Hidden Quakes

Another game that I’ve recently discovered I have the Mac version of is Quake 3. I knew there was a Mac version of it, but I didn’t know if it was on the discs that I had. I found the CD case and examined it, but it didn’t say *anything* at all about what platforms were supported. So, figuring it was worth a shot anyway, I slapped the CD into the iBook and sure enough, a Mac installer was right there.

I also have Team Arena, since it was the Quake Gold package, but right on the front of its CD it says “Windows 95/98/ME/2000/NT4”. Oh well. But maybe… Sure enough, after sticking it in, there was a Mac installer for it too.

Things get even stranger though. The first thing you do after installing any game nowadays is to go and grab the patches, right? Q3 was still running in Classic mode and was a bit choppy, so I hoped there would at least be a native OS X patch. Well, off to idsoftware.com I went, but oddly enough I couldn’t find any Mac patches at all. There were Linux and Windows patches to bring it to 1.31, but nothing for the Mac. Well, maybe the 1.30 included in the Gold package really is the final version for the Mac, I thought.

After poking around a bit though, there was a file named “Patches and Updates blah blah blah.html”, and it had a URL to quake3world.com’s files section. After a quick visit there I could see that they were actually up to 1.32 for the Linux and Windows versions, but there was only a beta version of a patch to 1.31 for the Mac. It was, however, a broken link. Well goodie. Starting from the front page of fileplanet.com I worked down to the Quake 3 files and, lo and behold, there was what I really wanted: a final, official 1.32 point release for Mac OS X. Ugh, it just had to be FilePlanet…

You’d think that the company’s own site would be the place to go for the latest updates. Or that the biggest fansites would have working links to the right places. No wonder people are wary of gaming on the Mac if they’re going to treat it like the red-headed stepchild…

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