I didn’t spend too much time in WoW tonight, just enough to clear out some old grey quests that were partly done. I’m too obsessive to just abandon them, even though I probably should…
I spent a couple more hours in Hellgate: London, and after today’s patch it seems a bit more stable. It did hang on a blank screen immediately after the patch, but worked fine after that for the rest of the session.
I made it to the end of Act 1, defeating a few more bosses and entering a couple Hell portals. One boss I couldn’t actually kill, as he kept healing himself to full as soon as he was near death, but maybe I wasn’t meant to as the real mission was to place an item there and get out. I still have a lot of attribute and skill points saved up, as I was unsure of where to spend them, but I’ll have to decide soon as it’s becoming tougher to beat enemies with just the plain base stats and skills.
One downside of the random terrain generation is already becoming clear; there just isn’t much variety in some areas, and you’ll see the same kinds of basic rooms and connecting segments over and over again. It’s a common enough problem among all games I know of with random 3D terrain though, so it’s somewhat forgivable.