More Space Plumbing

I hit the magic 60 star mark in Super Mario Galaxy tonight, so I think I could go straight to the final level(s) now, but I want to finish the main stars in the final galaxy cluster first, at least. There’s only a few more of them to go anyway, so I must still be missing a lot of hidden and comet stars, and probably won’t bother with them until after beating the main game.

Today I ran across the usual sand, ice, and fire worlds, as is pretty much expected in a Mario game nowadays, but at least there were a few new twists on them. The fire and ice were actually combined into the same galaxy, often switching between the two and even having spots where they’re on the same planetoid.

The sand galaxy also made a bit of a fool out of me. I reached one spot where an arrow told me to go one direction, but I noticed that I could go the opposite direction as well, despite quickly flowing sand, if I repeatedly jumped. It was slow going against the sand, but I discovered some star parts in that direction and thought I was going to find a hidden star for my troubles, except…I then wound up back at that same arrow. It was just a loop, and I’d been slowly going against the flow of the sand for no good reason. Ah well.

Boo!

I’m up to 45 stars now in Super Mario Galaxy, and it continues to be fresh and exciting with every new galaxy. I think I only need 60 stars to beat the game, but I’ll probably continue collecting as many as possible, so who knows how many I’ll have at the end.

I finally got to try out two other powerups tonight: the ice flower, and the Boo mushroom. The ice flower lets you run on top of water by freezing it, and it took me a couple minutes before I realized you could wall-jump up waterfalls that are close together with it. The Boo mushroom turns you into a ghost, but all it’s been used for so far is to let you go through some bars. 99% of the time you’re still just plain old Mario, without any powerups.

I also ran across a comet that I wasn’t able to finish for the first time — it only lets you have one health point in a fairly long boss fight against Bouldergeist. It’s supposedly one of the harder comets, but I think it’ll be doable — I only lost one health point when I fought him normally, and came close in the couple attempts I made at the comet. It’ll just take some persistence.

Yay For Homicidal Bunny-Like Sidekicks

Today I received an e-mail announcing that the first episode of Season 2 of the new Sam & Max games was now available to regular, non-GameTap subscribers. So, of course, I had to immediately buy and download it…

It’s largely the same engine as the Season 1 games, with the big new feature being proper widescreen support, the lack of which annoyed me a bit in those first episodes. It also adds a few new settings for the North Pole and reopened diner nearby, though this time Sybil’s place is inaccessible. It also reintroduces Flint Paper, from the comics and original game, but he doesn’t really have a full role in this first episode.

It’s still your standard collect-and-solve adventure game, of course, though this time they added a boxing action sequence in addition to the usual driving challenge. It seemed a bit out-of-place in an adventure game, and was difficult to control since it didn’t seem to respond properly in some cases (when the mouse is on the edge of the screen, perhaps), but it didn’t take too long to beat, either.

The game as a whole did seem a bit longer and less linear than the previous episodes, though. Some of them could be solved in as little as 1.5-2 hours, but this one took me four. It’s a pretty good start to the season, in any case.

Baby Guitar Hero

Tonight I finally got back to Guitar Hero 3 and plowed through the Easy career in one sitting, mainly to get it out of the way early on, raise some easy cash, and unlock all of the songs for quick play. In fact, I earned enough to unlock all of the bonus songs and buy Slash as a character, since it was easy enough to five-star every song for the full reward. Except one song, that is — Raining Blood, which I could only three-star. It’s infamous for being near-impossible on the Expert level, and I’m not liking what I see of it already.

In fact, the difficulty of the songs didn’t always seem to match up with what tier they were in. Some of the later ones might have had more notes, but still felt a lot easier for some reason. I can’t remember which ones offhand though; I whipped through it so quickly that all the songs kind of blur together…

After completing Easy, I went back to Medium and tried the Tom Morello boss battle again. (I’d also played it while doing Easy, but it was no problem there.) I could keep up with the song this time, but still failed multiple times because it wasn’t clear just what was supposed to happen at the end of the song when ‘sudden death’ was supposed to kick in. I’d finish my part, Tom would play for a while, I’d get the ‘drain’ graphic on my side of the screen, and then I’d fail a few seconds later, without even having the chance to do anything since I never got any notes on my side while all that happened.

The game finally took pity on me and gave me an option to bow out and skip this battle, but I figured I was pretty close and kept trying. I finally beat him by holding on to a couple of attacks and saving them until that last section where Tom plays by himself for a while, and by using them all in a row, he failed fairly quickly. The boss battles are still annoying and pointless though, since they don’t really wind up having much to do with playing ability at all.

After that I went on to five-star the encore song, Bulls On Parade, so I’m definitely feeling some improvement. I then also tried a few of the bonus and download songs like Putting Holes In Happiness and The Pretender, and beat them on Medium, but not very well. PHiH is full of a really awkward, rapid transition between green and red single notes and chords, and The Pretender has a lot of hand-shifting chord transitions that I’m still not good at yet, making it hard to keep a multiplier going.

Now to continue the rest of the Medium campaign…

Who Needs London Anyway

I finally completed Hellgate: London tonight with my Engineer character. I was actually pretty close; I just had to pass five trials, which were the most interesting part of the process as they were set up as a good-vs-evil battle with different rules in each one, usually revolving around capturing and holding control points.

After that it was off to another station, where there were some more side quests that could be run, and then off to the titular hellgate for the final battle. There wasn’t anything particularly special about it though, aside from being a bit more hectic than usual due to dense monster spawns, and the end is clearly a setup for a sequel or expansion pack.

I then played for a bit on Nightmare mode, making it to Covent Garden station again, but the difficulty didn’t really increase that much, and it felt pretty much like a continuation of where the normal mode left off. It supposedly gets much harder in the end though, with the final boss being extremely difficult and/or time-consuming (only recently has someone claimed to have finally killed it solo).

Though I can technically call HG:L done now, it’s very much like Diablo 2 in that it invites a lot of replay through different character builds, different difficulties, loot hunting, etc. But for now I think I’m going to shelve it again until more patches and added content comes out.

Wet Plumbing

Most of my gaming time today was spent in Super Mario Galaxy, where I’m now up to 31 stars. I’m an obsessive collector, trying to get all the stars from each galaxy before moving on even while plenty of other new galaxies have been unlocked, so it’s taking me a bit longer than normal.

The most notable part of SMG is in just how much sheer variety there is between the different galaxies, and even when you’re redoing the same galaxy for another star, you’re taking a different path that usually requires a different approach. It keeps things fresh, and you’re never bored because you’re doing the same thing over and over again.

There are also comets, which have you redo a previous level but with a new twist on it (e.g., a time limit, lower maximum health, you have to race a clone…), and ‘? block’ galaxies which are much heavier on precision platforming skills. I’ve been able to beat all of them so far, but reportedly some of the late-game comets are pretty challenging.

Boss fights are also interesting in that they all need their own different tactics, but figuring them out is always intuitive. So far I’ve never had the problem like in other games where you can only weaken the boss by performing some weird series of steps that’s completely non-obvious.

The only problem so far is that the camera works just fine in most stages, except water stages. In one galaxy, you have to lure a torpedo over to hit a weight in a cage, except that after you’ve gotten close enough to get the torpedo to fire, you have to turn around and head for that cage, but the camera is slow to turn with you, so you’re swimming blindly under time pressure. I’ve never really liked the water stages in Mario games to begin with, though…

Jumping From Medium To…Medium

I worked my way through the rest of the tiers in Guitar Hero 2 today, completing the Medium difficulty. I didn’t fail any of the songs, but it was definitely getting tougher near the end, and my overall score (especially in terms of stars and multipliers) was much lower on those. I didn’t do as badly on Free Bird as I expected, but damn, that solo goes on forever

Next up I think I’ll do the Medium campaign in GH3 before coming back and trying Hard in GH2. And then Hard in GH3, and so on.

And now that I’ve unlocked all of the songs, there’s less pressure to try and move on to the next one, so I can start taking things a bit more leisurely and focus on practicing specific songs for a while. I found that a lot of my trouble was simply not knowing the songs. Knowing the beat because you’ve heard the song before is about the only way I’ve found to keep up on those long, repeated note sequences.

Medium-Sized

I ended the night with a couple more hours in Guitar Hero 2 and completed two more tiers on Medium, putting me exactly halfway through the campaign by the song counts. The difficulty seems to be increasing a bit, but fairly slowly. I’m still only three or four-starring most songs though, which is a bit discouraging when you hear people talk about how they just bought their first GH game but they were five-starring everything right off the bat so they just skipped straight to Expert… :P

Chord transitions are still throwing me off when they involve the blue fret, and I also have trouble when quickly jumping from green down to blue; my pinky seems to lose its place and I wind up hitting yellow instead. Red/blue chords are also a bit of a problem, as I have a bit of trouble quickly transitioning to them without also subconsciously moving my ring finger too and hitting yellow. One tip I’ve seen is that I should actually rest my index finger on the red fret instead and shift up to hit green, to avoid using the much weaker pinky finger. And it’ll probably help get used to shifting, which I’ll have to do eventually when the orange fret gets introduced anyway.

I also fiddled around with the bonus songs for a bit, and went back and made another attempt at “Push Push (Lady Lightning)” and beat it this time. I failed in the way-too-chaotic-for-me intro the first time around, but fortunately the rest of the song isn’t quite that hard once you get past it. On a lark, I also tried “X-Stream” in Hard mode and was amazed to actually beat it. I must have come close to failing a good half-dozen times though, saved only by a large number of repeated chord and note sections that were a bit easier. I found myself deliberately skipping some notes just to keep in position for the next chord section.

I also tried Jordan on Expert just for yucks, and made it to…4%.

Mmmmm, Mystery Stew…

Tonight’s WoW session was pretty uneventful. I finished off the Stonetalon quests I had left and avoided the temptation to pick up the new ones that opened, just to clear out some quest log space. Then, I headed off to Desolace, and wound my way around to Shadowprey Village in order to pick up the book for training expert cooking.

With the cap raised, I was then able to jointly work on cooking and fishing a bit more, finally ending up around 215 cooking skill. The recipes are starting to get pretty expensive though, so I might have to avoid buying every one I run across and stick to the ones needed to skill up. The really good foods won’t come until later anyway.