Not Games, For A Change

Some of the more recent music I’ve run across:

The Shins, Wincing The Night Away – I’d only briefly heard a couple of their songs before, so I wasn’t sure what to expect, but I was pleasantly surprised. The melodies are catchy enough, but the rather dense lyrics tickled my curiosity, and I had to check them out, even though I don’t usually pay too much attention to them. There’s an odd, surreal poetry to them that I don’t see a lot of in the rest of my collection, but I like it.

Front Line Assembly, Artificial Soldier – They got a lot of flak over the last couple albums for letting their side-project Delerium’s style slip into FLA too much, but this album returns them to an earlier, harder sound. I like Delerium too, but this is closer to what attracted me to FLA in the first place, so I still approve. The lyrics are still the same old apocalyptic doom-n-gloom, but it just wouldn’t be the same without them. :)

Sonic Youth, Rather Ripped – A good followup to Sonic Nurse, in much the same vein, even if they seem to have mostly dropped the extended multi-minute noise solos. And you can listen to it for free! (Flip4Mac support might be needed for Mac users.)

Gnarls Barkley, St. Elsewhere – I saw this one on a lot of people’s best-of-the-year lists so I took a chance on it, but I’m fairly lukewarm on it overall. I like a couple of the tracks, like ‘Crazy’, but I guess this style (rap-hop?), still just isn’t for me.

games++;

Yoshi’s Island DS (DS) – It’s really more of the same of the original Yoshi’s Island, which is just fine as the original was a great game to begin with. This sequel primarily adds dual-screen support so you can see more vertically, some new minigames, and the ability to change between different characters as Yoshi’s rider (from between Mario, Peach, Bowser, Donkey Kong, and Wario), each of whom has different abilities that are necessary to get through certain spots or to find secret areas. It’s still a fairly easy game though, and I’ve already collected over 100 lives so far.

Viva Pinata (X360) – Beneath the cutesy exterior, this is fundamentally a resource management game. You have to figure out how to lay out your garden in the right way to attract new pinata types, try to breed them and keep them happy, fight off the bad ‘sour’ pinatas or convert them to good ones, prevent fighting among your own pinatas (some types don’t get along with each other) and take care of sick ones, and so on. Taking care of all this once your garden gets larger can get fairly hectic. There’s no real end goal, but it’s a fun enough way to kill some spare time.

Phantasy Star Universe (X360) – This is a rather unusual single-player/MMORPG hybrid similar to the previous Phantasy Star Online games, though I haven’t played those. There’s a single-player campaign that unfolds in chapters, much like many other RPGs, but the engine mechanics and world layout, with towns and instanced mission areas, are clearly designed to support the MMOG-ish multiplayer mode.

I’ve already got too many online game subscriptions as it is though, so I’m sticking to the single-player game. The story is pretty standard, and some of the crafting and collecting mechanisms look neat, but the combat and environments have been a bit repetitive so far. Hopefully it opens up and becomes a bit less linear later on.

Atelier Iris: Eternal Mana (PS2) – It’s very much an ‘old-school’ Japanese RPG, with an isometric view and turn-based attack/magic/item-choosing battles. Its main distinguishing feature is that instead of casting spells, you collect elemental resources by whacking things with a staff, and then use alchemy to combine them into magic items with various abilities. You can also combine items you find lying around to produce new items at certain shops, and you can often vary the ingredients you combine a bit to produce a different item.

The system’s interesting enough to appeal to the collector in me, at least. The story’s fairly light-hearted, but the voice acting isn’t all that great. If the catgirl in my party says ‘meow’ out loud one more time, I’m going to toss her in a sack and throw her in the nearest river…

Lost Planet (X360) – A fairly traditional third-person shooter, though fairly well-executed, as it looks great and controls well. It keeps you on your toes, as you have to keep moving and defeating bugs in order to gather recharges for your ever-decreasing thermal energy meter, and you occasionally get to hop into mechs for some additional firepower and protection. The boss battles are pretty good too, with a decent variety of different tactics necessary. Its main problem is that it’s really short, taking less than 10 hours to go through the single-player campaign, but the multiplayer is supposed to be fairly fun too (I haven’t tried it yet).

Duh

It can take me a while to catch on…

I was wondering for the n-th time whether Firefox was a lot more sluggish than it used to be or if it was just my faulty memory when it hit me. I set my account to use FileVault a while back. Encryption is slow. Firefox puts your profile in your home directory. Your profile contains your cache. The cache gets used a lot…

Fortunately you can move the cache to a different location by setting the browser.cache.disk.parent_directory property in the about:config page. I already had a /NonEncrypted directory used as scratch space for stuff I don’t want slowed down by FileVault, so I just made Firefox point at a /NonEncrypted/Cache/Firefox directory.

Firefox is now indeed a lot more responsive than it was before, and it only took me over a year to figure it out. :P

Fallout

Like all good Apple zealotsgeeks, I kept checking the live updates of today’s MacWorld keynote. My impressions so far:

AppleTV: Looks nifty, and I’d actually be tempted by it if someone comes up with a proxy or backend support for it in MythTV. I record plenty of shows right off of cable, and don’t particularly need or want to buy them from iTunes. MythTV works great as it is, but the remote is a bit clunky and I’d rather shove the server into a backroom and have it act purely as a backend than have it tied to the TV, taking up space and generating noise. I guess I’d need an HDTV too though, so it’s still more of a down-the-road thing.

iPhone: The ‘revolutionary’ claims are a bit overblown, and it’s still a fairly regular PDA/phone in a lot of ways. But damn if it isn’t the most well-integrated, slick, highly-polished phone I’ve seen. Too bad about the price. And the lack of a carrier here yet. And that I’m too asocial to even need a mobile phone. :P

If It Weren’t For Bad Timing, I’d Have…Uh…Good Timing…

I headed back home yesterday, taking an express bus that would get me home the fastest. Except that things slowed to a crawl and occasional standstill on one stretch of the highway due to numerous cars off in the ditches, thanks to blowing snow.

After we finally arrived, a half-hour late, I waited for the free shuttle bus to the downtown area. Normally it leaves within 10-15 minutes of a bus arriving, but 25 minutes later it still hadn’t left. And the bus we arrived on then left without acting as the shuttle, as it usually does, and there were no other buses in the terminal. I gave up and walked downtown, which only takes about 15 minutes anyway.

And after getting downtown, I got to the train platform just as the train I wanted arrived. But, I fumbled the coins as I was purchasing a ticket, and missed the door by seconds.

Sigh.

Backlog Shrinkage

I’ve still got way too many PS2 games to get through before even thinking about the PS3…

Radiata Stories (PS2) – A traditional Japanese RPG in many ways. I kept thinking to myself that it was a bit too cutesy and simplistic for my tastes, and yet I couldn’t stop playing it for a while. Its main feature is that there are well over 100 different NPCs you can recruit, each one a little sidequest in itself, and I guess that triggers the obsessive-compulsive in me.

There’s a branching storyline, so you have to play through it twice to get the whole story, but once you’ve beaten it once you can carry over a lot of your skills, equipment, and friend list to the second game, so it goes much quicker. Thank goodness, because I’m already approaching the 50 hour mark on my first time through…

Super Monkey Ball Deluxe (PS2) – After playing Marble Blast Ultra on the 360, a search for similar games led me to this series, where the single-player game has the same basic premise: lead yourself (in this case a, uh, monkey in a ball) through an obstacle course to the goal line within the time limit. The SMBD courses tend to be a lot shorter, with only a one minute clock versus MBU’s multi-minute courses, but there’s a lot more of them and a greater variety of obstacles. There are also a bunch of minigames that are fun to fool around with for a bit, but you really need multiple players to get the most fun out of them.

Its only major flaw is that the graphics are a bit disappointing in the PS2 version. Even though the courses have fairly simple geometry and detail, the jagged edges and swimming textures can make it a bit difficult to tell what’s coming up in the distance. I probably should have gotten the Xbox version instead, but it seems to be harder to find.

Midnight Club III DUB Edition Remix (PS2) – A solid enough arcade-ish racing game, with plenty of competition, lots of city to see, and no cheesy storyline that gets annoying fast like nearly every other racing game nowadays. I probably won’t put much time into it though, just because there are so many other, newer racing games coming.

Theme Night Reviews

Tiger Woods ’07 (X360) – I hadn’t played a golf game in a very long time (since, um, Links 386 sometime in the early ’90s?), so I figured it was about time I caught up. I passed on the ’06 version due to bad word-of-mouth — it sounded like a rush job to hit the launch date of the 360 and had very few courses — but the ’07 version seems to be caught up again.

I don’t really know what the state-of-the-art in golf games is right now so I don’t really have anything to compare it to, but I’m still enjoying it a lot. Besides the regular tournaments, there are a lot of training exercises, minigames, and head-to-head challenges to mix things up. The currently-controversial advertisements and purchasable cheats aren’t too intrusive either, compared to other games, but that’s a whole other article…

The only slightly awkward thing is that since you build up a character’s golfing skills, it’s often not clear whether you screwed up a shot because you didn’t wiggle the stick properly, or if you just happened to ‘roll a critical miss’.

Splinter Cell: Double Agent (X360) – I hadn’t played a good stealth game since the Thief series, and I’d heard good things about previous entries in this series. I was torn between either getting it for the Xbox 360 or waiting for the PC version, but wound up getting it for the 360. Usually I prefer to play games with shooter elements on the PC, for the mouse/keyboard control combo, but since this is primarily a stealth game it’s not as important here. Plus, my PC is four years old now and would likely run it fairly slowly and/or at lower graphic detail levels.

I’m not too far into it yet, but it’s enjoyable so far. I prefer the ‘feel’ of the Thief setting and the tools that were available there, but you have some nifty special moves in this one, too.

Tomb Raider: Legend (X360) – And I hadn’t played a Tomb Raider game since the original (are you sensing a theme yet), so I picked up this latest installment. Well, that’s not entirely true, I did get Tomb Raider: Angel Of Darkness as part of some video card bundle, but I played it for all of five minutes before giving up due to horrible controls. Fortunately the controls are much improved in this version, and there were only a few spots where I died or failed to make a jump because the controls didn’t seem to respond properly.

It has all of the climb-jump-n-swing platforming you’d expect from a Tomb Raider game, with a few driving sequences and ‘traps’ where you have to push the displayed buttons in time to avoid failing. Those traps were a bit annoying since you’re often not expecting them and fail them the first time, but then they’re no problem on the second attempt. The story’s a bit cliche, but not horrible, and the scenery is very nice in spots.

It’s short though, and only took me a little over nine hours to complete. It was only $20 though, so it was still well worth it. Going back and getting the rest of the trophies, doing the time attack runs, and getting the other achievements would take longer, but I’ve got too many other games still waiting to be played.

The Perils Of Being Proprietary

I’m not much of a shutterbug, but I had some older pics that I figured I should upload to Flickr, just for kicks. It was a tad tougher than expected.

The pics in question were taken over seven years ago, and I asked for digital copies on CD as well. I hadn’t dealt with PhotoCDs before, so I didn’t really know what to expect or ask for, and I wound up getting a disc with the photos in Kodak’s FlashPix format. Flickr, of course, doesn’t exactly want them in that format…
Continue reading “The Perils Of Being Proprietary”

Move Over Switzerland

In a recent press release, Blizzard announced that there are now 7.5 million World of Warcraft players.

That’s almost 19 times the total population of EverQuest at its peak when I was playing it, and even *that* felt like a huge community at the time. You’d occasionally discover that a coworker here or an acquaintance there was an EQ player, but with WoW it’s almost a given that you’ll know a good number of people who are either players or at least know of it.

It’s surreal to think about how much it’s exploded ever since it was primarily the domain of the dorkiest and nerdiest. :)

Help

At the office right now, we have two toilets and one urinal that are now out-of-order, leaving us with one of each still working.

I’m pretty sure this violates international cruelty laws of some sort.

Stay Of Execution

I was just about to give up completely on Firefox on my iBook. Flash applets would either perform poorly or do horrible things to the mouse focus, it would often chew up all available CPU time after a while, and I was still stuck with version 1.0.7 since the 1.5 series would reliably freeze on me within an hour or two.

Fortunately, I gave Firefox 2 RC2 a spin for a few days, and things are much improved. The tab freeze doesn’t happen, Flash performs better (about the same as in Safari now), and…it still chews some CPU, but not as much as it used to.

Yet More Quick Reviews

I’ve got a lot of catching up to do…

Doom (360): I never actually finished Doom when it first came out, as I think I only ever had the shareware version. It was just rereleased for the Xbox 360, so I picked it up on a whim, and…it actually holds up fairly well. The graphics are ancient and the controls extremely primitive compared to modern shooters, but it’s still full of plenty of action, tension, and challenge.

Okami (PS2): An action/adventure game in the Zelda vein, where you go from area to area fighting monsters, collecting upgrades, and helping people. Except you’re a wolf. With a paintbrush. The art style is definitely different than your usual game, and keeps you from tiring of the scenery. It also has a unique new feature in that you can temporarily freeze time and ‘draw’ on the screen with the analog stick, which has various effects depending on what you draw and where. It sounds gimmicky at first, but it gets used so often that it starts to feel natural after a while.

Defcon (PC): Nuclear war is harder than it looks. Defcon seems simple enough at first, just place your air bases, radars, missile silos, and navies, and unleash hell. If you want to ‘win’ though (or at least lose the least badly), you’d better have good strategies behind those placements, managing fleet routes, providing bomber and fighter cover, watching enemy defences, timing launches…

And aaargh… I’m one mission away from 100% completion in Lego Star Wars II, but it keeps freezing on me. It’s happening in only a few different specific spots to other people as well, even on the PS2 and PC versions, so it seems to be a bug in the game itself. Hopefully there will be a patch to fix it.

30.017 Second Reviews

Test Drive Unlimited (X360): It has all of the usual types of racing you’d expect, plus various types of delivery missions, but TDU’s real hook is that you can roam around the entire island of Oahu, Hawaii, encounter other Xbox Live players driving around and chat with them, and challenge them to on-the-spot races. You can also use an editor to create your own challenges and post them for other people to beat, and form a club of people. The club feature seems a bit underused, since it’s hard to meet up with specific people and perform purely intra-club challenges, but there’s still a ton of other things to do.

Kameo (X360): This is a pretty decent little platformer, with plenty of okay-what-special-ability-do-I-use-here puzzles. It’s a bit short and easy though (unless you go back for the time attack achievements), so I probably should have rented it instead of buying it…

GTR 2 (PC): I was initially hesitant since the demo for this was pretty much exactly like the original GTR, but the full game does actually add a few new features. There’s the ‘driving school’ tutorials on racing basics, some more 24H events, unlockable smaller custom championships, and a few new tracks and cars. At only $30 for some reason, it was well worth it. Now I just have to get my wheel hooked back up…

Lego Star Wars II (X360): It’s cute and fun, just like the original. What more do you need? :) It feels longer than the original, and there are a handful of new features like additional ‘time attack’ modes, rideable vehicles within the levels, and new things that can be build with gold and orange blocks.

And I’m now at 97% completion in Saints Row, though a bit stuck. Those level 8 drug trafficking missions are just nuts…

Damn It Feels Good To Be A Gangster

Me and my crew rollin’ around town in my pimped-out ride:

Don't mess with Chicken Guy

I’ve been playing a lot of Saints Row recently, and it’s a pretty decent Grand Theft Auto clone. The storyline isn’t all that great and takes itself a bit too seriously, but they’ve improved on a lot of the gameplay mechanics (driving and shooting stuff feels a lot more natural now), and there’s a ton of stuff to do.

They’ve added some new mission types like ‘insurance fraud’, where you have to throw yourself in front of or ram other vehicles and try to cause accidents with as high a dollar value as you can. It even uses the ragdoll physics model to rate you, based on whether you fly through the windshield or not, how high and far you get tossed…

It still has a few other problems, such as missing motorcycles, which were my favourite way of getting around in GTA:SA, there are no countryside areas, multiplayer is somewhat buggy, exploitable, and laggy (though a patch is on the way for that), there’s frequent screen tearing since they don’t use vsync, and it’s frozen on me a few times now. It’s still fairly fun overall though, and a good way to fill the void until the next GTA, which will hopefully pick up some of the improvements from Saints Row.

Mmmmm, Late Food…

Ugh. I love the food from Boston Pizza, but dealing with them can sometimes be a chore… They’re one of the few companies that doesn’t have a computerized system for deliveries yet, and they seem to have high staff turnover, so things can get…chaotic.

I placed an order at around 6:45 and waited for them to call back with the confirmation and total, like they always do. They finally did so at 7:30, and told me that it would be about an hour since they were so busy. Right after the call, I quickly popped down to the corner store to pick up some pop.

So then I waited, and at around 8:25 they called back to check and see if the food had arrived yet. It had not, and upon checking her notes, the person on the phone told me that it had just been sent out for delivery a while ago.

So I waited some more. And waited. And waited. And I lost track of time a bit and by around 9:50 I finally gave up and called back. And this time they checked with the delivery company (they use a separate company for it) and told me that there had been a delivery attempt and that nobody had answered.

What must have happened is that the order probably went straight to the kitchen, and when she called back to tell me that it would be an hour, they actually meant an hour from when I originally called, not from that call, but that wasn’t clarified. And then they must have tried to deliver it during that brief period right after when I popped down to the store.

They had kept my returned order in their fridge though, so at 11:00 I finally had my slightly-reheated dinner. Mmmm.