Okay, That’s Enough Of The Balls

As expected, I finally finished Switchball tonight. The last two stages had shorter par times than some of the previous stages, but that didn’t necessarily mean they were any easier, and it took me nearly an hour to finish the last one.

Of that last stage’s hour, probably 40 minutes were spent retrying just the very last checkpoint, which was yet another part where you started a second ball rolling and had to ‘babysit’ it as it rolled along on its own to prevent it from falling off at various points (the second-last stage had a couple parts like this too, but not nearly as hard). A combination of extreme length and tight timing at various points meant that the slightest error would cause you to fail, and so many retries were needed before I could pull off every step perfectly, especially when failing an early step prevents you from even being able to practice the later ones.

It’s done now though, and I’m not even going to try for the medal times, so my ball-rolling days are now at an end for the time being. Unless I pick up Beautiful Katamari…

These Balls Are Tiring

I took another stab at finishing Switchball tonight, but only managed to make it through four of the remaining six stages before feeling like I’d had enough for the night. The difficulty is fairly high now, depending on things like precisely landing the air ball at multiple spots in a row, parts that make you race to keep up with some other triggered event, positioning crates perfectly and quickly (it’s really easy to get them jammed diagonally into a narrow passage, instead of straight on like you need), and really long sequences without a checkpoint.

The stages are getting really long, too. One had a bronze medal time of over 14 minutes, but with all the checkpoint retries I needed, it wound up taking me nearly 50 minutes to complete it. There’s no way I’m getting any of the medal achievements for this game.

Only two stages left to go now though, so hopefully it’ll only take one more night…

More Fun With Balls

I was feeling a few pangs of guilt about all the games I still have unfinished, especially since I haven’t really finished any recently but have purchased several more since. So, I figured I’d better get back to some of them, and tonight I picked up where I left off in We Love Katamari and got a fair bit done.

(cut for looooongness)
Continue reading

Here Feeshy, Feeshy…

Not much of note today, as most of my time in WoW was spent working on raising my fishing skill, first by Ratchet and then over at Zoram Strand. I stopped once I hit 125 so I could use the Expert book I picked up in Booty Bay earlier.

I’ve heard that fishing is more profitable now, but my main goal at the moment is to use it to help raise my cooking skill, and with tonight’s catches I managed to get cooking from 70 up to 127.

And To Round Out The Day…

Speaking of cleaning up quests, I popped onto WoW briefly and finished up some in the Stonetalon Mountains range. And picked up a few more, of course. I hate the quests that tell you to report to Soandso over on the other side of the world; if you take it, it clutters up your quest log for quite a while since you might not be heading there anytime soon, but if you don’t take it, you could forget about it, you might miss out on an unsharable chain quest, and have to go even farther out of your way to go back and get it.

And to kill a bit of time while waiting for other things to download, I finished a few more Switchball levels, and am now halfway through world 4. Timing is becoming a bit more important, but it’s still mostly puzzles, and my overall completion times continue to be nowhere near the times needed for medals. I don’t think I’ll have the time to go back and practice them enough to get medals, but it’s still pretty fun.

London’s Last Chance

Today was actually spent mostly back in Hellgate: London again. I had planned to set it aside for a while, but after hearing about some other people’s experiences on forums, I gave it another shot after turning all of the graphics options down to around their ‘medium’ settings.

Amazingly enough, it did indeed improve stability quite a bit. Previously I was having trouble making it through three zones without crashing in order to reach a boss fight, but after the options change, I played in a good dozen or so zones without any stability problems. Unfortunately, of course, the change degraded the graphics a fair bit, making even the minimap appear a bit blurry.

I finished off the current act and cleared up a bunch of other quests, and now I’m supposed to head off to the Necropolis. Sounds…ominous…

The game still has a lot of rough edges, and there’s a beta patch available for their test server that includes a bunch of fixes for things like chat, the UI, the minigame, etc. I might wait for the final release of that patch before continuing.

Mmmm, Tubers…

It was back to WoW for a bit tonight, as I first finished off some of the simpler quests around Stonetalon Mountains and then our regular group hooked up and we did Razorfen Kraul. I’m still too low for most of the quests in there though, so I could only do the escort and tubers ones.

Afterwards I then made it over to Booty Bay for the first time to turn in a quest there and at least get the flight path, and then it was back to the Barrens to head to Dustwallow Marsh to pick up the expert first aid manual.

Please Kill Six Orcs^H^H^H^HThrax

I spent a bit more time in Tabula Rasa tonight, running the various errand quests near the starting village and exploring the area a bit. The zones are pretty big, so it’s easy to wander into unfamiliar territory and get in over your head, but fortunately the destination spots for quests are marked on the map so you know exactly where you need to go, which quests will lead you into dangerous territory, etc.

I reached halfway through level 6 and picked the Specialist path as my level 5 career choice, and my eventual goal will probably be an Engineer. I’d been saving up my skill points, since I’m naturally reluctant to spend irreversible things, but I’ve started spending some of them now that I both need some of the new skills for the new armour and weapons I’m finding, and after learning that I’ll be able to reset my skills once I create a clone at the higher levels, so any choices I make now aren’t permanent after all.

One other difference from WoW is that not all enemies are static spawns or just roaming around. Quite often, enemy dropships will swoop in and offload enemies in certain areas, making it feel more like an actual war. They’re also supposed to fight for certain control points, which can be defended by NPCs and players nearby, and if the control point falls the players will no longer be able to use the facilities there and will have to fight to take it back. It’s kind of like PvP against a not-all-that-smart opposing team.

The Long Arm Of WoW

I’m a bad boy. I caved in and signed up for yet another MMORPG: Tabula Rasa. I was a huge Ultima fan back in the day and I was curious as to what Garriott’s been up to post-Ultima Online, so I figured I’d at least give it a try, even if I don’t stick with it.

Like the critics are fond of mentioning, it’s definitely very WoW-like in many ways, as are half the other MMOGs out there nowadays. Quests in particular are structured almost exactly the same way; you find a quest-giver, accept it, follow the instructions (which are a bit different in that there can be multiple steps of different types within a single quest), return, and choose your reward, all conveniently tracked in a quest log.

The differences become more apparent in combat though, which has a fairly quick pace to it and feels shooter-ish since there’s a heavy emphasis on guns, though that’s a bit of an illusion since it’s still largely based on your character’s skills, your weapon’s stats, etc. Still, you do have to worry about things like positioning for the best firing arcs — if you’re using a shotgun, you can damage multiple targets if you can get them lined up within the firing cone, for example.

Class and skill progression is also fairly different. Instead of picking a class from the start, everyone starts off as a blank slate (har har) and you specialize into different branches of a class tree as you gain levels, and each node of the tree has a set of skills associated with it that you can then buy points in. E.g., at level 5 I might decide to choose the Specialist branch, then the Sapper branch at level 15, and then Engineer at level 30 to finally set my true class. It’s not really a new idea, as DAoC did it before (I think), but it should help avoid the feeling that you might have been trapped by being forced to choose something right at character creation.

One of its other touted features is the collection of ‘Logos’ (in the Latin ‘knowledge’ sense, not the gaudy neon signs), and how they relate to skill development. It looks like it’s not really as big a deal as it’s made out to be, though; certain skills require you to have certain Logos before you can use them, making you go out and collect them, so it’s really just a form of making you explore a bit and go on quests to get certain skills, like various other games do in slightly different ways.

Nothing about it is really all that special so far, but it’s not a bad game either. It’s a fairly competently-executed WoW clone, that will probably wind up failing only because it’s not quite different enough to pull people away from WoW. I’ve only done a handful of the simple starting quests after the tutorial though, so I’ve probably still got a lot to learn about it.

Oh, and I should mention that this is what a proper Collector’s Edition (yes, I’m a sucker) should be like. It comes with a big, full-colour manual, glossy cards with maps of all the zones with landmarks, a coin and dogtag trinkets, a poster, and a behind-the-scenes DVD. I’m not sure if there are any in-game bonuses yet or not.

(It also came with a T-shirt, but not in the game box itself, so it was probably added in by Amazon as some kind of bonus. These T-shirts are the kind of thing you probably shouldn’t be caught dead wearing in public anyway…)