The EverQuest updates have been pretty sparse since lately I’d only been watching the bazaar, looking for good deals on new equipment. I think I’ve milked it long enough though, so tonight I got back to some actual adventuring.
It was the Omens of War expansion’s turn, so I headed to Dranik’s Scar first, but it’s way too low-level and rather plain-looking. Connected to it is Noble’s Causeway, which was a bunch of long, winding paths with an upper and lower part. There were plenty of blue-con murkgliders there, and I charm-soloed them for a little while, but again they have the annoying stun immunity.
I moved on to Wall of Slaughter, a big circular area split in half by a wall in the middle, and a much better job at attempting to portray ominous architecture. My attempt to charm-solo some of the wanderers there ended horribly though, when I got overrun. There were just too many wanderers in that area, and of course they’re all stun-immune as well.
I couldn’t enter one connected zone, and the other led to the Muramite Proving Grounds, which was another maze of corridors that was filled with yellow and red cons, so that’s as deep as I dared go. I went back to WoS and got killed on another charm attempt thanks to them summoning, and I think that’s all I’ll try for now. I’m still missing my level 66-70 spells that drop here, though, so I may have to buy those on the bazaar.
I wound up going back to Halls of Honor and did some charm-soloing there for a while. It’s nice and easy compared to most other areas, and it didn’t take long to get 5 AAs there, though it gets dull after a while. I bought the last two points of Innate Enlightenment, and I’m still capped on INT, but it’s probably time to focus on other AAs for now, though. I also found an earring there that was a good upgrade for me and that must be a new item, since its stats are way too good for that era.