Who Would Have Expected To Find Dwarves There?

A fair bit has happened in King’s Bounty lately, starting with the Freedom Islands, where I cleared out most of the first island and did a few quests.

I still have a bunch of stuff to do on the islands, but after a bit of wandering, I discovered a cave near the back of one of the starting areas and it turned out to be a connection to the dwarven areas. I decided to work on that for a while since that’s where the unlocks are for the remaining Chest of Rage monsters, and after taking care of a traitor in the caves, I unlocked Lina soon after arriving in the dwarven lands. There I also found a quest for discovering all of the obelisks I’ve been seeing, and I only have three more to go now.

I cleared out large chunks of the various underground areas (Dwarves? Underground? Gasp!), completed a few quests along the way, and found the area where I can unlock the final Chest of Rage member. I need to do some more work to clear out that area though, and I also found connections to the demon and Mehgard areas, but they’re way too tough for me right now.

Turtle Soup For Everyone!

It was about time to actually advance in King’s Bounty, so I went and fought the turtle to advance the main quest. For that I got a promotion, a whack of leadership points, and there’s now an infinite supply of some other types of troops at the castle.

Next, I was sent off to the Freedom Islands. The enemies there are much tougher, of course, so I didn’t actually do much fighting there. I just wandered around, finding some new quests and picking up loose rewards on the map. I inadvertently solved the quest that I’d been sent there for (to find some James guy) and headed back to the starting island, with over double the leadership points I had when I started the session.

Back on the main island, I proceeded to clean up as much as I could, and completed a bunch of lingering quests and cleared out enemies that had been too tough before, though there’s still a small handful that are still way too strong. Along the way I finally found a wife, albeit a bit of a froggy one, and had a kid as well.

Next up, back to the Freedom Islands…

Who Let These Swamps Get So Messy?

I think I’m getting close to finishing off the initial island in King’s Bounty. A couple of the areas are almost completely clear now, and I spent tonight working on the quests for the griffins on their island and clearing out more of the swamps. There are still some quests and monsters left, but I think some of them are going to have to wait until I come back when I’m stronger.

I also finally got the upgrade to level 2 Order spells, and I can now do 525 damage in one hit. That should help a lot when I finally take on the king’s quest, as I snuck a peek at it earlier and I have to defeat a giant turtle with over 2000 health.

Her Kisses Were Too Lifeless

Not much to report recently, as I’ve been either busy or just grinding along in King’s Bounty. I’ve finished up nearly all of the quests and monsters in the starting area, though a few are still too tough for now. I’ve moved on to the surrounding forest and swamp areas and am still working on clearing out monsters and quests there. The difficulty varies a lot, so I have to run around looking for appropriate-level fights and being a bit careful, since the numbers of reinforcements I can hire are dwindling.

Along the way I had the opportunity to buy back the zombie wife of a robber I helped out, but I think I’ll pass on her for now… I also almost forgot about the Chest of Rage, and unlocked two of the monsters in it, though the other two will apparently still take some work.

I’m level 6 now, and the main things still left to do are to clear out the crypts in the swamps, a large island full of griffins, and the king’s main mission to another island.

Not The Kind Of Chest I Prefer

In King’s Bounty tonight, I actually first went and redid the tutorial quests quickly, just so I could make a better choice for my first level-up bonus (minor Leadership bumps won’t be that useful in the long run). I then immediately did the king’s main quests to get the Chest of Rage, which contains four demons, and now I have to do quests for them in order to ‘activate’ them and get their assistance. Fortunately I’d heard ahead of time that it’s best to do this part right away, since the demons level up with you.

Their quests are a bit tougher than I can handle right now though, so I spent the rest of the evening cleaning up easier fights and minor quests in the starting area of Greenwort, including a trip into a cave to defeat some werewolves that resulted in my first defeat. Fortunately the enemies retain their losses, so I recruited another army and went back to clean up the rest of them.

As Long As It’s Not His Booty

And tonight I finally got around to starting King’s Bounty. It’s a modern remake of an old game of the same name, but I wasn’t familiar with it, so to me it’s mostly similar to how the Heroes of Might and Magic games work. (Which isn’t surprising, since HoMM was influenced by the original King’s Bounty…)

It’s mainly a tactical battle game, pitting your recruited units and hero against various enemies that you encounter as you wander around exploring and completing quests, with some RPGish elements in how you upgrade your own character and perform quests for people. Unlike the HoMM games, you only control your one hero and his ‘stack’ of units.

I’ve gone with a mage character, and so far, all I’ve had time for is the tutorial quests, and I will start in earnest tomorrow.

Super Mario Thief

I finally finished up Trine today, doing the last half of the game in one burst. The levels started getting harder again, and a lot longer, but they weren’t too difficult and I picked up enough new abilities that solutions weren’t so hard to find (especially the floating pyramid).

The last level seemed rather unfair, though, since it involved a timed ascent up a tower, with obstacles spawning in the way. I played the rest of the game at a fairly casual, deliberate pace, and it was rather frustrating to suddenly be forced into a fast, frantic event with little margin for error. I eventually beat it with the thief after a good dozen or so tries, but it wasn’t really that fun compared to the rest of the game.

And then to add insult to injury, it didn’t give me the achievement for completing the game…

Vengeance!

I got briefly distracted by Bethesda’s release of Daggerfall for free on their site. Although I already own it, it’s nice to have a zipped up package of it, and in a fit of nostalgia I set up DOSBox for it and reinstalled it. I never actually got very far in the main quest line in it before, so who knows, maybe I’ll stick with it this time. I made my typical longsword/mage character, and so far I’ve just gotten him to the city of Daggerfall and done a couple of quests for the mage’s guild. It’s the quests that lead to dungeons that I’m still wary of…

I also completed a couple more levels of Trine, and these ones were actually easier than the previous ones. I think I would have even gotten the don’t-die-in-a-level achievement in the first one if not for some experimenting near the end… Nothing really all that notable about them, though.

And I finished off the day by trying out the remake of Defender Of The Crown, which I picked up in some sale ages ago. You have to conquer England by building up armies, conquering territories, etc., but it’s just not very interesting. It’s fairly simplistic, with no real tactical depth to the combat — you select a card, press Attack, and hope you win… I don’t think I’m going to bother putting any more time into it.

Getting Wood

I finally got back to Trine tonight, though I only had time for two more levels. I picked up a new ability for the wizard, which lets him make wooden planks as well as boxes, so now I can cross more places. The puzzles are definitely getting trickier, sometimes taking a while to think about what I really need to do to proceed, though I haven’t gotten stuck yet. I have died a handful of times though, so I can forget the complete-an-area-without-dying achievement…

Dammit, I Wanted To See Lotto Numbers

The PC was busy, so I couldn’t get back to Trine right away, and instead I caught up on the latest Fable II DLC, See The Future.

It started out with entering a cursed snowglobe, where coloured shadows had sucked all of the colour out of the world. I had to fight my way through a few villages and caves, with each shadow being immune to all but one type of damage, depending on its colour. It wasn’t too hard, though it was annoying in parts where I couldn’t use melee to regain health. Next up was a cursed skull, where I had to disguise myself as various monsters to get some wisps to free a cursed knight. Or so he claimed…

The end result was a statue of the spire, which gave me a vision of the future. I also got the ability to compete in a colosseum, though I managed to win the ultimate prize on my first time there anyway.