A Leg Up

Today’s Disgaea 2 time was spent focusing more on helping the lower level characters and working some weapon skills.

In particular, the only bow user was my healer, since nearly every other class has a crummy bow rating, and she wasn’t using it enough to really advance it much. What I really needed was an archer, but you have to raise the bow skill on someone else first before it unlocks, so I redid level 1-2 over and over again until it hit skill level 5.

Similarly, the mages need staff skill points to enhance their spells (as the staff skill goes up, the range, area of effect, and power of spells increases as well), but they don’t get to use it much in battle, so I ran a couple of them through those same early levels until they also hit level 5.

With those skills raised, I could now unlock the Magic Knight, female Ninja, and Archer classes. I think that’s all of them now, except for the Majin, which I can’t unlock until completing the game and starting over (Japanese RPGs love putting in unlockables that you can only get on your second time through). After passing the bills to unlock them and create a character of each, this should now be the final set of characters I’ll use, excepting any temporary ones I create just to cross-train skills.

And that reminds me… Masters can learn skills from their pupil characters if they stand next to them and use it, so I did that for a few of the pairings in my party. Not all skills can be transferred like this though, and I think I only did four or five in the end — of the ones I can remember, my healer got a Star damage spell, my fire mage got the first two ice spells, and someone else got the ‘enfeeblement’ debuff.

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