As I suspected, I could not resist Diablo II’s clutches for long, and now I’m trying a ‘skelemancer’, focusing on amassing an army of skeletons. I’m also playing it on hardcore mode, where death is permanent, for a bit of extra spice. It does really affect the way you play, since now you have to focus on survival above all else, but the necro is a pretty easy class for that to begin with. Still, one careless moment is all it could take…
I’m up to about halfway through Act 2 Normal so far, at level 20, and I’ve managed to find three uniques so far. I’m only actually using one of them, an amulet that adds a lot of fire resist. One other was a sabre that isn’t useful to me, and the third was a voulge that my merc could use, but won’t, because it has the annoying make-enemies-flee effect on it. I’m going to have to start making mule characters soon…