I fiddled around a bit with rFactor today, reinstalling some mods for it: V8Factor (the V8 Supercars series), FSOne 2006 (the 2006 F1 season), and Historic GT & TC (imports all of the classic cars from GT Legends). There are plenty of other addons at rFactorCentral, but those were the only ones I managed to get before my internet went flaky for the rest of the weekend…
Since the FSOne and Historic mods make fairly large changes to the UI, I handled these differently this time by having separate rFactor installs just for them, but with the unnecessary vehicles deleted and the config file pointing to the first install’s track directory. This lets me run the mods separately, so they don’t conflict with each other, but all of the installs will still be able to use all of the tracks I install, without having to install them multiple times.
And, of course, I did a bit of racing, though it was more like just testing since I couldn’t get back online. Racing around the ovals was the easiest way to test out some of the new cars, but it also pointed out just how much I need to get back to trying to use the wheel — with the gamepad, the input is just too jerky, when you really need smooth, gradual turns into those corners.