Just When I Thought I Was Out…

I’ve been dabbling in another miscellaneous pile of stuff lately:

Right after I finished the Mafia 2 main story, they released the first DLC pack, Jimmy’s Vendetta, which adds a bunch of free-roam missions like you’d expect from a GTA-ish game. It’s unfortunate that they’ve chopped the game up like this, but I’m invested this far into it, may as well get a little bit more fun out of it…

I’m about halfway through it now, and most of the missions haven’t been very difficult, but Paddy Wagon must have taken me 20+ attempts before I could finally beat it. You get mobbed by so many enemies, many with machine guns, that just surviving the fights is difficult, especially with enemies approaching from multiple directions. I eventually beat it by luring a cop car along with me to the final fight, and they helped thin out the enemies.

Overall though, Jimmy’s Vendetta feels…soulless. The missions are fun, and it’s nice to have more to do, but there’s very little extra voicing (just some generic environmental responses), no mid-mission chatter, nobody ever comes along or helps you out, the mission intro is just a page of text… It just doesn’t feel right.

WoW surprised everyone by releasing a bit of pre-Cataclysm content with an event in Durotar about the trolls retaking the Echo Isles. No real challenge to it, but it was still interesting, and I did it on both of my 80s for the achievement (and my 40 mage, but he couldn’t do the final quest for the achievement).

I briefly played Puzzle Quest 2, but only long enough to get through the tutorials in the first town. Not a lot seems different so far, but it’s been so long since I played the first that I’m fuzzy about the minor details that might have changed anyway.

And tonight I took another shot at VVVVVV on my Mac and surprised myself by managing to collect the final two trinkets. One of them wasn’t really that bad — I just hadn’t bothered to spend the time on it before — but the other was the infamous Veni Vidi Vici one, and it must have taken me over 200 attempts tonight to get it, not including all of my previous failed attempts. You have to let yourself fall through a bunch of spike-riddled screens, bounce off a platform, and fall all the way back through them, and it took forever to finally get the timing right. Getting the timing right on one screen isn’t really that hard, but you have to chain those successes all in a row to get through them all. Oddly enough, the return trip seemed easier than expected; the problem was mainly getting past that bounce successfully and consistently.

And that’s probably all I’ll do in VVVVVV, since the things still left over like the time trials and gravitron are just crazy-difficult.

Come Back, Braking Line!

A couple days ago I felt like playing a driving game, but I’m still waiting on the next Jalopnik pack for Forza, so I fired up GRID instead. I’d never actually put much time into it past the initial day or two for some reason, and over a few hours I managed to complete all of the first-tier events in the American and European leagues, and a couple in the next tiers.

It’s a lot harder than I remember it being, though. Even on the easiest setting, AI cars would constantly be riding my tail right until the finish, making me vulnerable to small mistakes. And since I almost always start towards the back of the pack, working my way past all the AI cars inevitably feels like a game of bumper cars, only rarely emerging unscathed. It’s still fun, even if a bit more frustrating than I’d liked when I was hoping for a bit more of a relaxing cruise to victory…

I also popped into EQ2 for a bit. I’d almost forgotten that it was a double-xp weekend, and although I didn’t get any adventuring done, I did gain five tradeskill levels each on my provisioner and jewelcrafter. These bonus weekends are about the only time I work on tradeskills anymore, as it gets too grindy otherwise.

And speaking of MMOs, last night I loaded WoW for a little while, partly to test the RealID chat with a friend, to check the oracle eggs (nothing good yet again), and to do some new quests around Sen’Jin village related to the upcoming Cataclysm release. They weren’t particularly difficult, but they did grant some nice rewards like an illusion-granting token and a unique cloak graphic.

Live Fast, Die Often

As expected, I finished off Mafia 2 today. Things were starting to get complicated for Vito in the first part, and today things spiraled just a bit out of control, dragging in everyone from the Chinese to the feds.

Overall it continued to be a pretty good play experience. There was only one point where some grinding for cash was needed, but that didn’t take very long. I upgraded one of the DLC cars for the achievement, but there wasn’t really any point where a fast car really seemed necessary, another symptom of how much wasted opportunity the game has by being so short. The irritating one-shot deaths continued right till the end, but fortunately checkpoints seemed to be much saner, except perhaps for one part of the observatory.

I’m sure there’ll be more DLC though, as there are already Steam achievements listed for more missions. And yes, I managed to get all of the Playboy magazines…

Fast Track To The Mob

I’ve given up on Mercenaries 2 due primarily to poor controls, and unfortunately I made it halfway through Mafia 2 today. I say unfortunately, because it looks like it’s going to be pretty short.

In terms of the world, the city is very pretty, with lots of distinct buildings and landmarks and a great feel to the atmosphere, but there’s not much reason to explore it beyond what you need for the missions. The handling on the cars takes some getting used to, but that’s fairly understandable for the era of cars involved here.

The plot is pretty basic mob cliches, but I think it does a far better job of taking itself seriously than GTA4 did, as it sticks to a fairly small scope and doesn’t get unrealistically wild and crazy (so far, anyway). Combat has a great feel to it, with enemies running around and stumbling and trying to find their own cover, much like you’d expect in a chaotic battle. Combat has been fairly limited too, happening sparingly rather than non-stop battle from start to end of a chapter. There’s even one chapter that I think didn’t involve a single fight.

The most irritating things so far are that you can get hit by unlucky one-shot kills, forcing you to suddenly and unexpectedly restart at the last checkpoint. The checkpoints are mostly plentiful, but the foundry battle in Chapter 8 was particularly annoying since there’s a massive, long fight and only one mid-battle checkpoint. And what made it extra-annoying was that I had to redo that chapter in order to pick up a couple Playboy magazines that I had missed due to being distracted by the frustration of all the insta-deaths… (I had to redo chapter 4 for the magazines as well, but that one wasn’t nearly as bad.)

I’m still enjoying it a lot, but at this rate I should easily finish it tomorrow.

Not-Yet-Made Man

It’s been a while since the last update, but I haven’t really been playing a lot either. Well, I’ve played a bunch of games, but haven’t really put much time into each one…

I probably played Picross 3D the most, picking it up and knocking off a puzzle here and there to kill time, and a couple days ago I finally finished the last tier of the hard puzzles. I didn’t get 100% of them though, as you have to be some kind of savant to finish enough of the hard ones in time to get three stars. And I’ve still got a bunch of downloaded puzzles to keep me busy for a while yet.

I picked up a game called Puzzle Dimension on Steam out of sheer curiosity, and it’s kind of interesting. You roll a ball around a tiled map (it’s actually turn-based, with discrete moves), picking up the flowers on the level, and getting to the exit. Complicating things are squares that can only be traversed once, icy blocks that you slide on, fire blocks, gravity effects, jumping, etc… I’ve completed the first couple of ‘worlds’ so far, but there’s still plenty more to come.

I caved in and bought Victoria 2, though I haven’t really played a proper game of it yet. I did my usual introductory game as Hawaii, watching how the rest of the world unfolded, and it was actually a bit more challenging to keep things together as you couldn’t just set up the sliders and then do nothing the rest of the game. There were weird things afoot in the rest of the world, too, as Britain wound up swallowing up all of China, Egypt got picked on by nearly everyone and eventually eliminated, the US never even tried to get California back from Mexico, the UK never released any of its dominions… There’s still a lot of rough edges to it like the rebel hordes that run amok and the crazy ways that capitalists (mis)manage factories, so I’m putting this off until another patch or two.

Not much has happened in EQ2 as people have continued to be unavailable. I did at least hit level 55 and can finally use the nice reward charm I got for finishing all of the Lavastorm collections (20 to all stats, 100 health and power, and a healing proc).

Worms Reloaded was released, and I figured I may as well give it a shot. It seems to be a decent successor to Armageddon so far, though it’s a bit disappointing that teams and players are limited to 4 each. Some nice new weapons though, and I’m about halfway through the single-player campaign, though I haven’t tried multi yet.

I started playing Mercenaries 2 as my potential next game, but it’s still kind of early to judge. The graphics are a bit poorer than I expected, and the interface a bit awkward, but I’ve only done a few missions so far. I’ll give it a bit more of a chance to grow on me, at least.

And when I finish that, or it doesn’t work out, I think Mafia 2 will be next after that. I never played the first one, but it got decent reviews, and word-of-mouth on this one is pretty good so far. It’s apparently not as open-world as, say, the GTAs, but I’m okay with it being somewhat more linear and shorter. I’ve still got plenty of other games waiting…