Beep Beep, Comin’ Through

Not much time for games today, so I just gave the new track pack (Twin Ring Motegi) for Forza 2 a try. Unfortunately, it doesn’t add any new career races that use it, which is disappointing, so you’re left with using it in the time trials and multiplayer.

The time trials were simple enough to beat; Forza could have used a bit more difficulty there or at least different target times for different rankings. And unfortunately, to race against the AI on this track you have to kind of fake it with an Xbox Live game where all the drivers are set to AIs instead of other players, but XBL is quite flaky at the moment as the maintenance period tomorrow draws near. Ah well, I’ll have to try a real race some other time. I want at least some practice on it before trying against other people…

As for the track itself, I remember it from Gran Turismo 4, but driving it feels a lot different here than it did there, for some reason. In particular, the last set of chicanes on the long course seems a lot easier to navigate here than it did in GT4, where the 45 degree bends were quite narrow. Otherwise, it’s a pretty average track, with nothing particularly tricky. There’s at least one spot where the suggested braking line is completely wrong, though; as you’re coming over one crest, the line is telling you to brake hard, but you should actually be keeping at least a bit of throttle on.

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