Continuing on with checking out recently bought games, I gave PegIdle a try, to fill that void left now that I’m not leaving Idle Champions constantly running.
The concept is fairly simple: it’s Peggle, except that once you start upgrading balls, they drop automatically, so you can just leave it running and have it gather gold and points in the background, occasionally dropping in to upgrade stuff and maybe shoot some balls manually. There are a bunch of different ball types, which have to be unlocked with increasing amounts of gold, and they often have different properties (more or less bounciness, splitting apart, etc.), and can be upgraded to give more gold on hitting a gold peg or drop more frequently. There are different types of pegs, some of which grant gold or ‘prestige points’ or temporary buffs, and buckets at the bottom that grant you gold if you land in them.
The tension here seems to be based around how to optimally gain gold. Higher tiers of balls grant way more gold when they hit a gold peg, so it would seem like you would want to focus on using the higher tier balls as much as possible, even disabling the lower tier balls once the difference in gold earned is too great, to prevent them from bringing down your earnings. But, it doesn’t take long before you realize that the real goal is prestige points, because they’re what let you buy permanent upgrades whenever you decide to do a prestige reset and start over, and those upgrades make a huge difference. So really, you want to gain as many prestige points as quickly as possible, by clearing boards as quickly as possible, and to do that you want as many balls active as you can possibly get, even if they’re low-earning ones. Gold only really matters in getting to the point where you can flood the screen with balls and clear stages in only a few seconds, which doesn’t really take that long.

So, there’s not really as much strategy to it as it first seemed. The other slight disappointment is that it’s not really Peggle, as it lacks that joy of pulling off that really sick high-scoring shot yourself. It’s really more pachinko than Peggle. It probably won’t last too long either; after a couple days I already have a good chunk of the prestige upgrades, and the rest of them don’t really change the formula too much, just increasing the numbers more, so I may not even bother finishing the upgrades. But, you know, that’s fine too, I don’t need another game that’s going to demand my attention Forever. It has its flaws, but it’s cheap and I got some decent fun out of it for those couple of days.