Damn You, Steam!

Steam suddenly launched a summer sale a few days ago, and I’ve been buying too damn much stuff on it. I haven’t spent a lot of time on anything bought in it yet, but there are some initial impressions:

Crash Time III: The hook of this one is that you play as a pair of detectives and chase down crooks in kinda-realistic police chases. Only ‘kinda’ though, since I’m not sure real detectives use robot drones that drive under the criminal’s car and blow it up, or cause horrific chain crashes… It’s better than I thought it would be, but the difficulty is a bit uneven. One of the first missions unlocked is unbeatable with the cars I have now — even accelerating flat-out, the crook can’t be caught up to and gets away.

Hearts of Iron III: Semper Fi: An expansion that supposedly fixes a lot of the problems with the original HoI3. Unfortunately the performance is really uneven, with a lot of sudden long pauses and jerky map scrolling. And some dumb stuff still seems to occur: Japan couldn’t even make it into northern China, it still seems to have trouble with making landings, etc.

Dark Void Zero: A retro-8bit-style platformer game with a jetpack. It’s pretty well-done, but damn, it’s hard. Enemy shots seem really hard to dodge while you’re using the jetpack, and the levels feel huge. I’m not even sure what to do to pass the first one yet, if I can even survive long enough.

Pushing the Borders

There’s been a bit of a resurgence of interest in Borderlands lately as a couple of friends have picked it up as well. We spent a bit of time helping them level up, and I finished off a couple of older quests on my own and got to level 29, but we haven’t really started progressing into new areas yet.

One thing they did show me though was that there’s an easily-reached red weapons crate in the Knoxx starting area of T-Bone Junction, so I spent some time (a little too much time…) farming it. The stuff from it is too high-level for me now, but they’re worth a lot of money and I’m now maxed out on cash.

And although we’re still too low-level for Knoxx yet, we did figure out how to unlock the new Monster vehicle there and can now roam the roads freely — even if we do get squished almost right away…

“Playing” Gran Turismo

I took a bit of a break from FF12 by returning to yet another old PS2 game — Gran Turismo 4.

Unfortunately, it’s hard to go back to an era that didn’t have analog triggers, and I found myself lurching all over the place, unsure of where the braking points were, and even the progressive and 1080i modes couldn’t really make the graphics bearable after all the recent HD racing games.

So, instead, I’ve been trying to progress in my alternate career path. I had two save games set up, one for purely A-spec racing (actual driving by me directly), and one for purely B-spec racing (using the director mode to control an AI driver). My goal with the B-spec save is to see just how far into the career mode I can get using only cars won from races, and not buying any. I was up to around 46% completion, but I started to run out of races I can still do. A huge number of the one-make races are out since the cars permitted aren’t available as rewards, and there are a few high-end races where getting a winning car build together is a bit tough.

To get a little farther, I loosened the rules a bit and allowed myself to manually run events that aren’t available in B-spec mode anyway, like license tests and the rally events. That let me do some extra one-make events, and I’m now at about 51%.

Lost

As promised, I dusted off my Final Fantasy XII save game (idle for over three years!) and played it for a bit tonight. And had no idea what to do.

I found myself in the town of Bhujerba and near a mine and popped in there, and saw that there were still areas of the map darkened, so I figured that I still had some exploring to do. But, after wandering around for a while, those areas turned out to be unreachable because of barriers. Clearly, I need to do something else first, but I couldn’t find it in the mines. At least I got my main characters from level 14 to 16.

Back in town I wandered around a bit and upgraded a couple of pieces of armour, but otherwise I’m pretty much maxed out on available weapons and armour. I finally discovered that apparently the Marquis was expecting me and I had the option of visiting him when I talked to some guards. Doing so triggers a cutscene so clearly that’s a path forward, but it was getting late and I’ll leave that until next time.

Shocked!

I put in a lot of time over the last three days into BioShock 2, and just finished it off tonight. My original scheme of playing it on hard with the Vita-Chambers turned off was turning into a grueling slog though, so I wound up turning it down to medium.

Overall, I enjoyed it a lot. The plot was familiar-feeling, with an extremist ideologue villain and someone with a dark past and of questionable trust helping you along, but it added enough twists to keep it interesting. The ending felt like a satisfying payoff, even without a traditional Big Bad Boss Fight. There were some pretty good set-piece fights and escape sequences, though.

Combat was a lot more chaotic than it was in the first one. I preferred the drill and electric shock combo a lot in the middle sections, but fights became just a frenzied blur. Towards the end I started relying on the machine gun and rivet gun along with the bee swarm most of the time, for a more traditional ranged fight. It worked well enough that I never really bothered to try out the other weapons like the spear gun and launcher very much.

Of course, now I should play through again on hard to get the achievement for that (now being free to use the Vita-Chambers) and see what happens when you go the evil route. But…time is limited, so I think that’s enough BioShock 2 for now.

But In The Meantime…

We had our usual Thursday EQ2 group, and wound up finishing off a handful of the longer quest series in the Everfrost zone. We’ve still got the final step to go in one of them though, since it requires clearing an area until a named goblin spawns, and it was getting late and we knew it could take a while and be rather boring. Maybe next time.

And I also picked up a little indie game called Eversion on Steam, based on the word-of-mouth on some forums. It’s a Mario-esque platformer, but the twist is that you can trigger certain ‘eversion’ points on the map to alter the atmosphere of the level, which affects how the enemies behave, which barriers become passable or impassible, and how you need to go about collecting gems on the level. It’s really short and I already got the basic and third endings for it, but it was a decent amount of fun for the cost. There’s a second ‘good’ ending if you collect all the gems, and I’m at something like 201/240, but some of them are tricky enough that I don’t really feel like spending a lot of time trying for them.

Okay, That’s Enough Cars

I played a handful of more races in Forza 3, and wound up spending most of the money I’d accumulated in order to get that achievement for owning at least one car of every manufacturer (unfortunately the expensive DLC ones count), so I won’t be getting that Shelby Daytona Coupe anytime soon. Ah well.

I also went back and started playing Project Gotham Racing 4 again. I got frustrated with it a long time ago when I couldn’t beat the invitational event for the Impreza 22B, but I put some more time into the career mode and enjoyed it a lot. I eventually got back around to that same invitational, and after what felt like 20+ tries, finally won that damn Subaru. It was well worth it though, as it’s probably one of the best cars in its class for the game.

The drifting-related events were still frustrating me a lot though, especially the Time-Vs-Kudos ones, so I wound up dropping the difficulty down to easy soon after. That made a lot of the more straightforward races a bit *too* easy, but I just wanted to have some fun, and as I made my way up the rankings some of the Master-level events were still a bit close. Those A-class cars are a handful to control. I eventually hit rank 1, and although there are still a bunch of other ‘arcade’ events to do, I think that’s all I’ll do in PGR4 for now.

I’m kind of a bit tired of racing games now, so I think it’s time to get back to other genres for a bit. Next up, finishing Bioshock 2…

Newer

But that’s not all that’s new…

There’s a flood of new racing games, and I also picked up ModNation Racers for the PS3. It’s much more Mario Kart-like with the arcadey handling, twisty tracks, shortcuts, random powerups, etc. The big hook for it is that you can customize things though, and there are already plenty of them (mostly well-known characters of course) being shared online. For your racer and vehicle, it’s purely cosmetic, but you can create tracks as well and I’ll have to check a bunch of them out.

Single-player also seems to suffer from the unfairness of becoming a target for attacks 10 feet from the finish line, dropping you back three places. Fortunately you can spend boost power on shielding yourself, but the timing is tricky. The AI is tough, and the passing requirements for unlocking items for modding are even tougher, so completing the single-player campaign isn’t going to be easy. Unfortunately, online has its problems too. Lobbies have to fill up from scratch with every new race, meaning you often only get half the full complement of 12 racers. And you have to go through annoyingly-long loading screens as you toggle back and forth between the online race, the ModSpot, the race, the ModSpot…

I also picked up 3D Dot Game Heroes out of curiosity, and it’s pretty much a clone of Zelda: Link To The Past, except in a 3D voxel-like presentation. There’s kind of a cheeky self-awareness to it all, but otherwise it hasn’t really had much of an effect so far, so it pretty much remains a Zelda-alike. I’ve only done the first temple (of six) so far, which is pretty much just part of the tutorial.

And as if I didn’t have enough racing games already, I wound up picking up Gran Turismo for the PSP when it was set at a new ‘classic’ pricing on PSN. It definitely feels like Gran Turismo, but I’m still struggling with the controls a bit. Using the dpad leads to fishtailing like crazy (though it’s better for minor adjustments to straighten yourself out), and with the analog nub I find myself lurching around corners trying to find the right amount of steering. Maybe it’ll just take time to adjust after playing Forza 3 so much lately.

The challenges are pretty much like the license tests of previous games, but the passing requirements are pretty fair and I’ve managed to get at least silver on all of them so far, and a few golds. No reward cars though, just cash. Other than that, you just pick a car and track and race a random selection of AI cars. (There’s a ‘drift mode’ too but I haven’t tried it yet.)

It’s not entirely what I’d hoped for, but it might be fun in small bursts, and it’ll get me a head start in GT5.