It’s Okay, They’re Spheres, Not Balls

Since there was still time to kill, the other big chunk of the evening was spent in Super Mario Galaxy, and although I’m not very far into it yet, it’s definitely a winner.

It continues the 3D platforming as seen in Super Mario 64 and Super Mario Sunshine, but with some important differences. Instead of the typical flat hills or vertical towers you normally expect, most of the action takes place on small planetoids, with the camera following Mario from above, with the occasional trip inside the planetoid where Mario runs around inside like it’s some kind of giant hamster ball. Gravity can vary wildly as you find yourself running up walls and jumping around edges to ‘fall’ on the other side, and it’s a bit disorienting at first, but you quickly get used to it.

There are multiple galaxies you can visit, each made up of a bunch of different planetoids, and each planetoid has a minor task you have to accomplish on it before you can rocket off to the next one in the series. Most of them are your traditional spherical planet, with different types of rocky/grassy/metallic/etc terrain, but there are also things like pirate ships and cylinders containing platforming sections that you can land on.

There’s not much control over which planetoids you visit, though. Unlike Mario 64, SMG is a lot more linear. Instead of having a bunch of different paintings you can choose from, galaxies are unlocked in a series by reaching star counts (so far, at least), and the stars in each galaxy can only be collected in a specific order, whereas in Mario 64 you could accidentally find or deliberately decide to go for a different star than you first selected.

The controls are pretty effective, with the nunchuk controlling movement and ducking, and the remote controlling jumping and attacks. You can defeat enemies both by jumping on them, as usual, or by shaking the remote and causing Mario to spin around and stun enemies. You can also use the remote to control a cursor that you use to collect ‘star bits’, which you can then also shoot back at the screen to stun enemies. There will probably be more advanced gymnastics required later on, and it’s been pretty easy so far, but I’m still fairly close to the start.

My Wii has been somewhat neglected lately, but SMG is the game that’s finally made me glad I picked one up.

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