ve been able to start adding pet abilities. Now he can interrupt casters, and hastes the rest of the group by 8%. Soon he’ll be able to randomly proc wards on the group, as well.

And I also went back to Thundering Steppes and managed to successfully gather a bunch of tradeskill components now that I was higher level. It was only enough to bump me up to level 26 alchemy though, as the recipes use more and more ingredients and it takes more combines per level. I also learned transmuting along the way, though I haven’t really done anything with it yet.